Elin
Residents Farm With You
66 Comments
genwcommerces 20 Jul @ 5:37am 
The same error occurred as @SenpaiPirate said.
Tangent Logic 5 Jul @ 9:56pm 
same here
SenpaiPirate 28 Jun @ 7:42pm 
Found an error when residents are harvesting crops and berries, (Haven't tested trees yet) throws up the following error message:
MissingMethodException: Method not found: Thing .ThingGen.Create(string,string)

ResidentsFarmWithYou.FarmUtils.HandleCropSystem
ResidentsFarmWithYou.FarmUtils.PopMineObj
ResidentsFarmWithYou.AI_FarmOmega.OnProgressComplete
Elin:::Progress_Custom.OnProgrssComplete
+POSTFIX:AutoActMod::Misc.Progress_Custom_OnProgress_Patch
+POSTFIX:TextureExpand::Progress_CustomPatch.OnProgressComplete_Postfix
AIProgress+<Run>d__15.MoveNext
AIAct.Tick
AIAct.Tick
Chara.Tick
GameUpdater+CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update

appears to be anything that leaves remains behind after harvesting the fruit causes an issue,
小嘿 24 Feb @ 7:56am 
牧草并不需要浇水,能不能设置一下。
Omega  [author] 6 Feb @ 8:55pm 
All harvested crops and seeds now go to shared containers.

収穫された作物や種はすべて共有コンテナに格納されるようになりました。

所有收获的作物和种子现在都会存放到共享容器中。
Omega  [author] 6 Feb @ 8:49pm 
Added Mod Options for in-game settings configuration. Introduced a new setting to equalize plants in neighboring tiles and allowed farmers to use fertilizer from shared containers. Improved farmer AI while keeping the vanilla crop system.

ゲーム内設定を構成するための Mod Options を追加しました。隣接するタイルの植物を均等化する新しい設定を導入し、農作業者が共有コンテナから肥料を使用できるようになりました。農作物システムはバニラのまま、農作業者のAIを改善しました。

新增 Mod Options 以支持游戏内设置配置。引入了邻近地块植物均衡化的新设置,并允许农民从共享容器中使用肥料。在保持原版作物系统的同时改进了农民 AI。
Omega  [author] 4 Feb @ 9:12pm 
@Liq
I'm actually working on this. I'm updating the mod so that fertilizer can be taking from shared containers and all items go to shared containers too. It will take some time.
Liq 4 Feb @ 9:07pm 
Can you make it so residents take fertilizer from the compost box nearby?
I do not actively farm other than setting it all up for them, seeds are also in the compost box.
The last thing I want is to suddenly get my inventory filled up.Not sure if afk farming is the idea about this but I have 3 settlements each doing their own thing,
Omega  [author] 29 Jan @ 9:42pm 
@coco
Thanks for your feedback. The mod originally worked like vanilla, but some users didn’t like that, so I made some changes. I'm going to sleep soon, but I can look into making some changes with the settings when I wake up.

フィードバックありがとうございます。もともとはバニラと同じ仕様でしたが、一部のユーザーには合わなかったので変更しました。そろそろ寝るので、起きたら設定で調整できるか考えてみます。
coco 29 Jan @ 9:24pm 
Very nice mod. Regarding the “Enable Farming Level Limit” option, if it is set to “True”, crops with a + value equal to the + value of the seed will be harvested, but this will result in a crop with a much higher + value than the crop that should be harvested at your farming level.
Therefore, we would like you to add an option to increase the +value of the crop by 1 for every 10 increase in the +value of the seed, similar to vanilla.
山吹久遠 21 Jan @ 11:38pm 
Thank you!this mod is very useful.i like this
Omega  [author] 21 Jan @ 11:12am 
Added a new setting to limit the level for crops and seeds to the player's farming level. This can be toggled in the configuration file and is turned off by default.

作物と種のレベルをプレイヤーの農業レベルに制限する新しい設定を追加しました。この設定は設定ファイルで切り替えることができ、デフォルトでは無効になっています。

新增了一个设置,将农作物和种子的等级限制为玩家的农业等级。此设置默认关闭,可在配置文件中切换。
Omega  [author] 21 Jan @ 7:11am 
@山吹久遠
Thank you for the feedback. I will do some testing and see if I can address it.

フィードバックありがとうございます。テストを行い、対応できるか確認します。
山吹久遠 21 Jan @ 6:53am 
When farmers automatically harvest crops, the seed level is randomly increased and may exceed the player's own farming level. This causes the levels of harvested crops and seeds to become very inconsistent. Is there any way to make the level of automatically harvested crops not exceed the player's farming level?
Omega  [author] 18 Jan @ 11:24pm 
The auto-place farming items feature has been removed due to ongoing bugs and issues. Sorry for any inconvenience this may have caused. Thank you for your understanding.

自動配置機能は、多くのバグや問題が発生しているため削除されました。ご不便をおかけして申し訳ありません。ご理解いただきありがとうございます。

由于持续存在的错误和问题,自动放置功能已被移除。对因此造成的不便,我们深表歉意,感谢您的理解。
Karmapowered 15 Jan @ 12:41pm 
@Omega Got it.

