Age of Wonders 4

Age of Wonders 4

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Super Regenerating Infestation
   
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3.866 MB
28 Dec, 2024 @ 10:31pm
10 Jul @ 3:44am
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Super Regenerating Infestation

Description
Makes Regenerating Infestation realm trait a significant challenge.

Infestations have a 3% chance to regenerate every single round (instead of every 10).
Infestations of all types will spawn (not just Large Creature, Small Creature and Bird Nests of vanilla) and underground as well.
Infestations also spawn on water! (Pirates and Forsaken Cove only)

Infestations also spawn on Gloom and in Umbral Abyss! (umbral nests only)
This means that Gloom on the surface and underground will spawn umbral nests instead of the usual infestations. Your world is in danger of falling into the abyss!

Updated for GK

Everywhere Infestations (as above but with once per 10 turns instead of every turn): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529526019

Disclaimers: I give blanket permission to anyone to use, copy or edit my mods for any purpose.
16 Comments
Fii  [author] 19 Jul @ 7:53am 
@isaacaderogba1 Added variant
isaacaderogba1 16 Jul @ 10:22pm 
I checked it out, but that other mod unfortunately doesn't spawn infestations underground or in the umbral layer.
Fii  [author] 14 Jul @ 9:13am 
Getting a little crazy WAS the point. Part of the experience of this mod is realizing your CPU opponents weren't set to be strong enough and watching them die one by one to the neutrals...
Death_Toad 14 Jul @ 8:56am 
@Fii - Thanks for the info! Yeah I noticed it was disabled. Thanks for the tip of seeing what rpks were modded did not know you could do that.

Anyway love the mod, even though it does get a little crazy sometimes lol.
Fii  [author] 14 Jul @ 8:43am 
Yes, I modified the base game files. The script you see in the rpk file in the mod is not enabled and was used for my testing. (I think you would notice if every tile had an 80% chance to spawn an infestation!)

If you loaded my mod's .acp file in the package manager and launched resource editor from the package manager, you can load .rpks "in the context of" my mod, which will let you see the changes in the base rpk files. If you want to check which rpk files were edited, open the .acp file in a text editor (I recommend notepad++) and search for .rpk.

@isaacaderogba1 someone else already a mod for the "regenerate all types" without changing the turn count
Death_Toad 13 Jul @ 9:31pm 
@Fii - I was just wondering how you made them spawn underground as when I was trying my hand at modding this game I was only able to get them to spawn on the surface and it also appears they spawn correctly on the abyss also, maybe?.

I tried looking at your mod files but I'm guessing you modded base game files (since you're overwriting base games Regenerating Infestations) because your RPK file only shows the main script, which is doing what I set mine to do also but alas nothing in the underground for mine.

I wish the modding on this game was easier lol. Anyway thanks for any information you give!
isaacaderogba1 11 Jul @ 10:20pm 
Could you make a version with 10 turns? I'd like to see different types of infestations in my games instead of just the default animal infestations.
Fii  [author] 10 Jul @ 3:45am 
Updated for GK
Fii  [author] 4 Jan @ 1:46am 
Indeed, AIs probably need a combat advantage to not get killed by neutrals.

And yeah, this mod favours Chaos due to the endless perpetual war...
Stephanie 1 Jan @ 7:48am 
i like this mod, but unless you like playing by yourself on a map filled with dead AI opponents, you need to also use other mods that boost Heroes up so that the AI godirs can survive the ceaseless Marauder onslaught.

I use Jacks' hero classes mod alongside Kaige's multi-class mod, then throw in another mod that adds 25 starting skill points to all Heroes. This allows the AI godirs to make big, beefy heroes right away that can win fights against Marauder stacks.


Also players heroes are then made stronger too, which they need to be to handle the AI heroes. So it all works out, with tons of Regenerating Infestations nonstop (until the AI cities wipe them outt by spreading), making for nonstop fighting.