Don't Starve Together

Don't Starve Together

Chest Memory
27 Comments
󰀏Niko  [author] 13 Jun @ 1:52pm 
Oops, It had completely slipped my mind that a version number with 3 numbers would not be an actual valid number. Which caused an issue with comparing old save data to the previous version.

The mod has been updated to not only have a compatible version number, but also a edge-case has been added to avoid this crash, just in case.
󰀏Niko  [author] 13 Jun @ 12:20pm 
Thanks for reporting the issue. What an interesting crash, I wonder if Klei changed how load order is calculated among mods with the same priority.

Anyway... should be fixed now.
Cừu 󰀉 13 Jun @ 4:03am 
Crash with Status Announcements (343753877)
 Raninho 12 Jun @ 2:59pm 
the issue seems to be status announcements giving support for announcements to mods like this one
 Raninho 12 Jun @ 2:49pm 
as of today's update, this mod hard crashes if loaded with status announcements
󰀏Niko  [author] 4 May @ 1:19pm 
There are many mods that achieve similar things, but I can see some benefit to it, so at some point maybe, but It's not a big priority for me.
Ali33 4 May @ 4:18am 
Will you be making a server side version of the mod to avoid its limitations??
Shynaid 26 Apr @ 6:01am 
Maxwell players rarely make the Shadow Chester or the Magician Chest.

Most players create and use only the Top Hat in their inventory to have more space.
Shynaid 26 Apr @ 5:57am 
@󰀏Niko

know he just remembers. But since the top hat always stays with Maxwell, he will always remember his own. It will always be up to date.

You just have to see what was there the last time you opened it.

It would be cool to have it as a backpack on the screen showing the items all the time, and maybe if you click on the item, it will open the top hat?
If it is not possible to open it, it is not necessary.
󰀏Niko  [author] 25 Apr @ 9:10pm 
This mod doesn't exactly see items in containers, more accurately it just remembers what was last seen in containers. This is a limitation of the mod being a client mod, the client simply does not know what is in a container unless it is currently open.
Same would apply to Maxwell's top hat.

I do plan to add support for Maxwell's top hat, I had left it out for now because it requires some special treatment, but it shouldn't be too hard once I work on this mod again. Though having a separate GUI for it feels redundant and out of character for this mod. Instead I will likely have the items show next to all the others in the memory menu but with the same visual effect on them as Maxwell's magic hat, or currently equipped shadow equipment has.

TLDR: I do plan to add support for shadow storage, but I will not give it it's own menu and it would be just as limited as any other storage in terms of accuracy.
Shynaid 25 Apr @ 5:20pm 
@󰀏Niko

Thanks
I have a good suggestion about Maxwell

Your mod sees items in chests and storage, right?

Could you add this option to always show the items in Maxwell's Top Hat as if it were a backpack in the corner of the screen?

Or near the inventory
󰀏Niko  [author] 20 Apr @ 11:19pm 
Good idea.
When I get around to working on my mods again, sure.
Shynaid 19 Apr @ 2:32pm 
Can you add an option to close by clicking with the mouse? an X
Cheggf 11 Mar @ 3:35pm 
That's great to hear. Chest Memory was the single most helpful mod, but the performance issues made me stop using it. Glad to see someone's made another similar mod so I don't have to spend ages trying to find where things go in unorganized public server chests.
󰀏Niko  [author] 11 Mar @ 2:33pm 
Or at least not in my experience and I've been using it ever since I made it. I suspect that mod has that issue because it seems to save all data of every item. My mod only saves a item's: image (only if the item uses a dynamic image), name (only if the item uses a dynamic name), amount and prefab. And a container's: last seen time, prefab, and position.

I tried to trim as much unneeded data as possible, so it shouldn't cause memory issues for a long time.
󰀏Niko  [author] 11 Mar @ 2:26pm 
No
Cheggf 11 Mar @ 2:11pm 
This other mod named Chest Memory develops performance issues that causes your game to freeze for up to 30 seconds straight every time it becomes the dawn of a new day, and you need to keep manually deleting files in order to remedy it. Does this mod have a similar issue?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188383679
󰀏Niko  [author] 14 Jan @ 1:07am 
This update is a big one and I think fixes every bug that has been found so far along with many QOL changes. Let me know what you all think!
And there shouldn't be any, but let me know if I left any really dumb bugs in it (I should stop modding at midnight...)
Astro 7 Jan @ 12:21am 
It's a pity I didn't figure out the fashion, but it's very useful!
󰀏Niko  [author] 4 Jan @ 7:10pm 
Good to know, I do plan to tweak how the mod interacts with portable containers and backpacks.
Maxil20 4 Jan @ 5:52pm 
Been messing with the mod quite a bit, It does seem that backpacks/portable containers (especially the polar bearger bin)/bundles/gift wraps do have an issue involving the fact that the items in the storage interface frequently "duplicate" and results in a lot of phantom-items being added that probably shouldn't be counted normally and need to be manually removed from the interface. I feel it probably shouldn't account for those/a config to prevent that to avoid it becoming too inaccurate.

Other then that though, it does seem like the mod works pretty nicely. Haven't crashed since!
󰀏Niko  [author] 3 Jan @ 12:57am 
Fixed shadow storage and similar from causing a crash by preventing the mod from attempting to save them, hopefully I will eventually add a special case for it.
󰀏Niko  [author] 3 Jan @ 12:52am 
Yes, It applies to any container, however do note that due to client limitations the mod is not made to handle moving containers and may completely lose track of said container if it's moved more than a screen away from it's last known location.

Except for backpacks, it for some reason doesn't notice those, if I had to guess it's because of how it merges with the inventory. I may add a special case for that eventually.
Edwynn 3 Jan @ 12:48am 
is this apply to backpacks and iceboxes + similars?
Maxil20 2 Jan @ 8:11pm 
I have discovered there's another issue: opening up shadow storage of any capacity (in this case, the magician's chest) also crashes the game. I imagine a similar issue occurs with the burrowing den as well, but I haven't Tried
󰀏Niko  [author] 2 Jan @ 6:20pm 
Fixed the status announcements issue.
Maxil20 2 Jan @ 5:41pm 
Neat Mod concept!

I did notice a bug: it seems that not having status announcements seems to crash the game when clicking on an item (says something related to failing to uptick status announcer). I hope it can be addressed!

As for another thing, I would like if a config was present that would prevent the effects of the pointer/container not working when loading into a world, if possible!