I will further investigate tomorrow then. I'd like to be sure of the origin of the crash before reporting it as anything else than a "me" issue.
Omega  [author] 15 Jan @ 12:38pm 
@Karmapowered
player.log is the most useful after a crash
Karmapowered 15 Jan @ 12:36pm 
I did not notice anything particular useful in the "Player.log" file to provide you as feedback. Is there another more useful file I can check, to share better information about the reasons of the crash ?

For what it's worth, the shared container supposed to auto-collect farmed goods was also full at the time of the crash.
Karmapowered 15 Jan @ 12:33pm 
Outstanding work, thank you. I should be able to test the new update probably by tomorrow.

On a side-note, I'd like to report that I experienced a crash (to desktop) earlier today, before the update of the mod. It happened right after I changed the following setting in the omegaplatinum.elin.residentsfarmwithyou.cfg file :

[Residents Farm with You]

# Default value: false
Enable Auto Place Farming Items = true

# Default value: true
Enable Fertilizer = true

and trying to harvest a (white) flower out of all things. Once I switched the "Enable Auto Place Farming Items" setting back to false, I could proceed without crash.

Since I did not want to further spam your mod page with my messages, and since I play with many other mods, I refrained from reporting earlier.
Omega  [author] 15 Jan @ 10:03am 
Added a new setting to require residents to use fertilizer from the player's main inventory for farming. This can be toggled in the configuration file and is turned off by default.

プレイヤーのメインインベントリにある肥料を住人が農作物を育てる際に使用する必要がある新しい設定を追加しました。この設定は設定ファイルで切り替えることができ、デフォルトでは無効になっています。

新增了一个设置,要求居民在种植农作物时使用玩家主物品栏中的肥料。此设置默认关闭,可在配置文件中切换。
Omega  [author] 15 Jan @ 9:59am 
@Karmapowered
Added the require fertilizer setting.
Karmapowered 15 Jan @ 8:01am 
You really have two very satisfying additions to the game with your "Residents do with you" mods. They contribute a lot to making my bases more feel more lived in and enjoyable to play at. Residents no longer are just random recruits, but also have a function, which helps at making them stand out and unique (to me at least).

Hopefully with future versions of the game more of this kind of mods will be possible :

- Residents eat with you at a dining area (increase affinity, better food stats intake)
- Residents learn how to cast spells or fight with you
- Pets play with you and learn new tricks (minor feats, hobbies)
- Residents go on patrol with you (reducing "danger" for a limited time, at the risk of ambushes)
- etc.

Thank you again for creating these mods, and accepting to share them with us.
Karmapowered 15 Jan @ 7:41am 
@Omega After having another look at how your other "Residents Fish With You" mod works, I think it would be good enough to me if this mod behaved the same :

- Player needs to be present at the home area (after all, the purpose of the mod is in its name, "Residents do stuff *with you*")
- Player needs to have fertilizer in their inventory
- Residents will take fertilizer out of the player *shared* inventory to fertilize while farming

Advantages :

- this wouldn't make the fertilizer setting of the mod OP to me
- this leaves plenty of tasks to the responsibility of the player if they want to optimize the farming output
- this mod works in the same way than your other mod
- this should preserve performance
- this hopefully keeps the complexity of the additional coding/support down to a minimum for you
Karmapowered 15 Jan @ 7:29am 
@Omega Thank you for looking into this.

Your mod works great for me. I don't want that to change with my request. Maybe could the player distribute the fertilizer themselves to farmer residents if they want them to use it instead of auto-searching, to preserve performance (and prevent bugs with future versions of the game) ? Or the mod could add fertilizing as a "feat" only to residents that have a "farmer/gardener" job/hobby ?

I usually try to keep only a handful of farmers in my bases, so it would be easy for me to give them plenty enough beforehand if I want them to use it. Another option would be for me to simply disable the setting, and consider that fertilizing can only be done by me.
Omega  [author] 15 Jan @ 7:17am 
@Karmapowered
Sure. I can try to add that setting. It might slow down the game because I'll have to search all containers on the map, check if they're shared, check if there's fertilizer, and then attempt to use the fertilizer. Then, I need to make sure farmers don't try to use the same fertilizer. I'll need to do some testing.

The fishing one was simple because the player had bait on them.
Karmapowered 15 Jan @ 7:11am 
If I switch the "enable fertilizer" setting to true, residents correctly use fertilizer while farming. However they draw this fertilizer out of thin air. This seems a bit OP/cheaty to me.

Would it be possible for residents to only the fertilizer that is found in shared containers within the base ?

