STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars 1.1.6 Wreckage and Bodies Stay Mod
59 Comments
Scald 26 Jun @ 10:04am 
auuughh yesss you are the GOATT BROOOO AUUUUUUUUUUUUUUUUGHHHHHHHHHHHHHHHHH
Scald 23 Jun @ 11:06pm 
have you made one of these for thrawns revenge or am I stupid as usual?
General Tantor  [author] 19 Mar @ 10:06am 
So STEAMMOD=3395854581 STEMMOD=ROTI (Replace with the number) STEAMMOD=3387971722
General Tantor  [author] 19 Mar @ 10:05am 
Well as long as it is not editing the same xml files should be fine. Just add this mod at the front then the other submod then the main mod last.
Not Scarlett 19 Mar @ 9:31am 
Rise of the imperators, another submod yes, replaces valiants with tectors and imperator ISDs
General Tantor  [author] 19 Mar @ 6:52am 
Not sure what you mean by ROTI? That another sub mod of some sort?
Not Scarlett 18 Mar @ 4:44am 
If i use this and ROTI what order should i put it in? this one first or ROTI
General Tantor  [author] 5 Mar @ 2:21am 
what mod u wanting? I can check to make sure it is not using same xml files? And I assume you meant Awakening of the Clone Wars 1.1.6? RAW is a different mod so this wont work with RAW....
Mister X 3 Mar @ 12:29am 
People, please explain how to use 2 submods at the same time, for example, use a translator for my language and this mod? I tried to enter both mods in the command line, but as far as I understood, neither one works with RAW. This did not happen.
General Tantor  [author] 26 Feb @ 2:02am 
It is not in the main mod at all sadly... but this is a submod this is not the main mod paqe go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387971722
Videogamephreek 25 Feb @ 1:23pm 
does the line about not supporting skirmish mean skirmish doesnt work or just that its unstable?
General Tantor  [author] 17 Feb @ 7:30pm 
Updated to work with the 1.1.6 update! As always unsub resub to force the update! ;)

ComanderCat: This is just a submod link to the real mod is up in the description... :)
Comandercat 16 Feb @ 8:33am 
i enjoyed the glatic conquest but could not keep up with all the missions of approvle and story both any way to slow them down i finaly just had to play without the story to get anything done conquest wise
General Tantor  [author] 30 Jan @ 3:45am 
@Director Wind I just created the Bodies stay submod and I dont know how to add units or do anything like that but maybe someone could make that as a submod for you...As far as the AOTCW team you could reach out to them on their discord... Not sure that will go to far though I think they are going for a more realistic look for the mod... As far as Heroes Bodies Stay... I would have to make sure they have death clones but yeah that be cool in future maybe...
Director Wind 29 Jan @ 8:00pm 
dear devs i would love to have clone wars battledroids in the game like republic at war mod is that possible? and there could also be a b2 clone wars variant like clone wars mod 4.0, I think clone wars series (s1-s7) and can u make , and could be not disappearing heroes witch haveing body (nute gunray ,loddod,watt tambor,ect) if its all could be it will be the most powerfull and popular mod in this life , i hope u can help me and the SW clone wars fans .Thank you if u can see my dream
General Tantor  [author] 26 Jan @ 4:34am 
Got it! It is now updated to work with Latest update! Remember to unsub resub to force it to update!
General Tantor  [author] 26 Jan @ 3:29am 
Update either didnt change anything or mine is not updating.... ill wait a bit see if will update
General Tantor  [author] 26 Jan @ 2:38am 
lol not sure... Ill check
Aphextwin432 25 Jan @ 8:05pm 
Mod got updated again, does this still work with it?
General Tantor  [author] 21 Jan @ 12:35pm 
Ok it is updated to work with Latest patch! Remember may need to unsub resub to force update to work.
Updated to work with 1.1.2 patch - Added Infantry footprints and tank tracks staying. Also removed death clone obstacle feature so they can pile up without causing traffic jams etc.
General Tantor  [author] 21 Jan @ 10:44am 
lol of course they patched the mod... Ill check to see if it affects this mod and update accordingly...
Mars 19 Jan @ 8:31am 
Empire at War is becoming more and more like the perfect Star Wars strategy game every time a mod like this (or something like the original mod) is created.
General Tantor  [author] 19 Jan @ 2:30am 
Yep should work fine with it! They do not change any of the same xml files so just put in the Launcher: STEAMMOD=3395854581 STEAMMOD=3401570228 STEAMMOD=3387971722 Since order Does Matter!! Load mine and the other submod first!!!
S.C.P | REIU-IV "Meg" 18 Jan @ 5:24pm 
Is this compatible with the Dreadnoughts sub mod?
