Space Engineers

Space Engineers

[BROKEN] Evil Sensor (Dispenser Sensor)
61 Comments
Trophy Wife 17 Nov, 2017 @ 2:02pm 
This would be evil to do by putting one in someone's ship and putting missiles in it since missiles explode when they hit the ground as an object
neotheshitman 17 Sep, 2016 @ 4:01am 
awesome if we can do anything to help out just say it man you can do it
BlazR  [author] 16 Sep, 2016 @ 7:41pm 
I'll give it a look. I think there's only one part that's wrong that I can't figure out. Once I get that right though, it may highlight other problems. LOL. I'll definitely look further into it though. :steamhappy:
neotheshitman 12 Sep, 2016 @ 11:46pm 
some one posted a evilSensor2016 i give it a look but all it did was spawn in stone but maybe it can help you find out wat is wrong i loved this mod ever sins it came out it's bin a big help to are RP survival series and i hope you can get it working again best of luck we beleave in you :Fleur_de_Lys:
BlazR  [author] 6 Sep, 2016 @ 1:34am 
Tried for a few hours to fix it. It would seem the Mod API has changed quite a bit since I worked on this originally. I can't really figure out what I'm doing wrong since there are no errors and I don't understand the API well enough to figure it out. If anybody has the talent or inclination, just message me for a copy of the current source.
BlazR  [author] 5 Sep, 2016 @ 7:32pm 
Worked on it a bit today. It doesn't give any errors any more, but it also still does not work.
BlazR  [author] 4 Sep, 2016 @ 2:49am 
So, to answer your question, NO. It was reported as broken and I have not fixed or updated it in quite some time. I will do so as soon as I can and post back here with the results of my investigation.
BlazR  [author] 4 Sep, 2016 @ 2:46am 
Excuse the typos, but ya get what I mean.
BlazR  [author] 4 Sep, 2016 @ 2:44am 
I haven't chekced it sine the last report it was broken. I'll give it a look sometime in the near future. I said I'd look at it before, but working full-time, going to school, and just maintainging regular life takes a lot (most) of my time. I'll get it going as soon as I can once I brush up on my C# again. It's been a while so bear with me. I'm no professional and tracking down bugs in a language I only basically grasp can be a task. I'll get there though since I feel bad for letting my subscribers hang for so long with a broken product.
weaselslider 3 Sep, 2016 @ 5:21pm 
only reason i considered this mod: wanted to do a skyblock type world with no ores, and a couple mods including the obsidian ingot mod, and i thought this would be gr8... then i saw someone say this mod is broken. tell me if it has been fixed?
-tGx-Noreiga 10 Apr, 2016 @ 2:41pm 
sadly this is mod is not working anymore tried it a few times it use to work i guess the new patch must have broken it
BlazR  [author] 12 Mar, 2016 @ 2:27pm 
My apologies. I've been busy recently. I'll take a look at it some time in the near future and see if I can get it up to date.
Drex 12 Feb, 2016 @ 6:36pm 
Can we get this to drop a blueprint/prefab? I need a block that can do this.
Terradus 19 Dec, 2015 @ 2:14am 
In multiplayer game, spawn infinitely fast. Infinitely many! Because of this, the game freezes!
Terradus 16 Dec, 2015 @ 3:47am 
how spawn NATO_5p56x45mm ?????

[TYPE:AmmoMagazine/5p56x45mm_nato;AMT:1;DIR:Back;DST:14] - not work
Terradus 15 Dec, 2015 @ 8:07pm 
Poor can not use the left and up together. =(

