Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway love the mod, even though it does get a little crazy sometimes lol.
If you loaded my mod's .acp file in the package manager and launched resource editor from the package manager, you can load .rpks "in the context of" my mod, which will let you see the changes in the base rpk files. If you want to check which rpk files were edited, open the .acp file in a text editor (I recommend notepad++) and search for .rpk.
@isaacaderogba1 someone else already a mod for the "regenerate all types" without changing the turn count
I tried looking at your mod files but I'm guessing you modded base game files (since you're overwriting base games Regenerating Infestations) because your RPK file only shows the main script, which is doing what I set mine to do also but alas nothing in the underground for mine.
I wish the modding on this game was easier lol. Anyway thanks for any information you give!
And yeah, this mod favours Chaos due to the endless perpetual war...
I use Jacks' hero classes mod alongside Kaige's multi-class mod, then throw in another mod that adds 25 starting skill points to all Heroes. This allows the AI godirs to make big, beefy heroes right away that can win fights against Marauder stacks.
Also players heroes are then made stronger too, which they need to be to handle the AI heroes. So it all works out, with tons of Regenerating Infestations nonstop (until the AI cities wipe them outt by spreading), making for nonstop fighting.
It is turn 50, I don't have any issues surviving but 6 cities is about as far as I can get without stretching my defense forces. I fend off 4-5 stacks of incoming neutrals... every turn.
I am playing with Hard AI with no combat advantage... 4 AIs are dead to neutrals already and I still haven't attacked anyone yet.
Word of advice when playing this, get cities in the early turns while the infestations are still sleeping, constantly build units because you will lose units constantly and you need ever increasing forces to guard any expansions. Don't be afraid to let neutrals pillage your provinces if you can't get an advantageous group of units to respond in time. All-in knowledge builds are just asking to get whacked.
Has anyone play tested this yet? Is it survivable? Lmao
But underground, water and umbral do not regenerate without this mod. Those have less open provinces, so at a rough guess, there's about 2x the number of valid provinces to generate infestations on compared to vanilla.
The 3% chance in this mod is rolled for every province individually and is the same as the base rate for regenerating infestations.