General Tantor  [author] 16 Jan @ 6:46am 
Ok I just updated to allow footprints of walkers and Burn marks staying!! Enjoy a more realistic battlefield even more so now!!! Will add this to other mods as well stay tuned!!
The Peak 15 Jan @ 1:17pm 
ooh la la that looks great mate
General Tantor  [author] 15 Jan @ 9:06am 
Testing something that you guys will probably like! Coming soon to the next version.... Staying Burn Marks?? and Footprints?? https://www.moddb.com/mods/wreckage-and-bodies-stay-for-raw/images/testing-burn-marks-staying
turdlneck5000 14 Jan @ 8:04pm 
life is good
General Tantor  [author] 14 Jan @ 8:05am 
yeah.... was wrecking my brain saying WTH?? All the code had been changed what was I missing??? lol Thanks for the save!
DrumDrum100 14 Jan @ 6:41am 
Nice, glad it helped! :D
General Tantor  [author] 14 Jan @ 3:53am 
You were right! Switching the order made the difference!! Wow lol So for all having issues with the bodies not staying put the submod first then the main mod!!!! Order does matter after all! so copy what I have below:
STEAMMOD=3395854581 STEAMMOD=3387971722

I will fix it in the description soon!
General Tantor  [author] 13 Jan @ 8:19am 
I dont think that has anything to do with it since the vehicles stay fine... I just found one last ground Template XML and I believe that is what did it but will test later. Reverse it see if it makes a difference though if you dont mind.
General Tantor  [author] 13 Jan @ 8:06am 
Oh!!! maybe that is it! I did just update it as well
DrumDrum100 13 Jan @ 7:58am 
@General Tantor I think the mod order should be changed. This one should come before the AotCW mod. I did that and that made droids and stuff stay in my game.
General Tantor  [author] 13 Jan @ 3:14am 
Yeah I am not sure what is going on the game has been changed so much for some reason the override code in the game constant is not working... But I cant seem to find the separate Death_Persistence_Duration code in the infantry xmls... Even tried adding it but still not working.... I will investigate and let you guys know if I can get it working.... For now Vehicles should stay at least....
Zenmyo 11 Jan @ 1:31pm 
appriaciate it thanks i testet it now i unsubed and the resubed to the mod but still the dead bodys disapear after a time the vehicles stay i testet it now on an ongoing campaign do i need to start a new one when i use the new version of you mod ?
General Tantor  [author] 11 Jan @ 4:45am 
Updated found some other XMLs that may of Needed changed. Test and let me know! Mod is so small Best practice is to unsub and resub so you get the latest version of the mod!
General Tantor  [author] 11 Jan @ 4:20am 
hmmm yeah was not able to test since theirs no land skirmish Ill see if I can look into it
Zenmyo 10 Jan @ 6:34am 
for me the vehicles are staying but the bodys dsapear after some time is that ment to be that way ? i dont think so and how can i change that ? i installed the mods like recomendet ore do they have a spasific load order ? would be great if somebody can help me :)
S.C.P | REIU-IV "Meg" 7 Jan @ 7:45pm 
@Tzar look at there traits they have Limited Service i can be removed by submods i hear but havn't found any so far.
oswlast 7 Jan @ 8:33am 
Good
Pivolboy 6 Jan @ 3:35pm 
The Battle of Coruscant seams to be bugged and unwinnable for me. It says I need to fly Anakin and Obi-won as close as possible to land on the Invisible Hand but nothing works. I've tried clicking as close as I can. I've tried telling them to attack the hanger hoping it would make them fly closer but nothing will register. I thought I would need to kill everything to win but all the ships in that last battle group are invincible save for one lucrehulk and the Invisible Hand itself.
Black Knight 6 Jan @ 2:30pm 
Also as I previously mentioned the droid bodies still disappear, main ones im noticing are the B1s and B2s, however the clone bodies stay.
Black Knight 6 Jan @ 2:23pm 
I know the corporate leaders disappear because they only stay for 30 weeks, you have to re-recruit them
Jacks Son 6 Jan @ 2:06pm 
i had padme vanish out of thin air, similar to Tzars post below mine
Aspirina 6 Jan @ 11:37am 
Yo uh... around 31 week sepatarist corporate leaders..... vanish? I dont know if its for mission or something else
Mesarasi 5 Jan @ 3:19pm 
Seems to be fine with a current campaign. I played it for 3 hours and nothing went wrong
Black Knight 5 Jan @ 1:35pm 
battle droid bodies still despawn btw
Killerkitty641 5 Jan @ 9:16am 
Safe to add to an ongoing campaign? And does it apply to space as well or just ground?