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The mod has been updated to not only have a compatible version number, but also a edge-case has been added to avoid this crash, just in case.
Anyway... should be fixed now.
Most players create and use only the Top Hat in their inventory to have more space.
know he just remembers. But since the top hat always stays with Maxwell, he will always remember his own. It will always be up to date.
You just have to see what was there the last time you opened it.
It would be cool to have it as a backpack on the screen showing the items all the time, and maybe if you click on the item, it will open the top hat?
If it is not possible to open it, it is not necessary.
Same would apply to Maxwell's top hat.
I do plan to add support for Maxwell's top hat, I had left it out for now because it requires some special treatment, but it shouldn't be too hard once I work on this mod again. Though having a separate GUI for it feels redundant and out of character for this mod. Instead I will likely have the items show next to all the others in the memory menu but with the same visual effect on them as Maxwell's magic hat, or currently equipped shadow equipment has.
TLDR: I do plan to add support for shadow storage, but I will not give it it's own menu and it would be just as limited as any other storage in terms of accuracy.
Thanks
I have a good suggestion about Maxwell
Your mod sees items in chests and storage, right?
Could you add this option to always show the items in Maxwell's Top Hat as if it were a backpack in the corner of the screen?
Or near the inventory
When I get around to working on my mods again, sure.
I tried to trim as much unneeded data as possible, so it shouldn't cause memory issues for a long time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188383679
And there shouldn't be any, but let me know if I left any really dumb bugs in it (I should stop modding at midnight...)
Other then that though, it does seem like the mod works pretty nicely. Haven't crashed since!
Except for backpacks, it for some reason doesn't notice those, if I had to guess it's because of how it merges with the inventory. I may add a special case for that eventually.
I did notice a bug: it seems that not having status announcements seems to crash the game when clicking on an item (says something related to failing to uptick status announcer). I hope it can be addressed!
As for another thing, I would like if a config was present that would prevent the effects of the pointer/container not working when loading into a world, if possible!