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For this purpos you should take a look into Multi-Map Linked Storage. It is exactly what you are looking for.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403666773&searchtext=multifloor
When my colonists are harvesting crops in large quantities, only one of them will put the items on the automatic shelf.
If it is to be used by many people, does it mean that I have to build many automatic shelves?
That said, I did realize that I hadn’t accounted for large corpses in the original code, which may be what you ran into. I released an update a few minutes ago to ensure both shelves now allow for large corpses. Let me know what you think.
end user could also just empty it like any other storage shelf re: the repair shelf
@LZIM - I'll look into adding a 'messy' toggle to the receiver shelf. This would let you turn the receiver limit on or off, allowing overflow items to drop onto adjacent cells. No promises, but I'll check it out.
star trek/star gate transporters when ?
does the receiving shelf overflow by itself so that a rooms squares will all be used.. i guess someone can request a wall trade beacon from mod market...... or the receiver shelf can function as trade beacon.
if minimized and stored in a storage shed, will the receiver shelf still work or can the receiver shelf functionality be applied directly to the shed ? mainly asking so that pawns no longer need to spend 11 minutes to slow walk on the footprint of a shed to *put* or get one thing.
@Leutian Kane - It's compatible with LWM but there is no cross functionality i.e. you can use LWM no problem, but you cannot make a sender or receiver shelf into a deep storage.
This is wonderful, thank you.
@Mr. Wonderful - I added a visual mote effect that appears whenever the sender shelf transmits an item and whenever the receiver shelf receives an item.
@Takel - Correct, thank you for clarifying this for @VitaKaninen.
Thanks all for the feedback and suggestions. @BladeofSharpness
Some kind of subtle visual effect as items are sent/received would be cool.
It'll work. The warden task of delivering food to prisoners is only if the prisoner cannot reach any food and will starve. Stockpiles with food inside prison areas sets the food as being reserved for the prisoners, so this setup will avoid having wardens go out of their way to deliver food (as well as haulers refilling the stockpiles)
Also, will this work across different maps?
And I'd like a version where the receiver didn't keep in, but threw away all the items near him (Could just be a gizmo switch)