Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Super Units - End Times Escalation pack
23 commenti
Tyler Chaos 27 mar, ore 20:00 
ah also has me curious about radious balance, will try it when radious is working
Pwner1  [autore] 27 mar, ore 19:59 
Heck if I know, the End Times is there just there in the title for branding I gave for this lineup of units.
Tyler Chaos 27 mar, ore 19:58 
would these "end time" already be better balanced for SFO?
Pwner1  [autore] 28 gen, ore 19:01 
Skaven mod out now!
Treeshrew 23 gen, ore 16:21 
@Pwner1
Love this mod, thanks for making it!
Pwner1  [autore] 22 gen, ore 21:50 
Skaven units coming soon.
Axios2002 21 gen, ore 21:22 
@Pwner1 TECHNICALLY there are fully armored ogres in the lore, the ones from the Iron Skin tribe which regularly trade with the Chorfs.
Krusnik 11 gen, ore 4:07 
OK)))
Pwner1  [autore] 10 gen, ore 9:37 
I done things according to my artistic vision, Ogres don't really wear full plate suits, they don't really make them in that size.
Krusnik 8 gen, ore 11:11 
in fact, your mods do this, but not all factions do)) for example, the Dwarves, Chaos Dwarves, Vampires, Vampire Pirates, Ogres (which you added here, are very cool, but visually it is not enough armor)
Krusnik 8 gen, ore 11:07 
well, I love elite infantry in heavy armor with very good stats, but not cheating of course))) well, so that the units are both externally and statistically armored.... in the likeness of your saints for the Empire and Kislev, and well, Breton))
iThinkiamianRead 7 gen, ore 8:28 
This mod is pure gas :steamthumbsup:
ajholladay99 4 gen, ore 18:45 
Thank You! Working Great now. I think the units are pretty powerful, definitely worth the recruitment costs. Best Regards, Have a great New Year.
Pwner1  [autore] 4 gen, ore 17:23 
Fixed? Also are these powerful enough to justify them?
Pwner1  [autore] 4 gen, ore 17:18 
Do they appear in previous tier building? I think I made it so that they recruit at lower leve. I'll try to fix it soon. Coming soon another Maneater Legend varinat, melee anti large.
ajholladay99 4 gen, ore 14:46 
Hate to be a bother, but I believe the Legendary Maneaters are overriding/locking out Maneaters with Ogre pistol from the recruitment building. I have tried eliminating all other mods that could be causing the conflict. I could be wrong on my end, but it seems to be an issue with the mod. Best Regards.
phf 3 gen, ore 9:17 
so cool, love your series of mods :steamhappy:
Pwner1  [autore] 3 gen, ore 5:19 
@Krushnik, could you tell in more detail what you mean? Armoured versions of elite units does not tell much.
Love Life or Die 3 gen, ore 1:43 
thanks for this great mod
Krusnik 3 gen, ore 0:08 
Hello and happy new year)) I love all your mods, please make a suggestion, or you can make armored versions of elite units in each race (both visually and in terms of chara
cteristics, I imagine what will happen to the dwarves, empire and others))) Even if you refuse, you're still the best!!!))))
Pwner1  [autore] 2 gen, ore 21:15 
Added more more unit. Legendary Maneaters.