Halo: The Master Chief Collection

Halo: The Master Chief Collection

Undeadkiva's Halo 3: ODST Firefight
60 Comments
Xelles™ 4 Aug @ 9:15pm 
I love the infected spartans i wish flood would have a chance to spawn with the h3 magnum and smg and boons with them but i love these maps
BIDUKE 24 Jun @ 7:13pm 
halo online maps ? skybridge would be perfect have all the odst vibe , a dream come true mod thanks man !
Baroon 9 May @ 1:25pm 
Awesome much love
Cyanin 3 May @ 6:40pm 
Awesome, thank you!
Undeadkiva  [author] 3 May @ 6:20pm 
@Cyan It will be back very soon, I just need to adjust a few things.
Cyanin 3 May @ 5:59pm 
What happened to the Halo Reach Firefight workshop entry? It got updated to include Ridgeline (my favorite) and then just went to hidden?
Acid 20 Apr @ 10:27am 
and managing to hijack it felt AMAZING. very nice work
Acid 20 Apr @ 10:12am 
rat's nest flood scorpion is TERRIFYING, nice work
Dr. Antifa 22 Mar @ 6:59pm 
is there anyway to enable the elephant on sandtrap?
Black_Wargreymon 21 Mar @ 7:42pm 
juegazo!!!
Drixid 11 Mar @ 4:45pm 
Noice
ElJefeMaestro 10 Mar @ 12:21pm 
nice:steamthumbsup:
Rododney 6 Mar @ 3:55am 
Hey there! Awesome mod! Only downside is that on High Ground the Phantom drops its troops too close to the wall of the fort for the machinegun to be very effective. Other than that, this is easily a 10/10 mod! I love how every map fits perfectly as a firefight map.
trososteguen 2 Mar @ 10:35am 
ta buenardo
Rabha 1 Mar @ 4:58pm 
ta chido
thebeezest 1 Mar @ 8:52am 
Can you remove female voice from the spartan models? Male voice just sound much cooler...:MCCHELMET:
Deadshot32 28 Feb @ 4:23pm 
I think the update broke the mod, i not showing up
terraria_player 1.0 26 Feb @ 9:29am 
@Master Hill I think it is endless unless you run out of lives
Admiral Icarus 22 Feb @ 6:52pm 
Great vanilla-feeling mod! Snowbound has always struck me as a perfect Firefight map, I'm glad someone finally decided to mod it into FF. :)
Broken Circle 22 Feb @ 6:33pm 
Snowbound crashes with 5 people.
terraria_player 1.0 21 Feb @ 12:13pm 
The main reason a mod won't work is if you don't start the game without anti cheat
DunkODST 4 Feb @ 2:36pm 
The missing mods have been eaten with the baby back ribs
HandsomeJackBoy 28 Jan @ 1:12am 
Love this mod. please keep adding more maps!
joni.boyd463 22 Jan @ 7:30am 
this is fantastic - bringing new life to the classic ODST firefight and the iconic Halo 3 maps. can't wait for more. some minor pathfinding issues on High Ground - Hunters trying to walk into walls, Brutes bottlenecking here and there.
big chungus 21 Jan @ 7:14pm 
Mod doesnt work dont bother
big chungus 20 Jan @ 2:27am 
I install the mod and launch the game and nothing shows up for me none of the maps, nothing. What could I be doing wrong
Clumsy 17 Jan @ 7:15pm 
I second, it is possible to have a mode with no Spartans?
Metric 17 Jan @ 2:07pm 
@ChillSky you need to turn the boons option on in the firefight settings for marines or Spartans to spawn
ChillSky 17 Jan @ 1:14pm 
I feel like im missing something, I have the new maps, but ive gotten all the way to round 15 and theres zero spartans or marines etc. Its just classic firefight for me, with more enemy variation
Pin Poff 14 Jan @ 7:00pm 
Will you add again the Last Resort map?
CamiloDG 13 Jan @ 4:16pm 
fantastic, hopefully you can release more maps :D :steamhappy:
Spartan 717 12 Jan @ 6:18am 
Are the Elites stronger in ODST? I dont know why but I feel like their a little overpowered in this mod
AleGA117 10 Jan @ 12:37pm 
Is there a way for the magnun and smg to appear by default, or maybe with the boons?
STRYDER 9 Jan @ 9:53pm 
These are great, but not the same as the old versions, including objects placed on maps etc. Also your old reach maps were great too, hope to see these!
RememberReach6 9 Jan @ 8:36am 
@Eternal Just wait till you see the flood infected Spartans, I had the luck to see one and they were not easy to kill
Average Alchemist 8 Jan @ 7:55pm 
@Hazard Waves are determined by gametype instead of the map. The default modes are pretty repetitive, so I'd recommend editing the gametype for yourself.