I don't want this addition to overly complicate your job in supporting the mod or make the mod less performance friendly. However, since your other "Residents fish with you" mod has a similar setting that requires bait for NPCs to start fishing, I thought I'd ask.
Omega  [author] 11 Jan @ 6:56am 
@genwcommerces
大丈夫です、時々MODが自動で更新されないことがあります。知らせてくれてありがとう。

It's okay, sometimes mods don't get updated automatically. Thanks for letting me know.
genwcommerces 11 Jan @ 6:50am 
@Omega
環境依存の問題だったんですね。
バグだと考えましたが、正常に更新がされていなかっただけということですか。
AdventureCreatorでも同様の現象を確認していました。
今後はまず報告する前に、購読解除→購読することを試してみます。
(AdventureCreatorにてコメントで勧めておきながら1Modについての経験だけだったため、習慣として身についていませんでした…)
お時間を取らせてしまいすいませんでした。もしも気付いた事があればまた報告します。
Omega  [author] 9 Jan @ 6:35am 
@genwcommerces
I started a new character with just the mod, and I don't have any issues. Please try unsubscribing and subscribing to the mod again. Sometimes the configuration file gets corrupted during updates.

このMODだけを使用して新しいキャラクターを始めましたが、問題はありませんでした。一度MODを「購読解除」してから「購読」し直してみてください。アップデート中に設定ファイルが破損することがあります。
Omega  [author] 9 Jan @ 6:27am 
@genwcommerces
Thank you for reporting the bug. I'll start testing and work on a fix.

バグをご報告いただきありがとうございます。これからテストを開始し、修正に取り組みます。
genwcommerces 9 Jan @ 6:23am 
On version 1/9 2025 EA 23.74 Hotfix 5 in JP lanuage, I try to chop down some tree in home at the tutorial, but no tree fallen, it just droped a bark.
no seeds, no logs, no branches. This test is taken with this mod only.
sovereign 7 Jan @ 4:10pm 
@Omega It is fixed now, thanks.
Omega  [author] 7 Jan @ 11:22am 
@sovereign
It should be fixed now. Let me know if you have more issues.
sovereign 7 Jan @ 7:52am 
@Omega You're welcome
Omega  [author] 7 Jan @ 7:46am 
@sovereign
Thanks for reporting the bug. I'll do some testing and try to fix it.
sovereign 7 Jan @ 7:45am 
@Omega I see, thanks for the clarification.
sovereign 7 Jan @ 7:45am 
@Omega also when "Auto Place Farming Items" is enabled, cooking will not take resources. For example, currently there's 1 mushroom in a container. I used the cutting board to make a "Mini Salad" and the mushroom dissapear for but a brief moment and reappear inside my inventory. The container still contains said mushroom but the "Mini Salad" appeared in another container. Stamina was also not expended.
Omega  [author] 7 Jan @ 7:42am 
@sovereign
Yes, the default AI without my mod is to randomly start farming. Random could mean after they walk and explore, or eat, or idle for a long time first. With my mod, they stop doing their idle AI and start working immediately together.
sovereign 7 Jan @ 7:35am 
@Omega No, it's not causing any problems. Just to make it clear, the mod forces them to start farming only when I do some farming near the sign correct? But for my situation, as soon as I entered the Meadow, they just start going at it. I assume this is the correct behaviour? Sorry for the long question, just wanted confirmation.
Omega  [author] 7 Jan @ 7:18am 
@sovereign
Yes, that is their default behavior. The mod just "forces" them to start farming earlier if you do any farming/gathering actions. Is it causing you problems?
sovereign 7 Jan @ 7:06am 
Hi, my residents seem to do the farming even when I'm not actively farming. Was it intended this way?
Molon 6 Jan @ 4:52am 
Thank you
Dungeon Master 5 Jan @ 10:26pm 
ok thx
Omega  [author] 5 Jan @ 10:26pm 
@LA BESTIA DE CALCHIN
That's a really simple mod. I'm sure someone will make it before I do. I'm a bit busy fixing bugs from the last update. If I have time, I'll see if I can make one.
Dungeon Master 5 Jan @ 10:24pm 
Will you make a mod to remove fertility bullshit from tents?
Omega  [author] 5 Jan @ 10:05pm 
Updated the mod to include a new optional setting for enabling the use of fertilizer on crops. The setting is enabled by default and can be adjusted in the configuration file.

作物に肥料を使用するための新しいオプション設定を追加しました。この設定はデフォルトで有効になっており、設定ファイルで調整できます。

更新了模组,新增了一个可选设置,用于启用作物使用肥料功能。此设置默认启用,可在配置文件中进行调整。
Omega  [author] 5 Jan @ 9:23pm 
@Saber
Sure. I'll start working on fertilizer and water options.
Saber 5 Jan @ 9:17pm 
Yes, I was hoping to add the option to stop using fertilizer because it would cause the crop to grow differently.
Omega  [author] 5 Jan @ 10:25am 
@Saber
I could add settings like "Enable Harvest" or "Enable Fertilizer" or "Enable Water". Is that what you're asking? Or are you asking to stop them from randomly fertilizing a crop after all crops have been fertilized and watered?
Saber 5 Jan @ 10:10am 
Can we get a file to configure the residents' movements? One of the problems I have now is that the residents will randomly fertilize a few crops at work, but I will not fertilize the crops after my crops reach the level limit, which causes the plants that the residents fertilize to mature a day faster than the other crops, and then the crops in the field will look like a mess, which feels a little bad for OCD.