Don't Starve Together

Don't Starve Together

Interactable Cursor
155 Comments
the sewers  [author] 11 Jul @ 12:27am 
@That1TVHead oh! thanks for the catch! the crash is due to a typo, instead of checking for "cursor.cfg.cc_default", i was checking for an unexistant index, "cursor.cfg.default". pushing a tiny hotfix right now, hopefully should no longer crash
That1TVHead 10 Jul @ 10:19pm 
My game crashed as Wormwood, might be related to his special click fx.
[string "../mods/workshop-3399184840/scripts/cursore..."]:14: calling 'SetDefaultEffectHandle' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetDefaultEffectHandle (C) <-1--1>
../mods/workshop-3399184840/scripts/cursoreffects.lua:14 in (upvalue) UpdateFXCC (Lua) <10-16>
../mods/workshop-3399184840/scripts/cursoreffects.lua:96 in (local) effect (Lua) <60-109>
../mods/workshop-3399184840/scripts/cursorhandler.lua:326 in (field) DoSpecialEffect (Lua) <322-327>
../mods/workshop-3399184840/scripts/cursor.lua:141 in (field) fn (Lua) <97-151>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
scripts/update.lua:178 in () ? (Lua) <169-220>

managed to fix this by editing cursoreffects to have a null check in line 14, if that helps.
jeremyfortytwo 23 Jun @ 4:54pm 
you're absolutely correct, it was a mod conflict! in my case, it was specifically the First Person mod, which i have no qualms with disabling lol
everything seems to work now, thank you! :steamhappy:
the sewers  [author] 22 Jun @ 8:47pm 
@jeremyfortytwo i've no clue how, but from one incident i've seen before it had to do with mod conflictions. sorry to ask this, but if you turn only my mod on, does it still happen? do you see it appear for a split second or something of the like?
jeremyfortytwo 22 Jun @ 3:35pm 
my system cursor is still visible while i'm playing, and it blocks out the mod's cursor. any way past this? :(
Calcit 20 Jun @ 4:06am 
it would be great if it were possible to move secondary actions to the middle mouse button and teleports to the right
tinfoil hat bird 17 Jun @ 3:28am 
@the sewers thats all good, its not that big a deal
the sewers  [author] 16 Jun @ 11:06pm 
@tinfoil hat bird man, i really wish i could tell ya i fixed it and all, but i literally haven't been able to replicate it. i'll try and see what i can do to possibly fix it, but until then that's just going to be an issue with the mod. sorry :\
tinfoil hat bird 15 Jun @ 3:01pm 
@the sewers marble one I believe, I think it might have to do with alt tabbing, though I can't be certain, I'm guessing it has to do with seasonal hue, since it goes invisible on character select, yet when you choose a character, the cursor returns.
the sewers  [author] 15 Jun @ 10:57am 
@tinfoil hat bird can i ask what cursor you were using? i might have messed something up in the update
tinfoil hat bird 15 Jun @ 8:56am 
I don't know what caused this but I fiddled with the settings, changing size to 64x, toggling the seasonal hue thing, and now the cursor just goes invisible. Not using any modded characters or anything.
Cliffford W 7 Jun @ 2:05am 
no compatibility for whisky, wildcard and welina sadge
WOULINX 3 Jun @ 10:06am 
@the sewers Alright man, sorry to hear that. This mod is great. I didn’t even realize I was using the system cursor the whole time, lol. Honestly, this should’ve been in the original game. You did a great job, thanks for all your effort!
the sewers  [author] 3 Jun @ 9:37am 
@WOULINX no, sorry. that would mean i'd have to draw over 80 sprites to add a new state to every cursor, not to mention the... re-scaling process. if this was asked for in the mod's early stages like with the attack state, maybe, but now it'd just be WAY too time consuming :DSTskull:
WOULINX 2 Jun @ 11:41am 
Can you add Axe cursor when chopping and Pickaxe cursor when mining to all versions? It would be perfect.
ladiesman217 1 Jun @ 12:56pm 
clorg
the sewers  [author] 19 May @ 9:08am 
@cleverPhilologist probably not happening, man. sorry
i'd like to in the future maybe, but it involves a LOT of retrofitting the code to work within the singleplayer's API, so don't expect it anytime soon (or maybe ever, for that matter)
cleverPhilologist 18 May @ 7:32am 
Maybe singleplayer version? Pretty please?
Goat Slice 16 May @ 6:13pm 
I love it! Your art is fantastic and it's such a well done mod. Always using it now, and I adore the Runts' addition! :lunar2020contentgoat:
Radicaljoe 3 May @ 3:13pm 
Yeah that was it, I didn't know the shadow thing was added
the sewers  [author] 3 May @ 11:01am 
@RadicalJoe if you don't mind me asking, what did you do that you think would cause that? that duplicate, is it completely black and semi-transparent, or is it a just a copy of the cursor?
i'm suspecting it's the new drop shadow thingy i added. if you turn that option off in the configs (just "Cursor Shadow" under "fun" settings), does that fix anything or does it still happen?
Radicaljoe 3 May @ 10:27am 
I noticed that for some reason there is like, a larger really transparent cursor under the regular one. I think it was because I changed the size, but I don't think it worked right.
Neil 30 Apr @ 7:51pm 
looks cool!
The_Creator_of_Hell 30 Apr @ 12:59pm 
Не плохо, спасибо
The_Creator_of_Hell 30 Apr @ 12:59pm 
👍:DSTportal:
Не плохо, спасибо
The_Creator_of_Hell 30 Apr @ 12:59pm 
👍:DSTportal:
The_Creator_of_Hell 30 Apr @ 12:58pm 
👍
wayena 29 Apr @ 2:18pm 
имба
YoloKouhai 27 Apr @ 3:00pm 
I know it's a joke I'm just responding because there will be people who read the comments without reading the disclaimer and think there's an actual issue.
YoloKouhai 27 Apr @ 2:58pm 
@[TC] MakusinMeringue wdym input delay? It might have a slight delay at following your system cursor in the right spot but that's only if you are low on frames. Clicking and stuff is not delayed.
the sewers  [author] 27 Apr @ 2:47pm 
:dssmallbird:
[TC] MakusinMeringue 27 Apr @ 2:31pm 
ummm