@Eternal The spartans are considered Boons, so you can turn them off in the Firefight Settings.
JD 8 Jan @ 12:03pm 
another banger kiva, pretty dope. is ther any chance u would make a ver without the spartans? it jsut feel a lil weird having 2 spartans with u 11/10
Theghostofreach 6 Jan @ 4:38pm 
I've been waiting for more of these, Making a video right now of highground! (I didnt know highground had friendly marines so I couldn't include those because I limited myself on 1 life only.
Hazard 6 Jan @ 2:05pm 
The waves of only Brutes are annoying but it's pretty fun
DownyMrPickle 6 Jan @ 11:22am 
these maps are amazing mate seriously. high ground has always been one I've thought of for firefight, same with Last Resort i believe it was? your work is great, was sad to see the Reach and other ODST content removed! take care, stay safe!
Master Hill 6 Jan @ 3:06am 
Is it possible to add also Guardian as a map?
andrikriosahumada 5 Jan @ 6:29pm 
pleeeeeease more marines and spartans
DemonOrca95 5 Jan @ 4:52pm 
These are hella cool, but I have some feedback I'd like to give:

Sandtrap:

I really feel like this map is not being used to its fullest potential. The weapon and vehicles available to the player is extremely limited. This is my proposal for for upgrading it:

Make Sandtrap a vehicle heavy map. Modded firefight maps with LOTS of vehicular combat are almost non-existent. You could add hornets, banshees, a scorpion, and all three hog variants. And why not include the Elephant? This would be the PERFECT map for open warfare.

To keep it fun and interesting, have the enemy phantoms drop of LOTS of wraiths and frequently send banshees to attack the player as a hazard. (But allow the banshees to be hijackable) Maybe if a player gets in a hornet or banshee, enemies could deploy anti-air wraiths to intercept the player (via script or something). This bonus idea might sound wild, but I'd go as far to say that flyable dropships could work in theory IF they're made destructible.
Spartan 717 5 Jan @ 5:56am 
Is there a way to add more weapons like Rockets, Snupers, Shotgun, etc,. on High Ground?
Average Alchemist 1 Jan @ 11:44pm 
Highground:
The non-phantom spawns on this one are incredible. Having them drop-down from the cliffs is a really cool, and their distance from the ones that spawn on the shoreline kind of makes it feel like each wave has 2 parts.

Sandtrap:
I feel like this map is too big for firefight. Not only because of outright size, but also because of all of the enterable structures.
It's also unintentionally easier than all the other maps. The distance of the enemy spawns from eachother makes them easier to deal with, and once the players take one of the wraiths they have more than enough space to maneuver around and never die.
I'd recommend adding explosives-wielding enemies or non-hijackable banshees to the hazards to balance it out if you can.
Average Alchemist 1 Jan @ 11:44pm 
Snowbound:
I'd recommend changing the non-phantom and no-vehicle spawn locations to either the gorges, or to inside the buildings. The current spawns feel too close and in-view, and having a further spawn location would make the shade turret a bit more useful.
I'm actually kind of salty about this map's inclusion, since I was in the process of porting it myself, but was clearly too slow about it.

Isolation:
Most fun I've ever had playing on isolation.
Sometimes enemies get lost in the caves, but I don't think there's a way to fix that without sacrificing the layout. Maybe remove the ai zone in the very center of caves?
On Flood waves the fog is way too thick. I could only see enemies in plasma rifle range. I'm assuming that the map has a base layer of fog, and the Flood fog effect is increasing off of that?
Average Alchemist 1 Jan @ 11:44pm 
This set of maps is really great.

General compliments:

-Really appreciate all the warthogs, ghosts, and wraiths present. I think the almost complete lack of vehicles is the biggest weakness of the base game's firefight maps.
-Getting to fight somewhere other than a city-street or a military base is greatly appreciated
-The random spartans are great. I disagree with everyone asking for more spartans, but kind of agree that the 2 marines feel weak in comparison.
-I like your placements of health-packs and the SPNKR ammo
-Disabling grav-lifts, man-cannons, and gates was a good choice.

I have some map-specific gripes I want to share though:

Avalanche:
The 2-polar layout is both interesting and slightly annoying. Lots of fun on the warthog though.
DunkODST 1 Jan @ 9:25am 
If you didn't unsubscribe from his old mods, you will still have them on your PC.
mikazukiyozora12 1 Jan @ 2:17am 
great maps, add more marines and spartans
Cyanin 31 Dec, 2024 @ 6:50pm 
Wait yeah whatever happened to his other firefight maps?