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MissingMethodException: Method not found: Thing .ThingGen.Create(string,string)
ResidentsFarmWithYou.FarmUtils.HandleCropSystem
ResidentsFarmWithYou.FarmUtils.PopMineObj
ResidentsFarmWithYou.AI_FarmOmega.OnProgressComplete
Elin:::Progress_Custom.OnProgrssComplete
+POSTFIX:AutoActMod::Misc.Progress_Custom_OnProgress_Patch
+POSTFIX:TextureExpand::Progress_CustomPatch.OnProgressComplete_Postfix
AIProgress+<Run>d__15.MoveNext
AIAct.Tick
AIAct.Tick
Chara.Tick
GameUpdater+CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update
appears to be anything that leaves remains behind after harvesting the fruit causes an issue,
収穫された作物や種はすべて共有コンテナに格納されるようになりました。
所有收获的作物和种子现在都会存放到共享容器中。
ゲーム内設定を構成するための Mod Options を追加しました。隣接するタイルの植物を均等化する新しい設定を導入し、農作業者が共有コンテナから肥料を使用できるようになりました。農作物システムはバニラのまま、農作業者のAIを改善しました。
新增 Mod Options 以支持游戏内设置配置。引入了邻近地块植物均衡化的新设置,并允许农民从共享容器中使用肥料。在保持原版作物系统的同时改进了农民 AI。
I'm actually working on this. I'm updating the mod so that fertilizer can be taking from shared containers and all items go to shared containers too. It will take some time.
I do not actively farm other than setting it all up for them, seeds are also in the compost box.
The last thing I want is to suddenly get my inventory filled up.Not sure if afk farming is the idea about this but I have 3 settlements each doing their own thing,
Thanks for your feedback. The mod originally worked like vanilla, but some users didn’t like that, so I made some changes. I'm going to sleep soon, but I can look into making some changes with the settings when I wake up.
フィードバックありがとうございます。もともとはバニラと同じ仕様でしたが、一部のユーザーには合わなかったので変更しました。そろそろ寝るので、起きたら設定で調整できるか考えてみます。
Therefore, we would like you to add an option to increase the +value of the crop by 1 for every 10 increase in the +value of the seed, similar to vanilla.
作物と種のレベルをプレイヤーの農業レベルに制限する新しい設定を追加しました。この設定は設定ファイルで切り替えることができ、デフォルトでは無効になっています。
新增了一个设置,将农作物和种子的等级限制为玩家的农业等级。此设置默认关闭,可在配置文件中切换。
Thank you for the feedback. I will do some testing and see if I can address it.
フィードバックありがとうございます。テストを行い、対応できるか確認します。
自動配置機能は、多くのバグや問題が発生しているため削除されました。ご不便をおかけして申し訳ありません。ご理解いただきありがとうございます。
由于持续存在的错误和问题,自动放置功能已被移除。对因此造成的不便,我们深表歉意,感谢您的理解。
I will further investigate tomorrow then. I'd like to be sure of the origin of the crash before reporting it as anything else than a "me" issue.
player.log is the most useful after a crash
For what it's worth, the shared container supposed to auto-collect farmed goods was also full at the time of the crash.
On a side-note, I'd like to report that I experienced a crash (to desktop) earlier today, before the update of the mod. It happened right after I changed the following setting in the omegaplatinum.elin.residentsfarmwithyou.cfg file :
[Residents Farm with You]
# Default value: false
Enable Auto Place Farming Items = true
# Default value: true
Enable Fertilizer = true
and trying to harvest a (white) flower out of all things. Once I switched the "Enable Auto Place Farming Items" setting back to false, I could proceed without crash.
Since I did not want to further spam your mod page with my messages, and since I play with many other mods, I refrained from reporting earlier.
プレイヤーのメインインベントリにある肥料を住人が農作物を育てる際に使用する必要がある新しい設定を追加しました。この設定は設定ファイルで切り替えることができ、デフォルトでは無効になっています。
新增了一个设置,要求居民在种植农作物时使用玩家主物品栏中的肥料。此设置默认关闭,可在配置文件中切换。
Added the require fertilizer setting.