[TYPE:Component/SteelPlate;AMT:4;dst:10;dir:left;dst:3;dir:up] - no work
BlazR  [author] 8 May, 2015 @ 8:10pm 
I haven't played in a while. Didn't even know they'd added that. I'll have a look over the weekend.
Tripel King 8 May, 2015 @ 2:09am 
Can you spawn ice too? Would be nice!
BlazR  [author] 23 Mar, 2015 @ 6:54pm 
The proper naming format is listed above. It has to be done a specific way or it won't work.
Gearheart 21 Mar, 2015 @ 7:56pm 
advice?
Gearheart 21 Mar, 2015 @ 7:55pm 
It doent work when you type something like UraniumSensor
Gearheart 21 Mar, 2015 @ 7:33pm 
hooray for free ore
♫ erikhale gaming 🐺 6 Jan, 2015 @ 4:21am 
lol thank
BlazR  [author] 5 Jan, 2015 @ 8:09pm 
I just tested it with the most recent updates and everything appears to be working as expected. Both "[TYPE:Ore/Uranium,AMT:10]" and "[TYPE:Ingot/Uranium,AMT:10]" produced the expected results.
BlazR  [author] 5 Jan, 2015 @ 7:44pm 
For Uranium ore you would need to name the sensor something like "[TYPE:Ore/Uranium,AMT:1000]". If you want ingots, then it would be "[TYPE:Ingot/Uranium,AMT:1000]", with the AMT being however much you want it to spawn.
♫ erikhale gaming 🐺 5 Jan, 2015 @ 3:36pm 
so can u record video send it to me i will lean it
♫ erikhale gaming 🐺 5 Jan, 2015 @ 3:32pm 
just one i try ore not come i put Ingot/Uranium :P i just reinstall my game
BlazR  [author] 5 Jan, 2015 @ 10:15am 
Haven't tested it with any of the recent updates. I'll take a look later when I get home. Any error logs would be helpful.
♫ erikhale gaming 🐺 5 Jan, 2015 @ 4:18am 
i test it out boom my game crash
BlazR  [author] 4 Jan, 2015 @ 3:22pm 
Haven't had the opportunity to work on the random spawn yet. Been busy with family and the holidays and such. I'll be looking into it in the near future though.
♫ erikhale gaming 🐺 4 Jan, 2015 @ 7:16am 
it works for me but i will try it
BlazR  [author] 26 Dec, 2014 @ 6:45pm 
Interesting idea. I'll see what I can do over the weekend.
Geneticus 26 Dec, 2014 @ 2:19pm 
any chance of getting a setting Ore/Random, Component/Random, etc?
BlazR  [author] 16 Dec, 2014 @ 8:42pm 
That is weird! Don't know what's up with that, but I'm glad its working for ya either way!
The Changeling King 16 Dec, 2014 @ 8:29pm 
never mind i just had to turn off the mod and then turn it back on now it works thats odd.
The Changeling King 16 Dec, 2014 @ 8:24pm 
where do i find the error logs?
BlazR  [author] 16 Dec, 2014 @ 6:41pm 
Strange. I just tested it with "[TYPE:Ore/Gold,AMT:1000,DST:2.5]" and it seemed to be working fine. Any error logs or anything?
The Changeling King 16 Dec, 2014 @ 6:23pm 
ok thanks
BlazR  [author] 16 Dec, 2014 @ 4:50pm 
Probably not. Looks like you did it right. There was an update recently and I haven't checked the functionality yet. I'll take a look later when I get home.
The Changeling King 16 Dec, 2014 @ 4:01pm 
I can't get it to work .It only drops iron for some reason even when i tell it to drop gold.this is the name of the sensor i was using

[TYPE:Ore/Gold,AMT:1000,DST:2.5]

is there some thing i'm missing
BlazR  [author] 14 Dec, 2014 @ 12:57pm 
For sure. The code for any Space Engineers plugin is what you actually download. All SE plugins are compiled at runtime when you start the game to prevent abuse since SE uses a limited C# compiler that will not allow access to restricted namespaces. I post the incremental patches for everyone to see how the code has changed since I started working on the mod. The full patches from the original were getting to be a pain which is why I discontiuned them.
CodeNo 13 Dec, 2014 @ 9:14pm 
Really appreciate you sharing code with us, great working example for begginer modders!
BlazR  [author] 18 Nov, 2014 @ 2:41pm 
No problem. That's the way I meant for it to work. Thanks for bringing it to my attention that it didn't.
MisterGamerGuy 18 Nov, 2014 @ 2:25pm 
TY,
BlazR  [author] 18 Nov, 2014 @ 11:07am 
Updated. It now will not spawn anything if the name contains no square brackets.
BlazR  [author] 18 Nov, 2014 @ 10:45am 
Just looked at the code and realized it will spawn no matter what. Update coming up to make it work like I described below.
BlazR  [author] 18 Nov, 2014 @ 10:39am 
Don't put any square brackets in the name. Just name it "Sensor" or whatever. If the name contains square brackets (even if they're empty), it will default to AMT:100,TYPE:Ore/Iron,DIR:FRONT,DST:1.5
MisterGamerGuy 18 Nov, 2014 @ 10:08am 
How do you disable it from dropping anything
BlazR  [author] 14 Nov, 2014 @ 10:27pm 
Update to spawn components is coming up.
BlazR  [author] 13 Nov, 2014 @ 9:52pm 
Directional capability has been added. :)