Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Super Units - End Times Escalation pack
23 commentaires
Tyler Chaos 27 mars à 20h00 
ah also has me curious about radious balance, will try it when radious is working
Pwner1  [créateur] 27 mars à 19h59 
Heck if I know, the End Times is there just there in the title for branding I gave for this lineup of units.
Tyler Chaos 27 mars à 19h58 
would these "end time" already be better balanced for SFO?
Pwner1  [créateur] 28 janv. à 19h01 
Skaven mod out now!
Treeshrew 23 janv. à 16h21 
@Pwner1
Love this mod, thanks for making it!
Pwner1  [créateur] 22 janv. à 21h50 
Skaven units coming soon.
Axios2002 21 janv. à 21h22 
@Pwner1 TECHNICALLY there are fully armored ogres in the lore, the ones from the Iron Skin tribe which regularly trade with the Chorfs.
Krusnik 11 janv. à 4h07 
OK)))
Pwner1  [créateur] 10 janv. à 9h37 
I done things according to my artistic vision, Ogres don't really wear full plate suits, they don't really make them in that size.
Krusnik 8 janv. à 11h11 
in fact, your mods do this, but not all factions do)) for example, the Dwarves, Chaos Dwarves, Vampires, Vampire Pirates, Ogres (which you added here, are very cool, but visually it is not enough armor)
Krusnik 8 janv. à 11h07 
well, I love elite infantry in heavy armor with very good stats, but not cheating of course))) well, so that the units are both externally and statistically armored.... in the likeness of your saints for the Empire and Kislev, and well, Breton))
iThinkiamianRead 7 janv. à 8h28 
This mod is pure gas :steamthumbsup:
ajholladay99 4 janv. à 18h45 
Thank You! Working Great now. I think the units are pretty powerful, definitely worth the recruitment costs. Best Regards, Have a great New Year.
Pwner1  [créateur] 4 janv. à 17h23 
Fixed? Also are these powerful enough to justify them?
Pwner1  [créateur] 4 janv. à 17h18 
Do they appear in previous tier building? I think I made it so that they recruit at lower leve. I'll try to fix it soon. Coming soon another Maneater Legend varinat, melee anti large.
ajholladay99 4 janv. à 14h46 
Hate to be a bother, but I believe the Legendary Maneaters are overriding/locking out Maneaters with Ogre pistol from the recruitment building. I have tried eliminating all other mods that could be causing the conflict. I could be wrong on my end, but it seems to be an issue with the mod. Best Regards.
phf 3 janv. à 9h17 
so cool, love your series of mods :steamhappy:
Pwner1  [créateur] 3 janv. à 5h19 
@Krushnik, could you tell in more detail what you mean? Armoured versions of elite units does not tell much.
Love Life or Die 3 janv. à 1h43 
thanks for this great mod
Krusnik 3 janv. à 0h08 
Hello and happy new year)) I love all your mods, please make a suggestion, or you can make armored versions of elite units in each race (both visually and in terms of chara
cteristics, I imagine what will happen to the dwarves, empire and others))) Even if you refuse, you're still the best!!!))))
Pwner1  [créateur] 2 janv. à 21h15 
Added more more unit. Legendary Maneaters.