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Also tested on a mod called "Cheat: Rebirth", a debug-like mod. It also causes the same error on the same instance stated above.
Until an official option is added to this mod, I've just been using [B42]DebugMenu (QNWDebugMenuB421) to give unplayed characters Ghost Mode and No Thirst/Hunger/Fatigue. (You have to swap to them, enable these, then swap back to your main. The cheats stay on the party member, I found. Haven't tried it on B41 or with other debug menu mods.)
I also like using [B42] TTRP Poses to leave them in various idling poses (lounging/gathered in front the TV, conversing with one another, etc.) Just throwing these suggestions out there for others using this mod and wanting to breathe a little life into their party members.
It's just disappointing to not be able to take a trip with 1 or 2 followers, as they will likely die before I can swap to them
Can it be possible to have characters that are nearby to be invulnerable when not in control?
I don't see the point of having them "far away" to be safe, I can just switch characters with the native Zomboid functions for this purpose. Zomboid is a game that requires quick reactions to stay alive and the current AI cannot handle that. So please add a way for the NPC that is close but not in control to be safe.
I would love that!
@asunder if you go far enough away, everything is despawned, including the characters that arent in your control, so they are perfectly safe. The characters that are close enough to your currently controlled character are the most vulnerable, so you just need to be worried about those.
@Jet that's an interesting idea. I'll see what I can do.
Otherwise I'd just like to order my people to stay at base while Im out. Assuming the wait command works that way
1. I am using: "[B42] Knox Event Expanded NPC mod [alpha v0.2.31]"
2. I am using: "Zombies are still people, in a way"
First; Knox Event Expanded NPC mod requires you to also copy the 'zombie' folder into your games contents, so I'm concerned that there's an incompatibility issue.
Mainly; I believe there's something suverely wrong with the mod, most likely a conflict. I can create new NPCs, and control the NPCs, but I can't access the NPCs on the NPC Overview Menu. (No NPCs appear). Additionally, the NPCs stand there and do nothing, and are ignored by hostiles. I cannot right click and get the NPCs to follow me either.
Thank you.
My old save (full of patched mods since the early days of Build 42)
is running just fine with your update.
I honestly can’t thank you enough for all your time and passion!
@luliela With no way to know how MP system is going to be in the future, I'm not really thrilled to make it MP compatible at the moment, as much as I want that to be a reality!
that way you can't just spawn a new party member and send them on a cost-free suicide mission.
Maybe there could be porta-potties or something that you come across, when you get near you hear a voice calling out for help, and when you open the door, that spawns a new party member?
Or maybe you need to find a walkie talkie item and when you use it, it "contacts" another survivor opening the creation menu and spawning them in a nearby unexplored building? maybe party members need to have a walkie talkie or some other communication device inorder to be considered a party member and if they lose that walkie talkie or it runs out of battery then you lose contact with that party member or maybe lose the ability to switch to your other party members?
- Check the right library folder location, since you can have multiple library location on Steam
- Unsub and resub
- Launch the game so that the mod downloads
Somebody in the B42 thread pointed out that the mod shows up in Bannerlords workshop directory (261550) instead, so maybe try to look around if it's in any other games' appid folder. If this is the issue, then I have no idea how to fix it, cause it's on Valve's end.
What CampinKarl said. It's super easy
mod descriptions explain everything, I always come back to this page to fix the players not showing, it's literally pinned in discussions
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3395761583/592888028697994655/
@BlackmonBald constructive criticism is definitely welcomed. With the being said, what you said is fair and it's a WIP rn. I'm in the middle of a lot of transition in life rn, so I can't do much besides patches for b42 to work, but I can assure you that AI is the feature I will deliver.
I hope this works with splitscreen, been playing it with the Mrs. and she's excited to have a few different characters to run around as.
If you ever need any writing for any conversations or anything, I happen to be a linguist and writer. I cannot think of many people who could do better on proof-reading, and flavour text. Feel free to reach out should that ever take your fancy, but good luck with this regardless!