Hopefully with future versions of the game more of this kind of mods will be possible :
- Residents eat with you at a dining area (increase affinity, better food stats intake)
- Residents learn how to cast spells or fight with you
- Pets play with you and learn new tricks (minor feats, hobbies)
- Residents go on patrol with you (reducing "danger" for a limited time, at the risk of ambushes)
- etc.
Thank you again for creating these mods, and accepting to share them with us.
- Player needs to be present at the home area (after all, the purpose of the mod is in its name, "Residents do stuff *with you*")
- Player needs to have fertilizer in their inventory
- Residents will take fertilizer out of the player *shared* inventory to fertilize while farming
Advantages :
- this wouldn't make the fertilizer setting of the mod OP to me
- this leaves plenty of tasks to the responsibility of the player if they want to optimize the farming output
- this mod works in the same way than your other mod
- this should preserve performance
- this hopefully keeps the complexity of the additional coding/support down to a minimum for you
Your mod works great for me. I don't want that to change with my request. Maybe could the player distribute the fertilizer themselves to farmer residents if they want them to use it instead of auto-searching, to preserve performance (and prevent bugs with future versions of the game) ? Or the mod could add fertilizing as a "feat" only to residents that have a "farmer/gardener" job/hobby ?
I usually try to keep only a handful of farmers in my bases, so it would be easy for me to give them plenty enough beforehand if I want them to use it. Another option would be for me to simply disable the setting, and consider that fertilizing can only be done by me.
Sure. I can try to add that setting. It might slow down the game because I'll have to search all containers on the map, check if they're shared, check if there's fertilizer, and then attempt to use the fertilizer. Then, I need to make sure farmers don't try to use the same fertilizer. I'll need to do some testing.
The fishing one was simple because the player had bait on them.
Would it be possible for residents to only the fertilizer that is found in shared containers within the base ?
I don't want this addition to overly complicate your job in supporting the mod or make the mod less performance friendly. However, since your other "Residents fish with you" mod has a similar setting that requires bait for NPCs to start fishing, I thought I'd ask.
大丈夫です、時々MODが自動で更新されないことがあります。知らせてくれてありがとう。
It's okay, sometimes mods don't get updated automatically. Thanks for letting me know.
環境依存の問題だったんですね。
バグだと考えましたが、正常に更新がされていなかっただけということですか。
AdventureCreatorでも同様の現象を確認していました。
今後はまず報告する前に、購読解除→購読することを試してみます。
(AdventureCreatorにてコメントで勧めておきながら1Modについての経験だけだったため、習慣として身についていませんでした…)
お時間を取らせてしまいすいませんでした。もしも気付いた事があればまた報告します。
I started a new character with just the mod, and I don't have any issues. Please try unsubscribing and subscribing to the mod again. Sometimes the configuration file gets corrupted during updates.
このMODだけを使用して新しいキャラクターを始めましたが、問題はありませんでした。一度MODを「購読解除」してから「購読」し直してみてください。アップデート中に設定ファイルが破損することがあります。
Thank you for reporting the bug. I'll start testing and work on a fix.
バグをご報告いただきありがとうございます。これからテストを開始し、修正に取り組みます。
no seeds, no logs, no branches. This test is taken with this mod only.
It should be fixed now. Let me know if you have more issues.
Thanks for reporting the bug. I'll do some testing and try to fix it.
Yes, the default AI without my mod is to randomly start farming. Random could mean after they walk and explore, or eat, or idle for a long time first. With my mod, they stop doing their idle AI and start working immediately together.
Yes, that is their default behavior. The mod just "forces" them to start farming earlier if you do any farming/gathering actions. Is it causing you problems?
That's a really simple mod. I'm sure someone will make it before I do. I'm a bit busy fixing bugs from the last update. If I have time, I'll see if I can make one.
作物に肥料を使用するための新しいオプション設定を追加しました。この設定はデフォルトで有効になっており、設定ファイルで調整できます。
更新了模组,新增了一个可选设置,用于启用作物使用肥料功能。此设置默认启用,可在配置文件中进行调整。
Sure. I'll start working on fertilizer and water options.
I could add settings like "Enable Harvest" or "Enable Fertilizer" or "Enable Water". Is that what you're asking? Or are you asking to stop them from randomly fertilizing a crop after all crops have been fertilized and watered?