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[string "../mods/workshop-3399184840/scripts/cursore..."]:14: calling 'SetDefaultEffectHandle' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetDefaultEffectHandle (C) <-1--1>
../mods/workshop-3399184840/scripts/cursoreffects.lua:14 in (upvalue) UpdateFXCC (Lua) <10-16>
../mods/workshop-3399184840/scripts/cursoreffects.lua:96 in (local) effect (Lua) <60-109>
../mods/workshop-3399184840/scripts/cursorhandler.lua:326 in (field) DoSpecialEffect (Lua) <322-327>
../mods/workshop-3399184840/scripts/cursor.lua:141 in (field) fn (Lua) <97-151>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
scripts/update.lua:178 in () ? (Lua) <169-220>
managed to fix this by editing cursoreffects to have a null check in line 14, if that helps.
everything seems to work now, thank you!
i'd like to in the future maybe, but it involves a LOT of retrofitting the code to work within the singleplayer's API, so don't expect it anytime soon (or maybe ever, for that matter)
i'm suspecting it's the new drop shadow thingy i added. if you turn that option off in the configs (just "Cursor Shadow" under "fun" settings), does that fix anything or does it still happen?
Не плохо, спасибо
INPUT DELAY INPUT DELAY INPUT DELAY.
Heh.
Stay amazing!
Also maybe the Hamlet characters from Hamlet Characters -Fixed and Reporked (And then those could eventually be reused for Island Adventures:Hamlet, whenever that releases one day)