Caves of Qud

Caves of Qud

Tinkering Mods Mod
13 Comments
Gravenwitch  [author] 16 May @ 7:23pm 
@Ampscraze No promises on release date but a bow skill tree and weapons expansion mod is/was in the works. I'd love to hear the thoughts of a fellow bow enjoyer on what you'd like to see!
Ampscraze 16 May @ 4:03pm 
I just want to say I would love a stand alone archery mod with these bow specific mods added. It sucks that bows are so underrepresented. I want to take a bow build to endgame so bad!

Thanks for the mods :)
Gravenwitch  [author] 7 Jan @ 2:45pm 
@Null_Error Thanks! I might add a reliable secret way to obtain razor sharp (similar to the mummified corpse below joppa) to boost its uses.

That said it outperforms sharp until you hit 34 in strength for melee combat and until you hit 50(!!!) strength for throwing penetration when dealing with zetachrome daggers.

For how rapidly it falls off as you level, assume a starting str/agility of 18/21 for a mutant arconaut. Reaching 27 agi for shank occurs at level 18 where strength will be at 21 from all attribute bonuses. You would hit 34 strength at level 57.

That is purely through leveling which is inaccurate as you'd just use injectors and nectar drops to get it where it needs to be, just my math behind some balancing decisions.
Null_Error 7 Jan @ 12:25pm 
These all seem really cool, even if I think Razor Sharp may be a bit useless in most cases (the exception being unlocking it early, before you've got your strength up or your elemental mods or vibro equipment to bypass low strength the regular way).

Gorgetted feels especially clever in terms of game design.
Gravenwitch  [author] 6 Jan @ 1:57pm 
@Roobanguy fixed. It only works on helmets, not hats btw, ill clarify that.
Roobanguy 5 Jan @ 4:36pm 
Helmets don't seem to be able to be modded with gorget. Tried it with only this mod installed and 7 different hats/helmets and none of them can have it applied.
Soviet Swede 5 Jan @ 9:09am 
Very nice!
moonracer 3 Jan @ 1:27pm 
Liking so far. Only idea I have is possibly "hooked" for melee. It would lower penetration but increase chance to disarm.
Gravenwitch  [author] 2 Jan @ 3:18pm 
<3
tsunderebird 2 Jan @ 11:45am 
Oh my god, Graven does it again. These are exceptionally cool!!!
TrueWolves 31 Dec, 2024 @ 1:22pm 
I always appreciate a mod that tries to preserve the vanilla balance. Good luck!
Gravenwitch  [author] 30 Dec, 2024 @ 10:10pm 
@Tyrir fixed! Thanks for the heads up
Tyrir 30 Dec, 2024 @ 7:53pm 
After enabling the mod, an error is encountered while the game starts and applies harmony patches. I posted it in a discussion forum, https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3396513056/598514446184306154/