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This is scrambling up sorted containers.
This also applies to factories that need to have specific item in specific slot, (namely factories with item slots from FU mod) causing these factories to be jammed with incompatible items.
I give this mod a 9.5/10
got hit by a mob that inflicts poison and saw literal hundred plus damage get ticked on me.
worst part it was on a moon, thanks frackin for the weird peblit.
i am curious about is whether it would be possible to change around scaling on in space encounters, seems like hp/defense/damage is scaled based on player equipment, so when you do get a mech you start out OP, basically one shotting everything, for as long as you use lower tier armor
Would be nice having a bottom ground, maybe an option for those encounters to not go lower than T2/T3 or just have mech armor be included in the scaling
That being said dunno if its too big of a request, aint a modder so but i know it can be a headache and truth be told the only (hardly)unavoidable place this problem arises is a mech tutorial
@ErickD: Oh, those measures are to avoid "Free" level ups of items you already own, though, I'm considering limiting the maximal level-up to around +0.5 of player level.
(For progression's sake and avoid the behavior of changing the offset right before looting to get high tier items)
It tries to level the items to the selected difficulty (you can set it to tier 8 and it will be tier 8)