Sea Power

Sea Power

11 Days of Christmas Mission Pack
9 Comments
Southern-bear  [author] 31 Dec, 2024 @ 9:37pm 
So the Mission pack is now at what I would call a 1.0 Release, having become familiar and fixed the issues with updating the thing on the Workshop I finally added the finishing touches that I noticed during that mess, the main one being B-52Ds loading the wrong playload and Airfields being simply too hard to destory, Normally I'd simply add more bombers to fix this issue but I feel like no one will be able to run it if I do.
jasoriab 30 Dec, 2024 @ 9:31pm 
Thanks for fix it, @Southern-bear Correct now :steamthumbsup:
Southern-bear  [author] 30 Dec, 2024 @ 4:08pm 
The Missions also appear in my lists when I download the mod so hopefully everything is working well.
Southern-bear  [author] 30 Dec, 2024 @ 3:49pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3364482257

Basically I can't add new files to the same existing folder and click the update existing button, needs to be an entirely new folder it seems. which is probably why it was trying to put in the whole damn game as a mod.
Southern-bear  [author] 30 Dec, 2024 @ 3:46pm 
That should have fixed it, at least it was a lot quicker to redownload for me now
KirbyMirror2 30 Dec, 2024 @ 3:41pm 
@Southern-bear 4GB SeaPower_Data folder is being included in this mod now.
jbarry39 30 Dec, 2024 @ 4:41am 
Doesn't show up in the Scenario Listing.
Can you pls fix the file structure?
jasoriab 29 Dec, 2024 @ 9:50pm 
Hi @Southern-bear

Please check the latest version of the mod you have uploaded to Steam. When you uploaded the original/ game folder, it now takes up more than 4.5 GBs.
Southern-bear  [author] 27 Dec, 2024 @ 11:34pm 
For Reference: I'm running a R5800X and RTX 3070 with 32GB of Ram, so I don't know how this will perform on less powerful PCs.