INPUT DELAY INPUT DELAY INPUT DELAY.

Heh.
Lady Gaga feet pics 26 Apr @ 5:38am 
This mod has so much care and detail put into it, can't wait to see you work on other mods!
1_Pinchy_Maniac 24 Apr @ 5:06pm 
i think this might be preventing my cursor from appearing in the character selection screen
PIONERO 23 Apr @ 8:16pm 
GOTY
nathandll 23 Apr @ 1:43am 
perfect :steamthumbsup:
Inhame 21 Apr @ 9:27pm 
Fofinho:steamsalty:
Tetsuo 21 Apr @ 7:11am 
очень хорошо
Watch3Dog 20 Apr @ 4:37pm 
so good best mod there is
A_Pufferfish 18 Apr @ 11:32pm 
wagstaff cursor please :DSTpigman:
stars_wae 15 Apr @ 2:02pm 
cool mod :steamhappy:
CarlosBraw 15 Apr @ 12:14am 
HECK YEAH, EPIC UPDATE, you're awesome!! I have 0 suggestions, this is mod is perfection! :meepstarry:
Lawliet 13 Apr @ 4:50am 
divertido
umaiii_8 10 Apr @ 1:07pm 
cool mod
🩷 M1j33k 🩷 8 Apr @ 11:50am 
Perfect
aldj6454/ 8 Apr @ 6:23am 
很好哦,一起搞饥
Ne11ert 5 Apr @ 11:31am 
very good mod :steamhappy:
Aleksander Drako 5 Apr @ 9:48am 
I adore the Charlies hand! I used it with fabin's cursor pack as my new system cursor style. Thank you! I had no luck finding claw like cursors on the internet, and well, I'm abysmal when it comes to drawing with mouse.
Stay amazing! :luv:
CarlosBraw 3 Apr @ 10:00pm 
Well then, I think Wirlywings from Cherry Forest, the Reign Of Runts characters and Wade from Black Death are all big enough modded characters that they could deserve a custom cursor! :dealeruwu:
Also maybe the Hamlet characters from Hamlet Characters -Fixed and Reporked (And then those could eventually be reused for Island Adventures:Hamlet, whenever that releases one day)
the sewers  [author] 3 Apr @ 3:18pm 
@CarlosBraw yea, suggestions are welcome :trolol: