Arma 3
Nightstalker -SP-
26 Comments
marco.toppy 3 Aug @ 1:35pm 
There are too much errors of addons componet loading but i was try to play. But at the first my dead (dead for stupid fogata) within mortar destroy task i cant restore my mission progress ! because the game throws other componet not found errors ! :steamfacepalm:
Liberty_Valance 2 Jul @ 1:41pm 
very good; thanks
bboy 29 Mar @ 4:06pm 
Good mission! Thank you for this one! Good music too! :steamthumbsup:
Munar  [author] 4 Feb @ 3:00pm 
@BiohazardPT, thanks for playing it, i'm glad you liked it! Have a good one :D

@Komodo, thanks for the kind words, hope it was to a high standard too!
BiohazardPT 3 Feb @ 8:59am 
Very nice mission. Reminded me of the OG Ghost Recon, fun stealth gameplay and the AO is not too big. I'm looking forward to see more missions of yours. Thanks
Komodo 25 Jan @ 7:52am 
fun mission, really enjoyed it

ty

10/10
Munar  [author] 22 Jan @ 4:30pm 
@Joshua9797 Thanks for the kind words, and hoped you liked the scenario the way you played it! Adding the DLC's to the mission page is something i really didn't think off, so thanks for pointing it out!

@Liberty_Valance Sorry for that error when recalling the mission, i have 0 idea of why that happens, i'll take a look into it ASAP.
Liberty_Valance 17 Jan @ 12:04pm 
problem solved with the missing DLC but there is an error message when recalling the saved game; all is lost
Liberty_Valance 17 Jan @ 10:15am 
some addons seems tobe missing. Are all the DLCs necessary and why ?
Joshua9797💾 15 Jan @ 10:31am 
Very enjoyable mission! Unfortunately, my playthrough didn’t go as smoothly due to my completely wrong order of progression.

I actually played the mission in the entirely wrong order and started with the HQ. I only noticed the information about the correct sequence when I reached the mortars.
As a result, the mission markers remained active throughout the entire mission, even though I had already secured the areas.

The issue with the fire also got me killed a few times.

Additionally, at the start of the mission, I encountered an error message about a missing object: "EF_B_Marine_R_Des." I figured this might mean the Expeditionary Forces DLC needs to be loaded. You might want to add this DLC to the list of required DLCs with a note that the compatibility mod is sufficient.

All in all, it was a very atmospheric mission! The intro and voice acting really draw you into the experience. The fog creates a fantastic mood, and the difficulty level was just right:steamthumbsup:
Munar  [author] 14 Jan @ 1:23pm 
Many thanks!
rantony66 13 Jan @ 11:29am 
GJ.thx.
Munar  [author] 11 Jan @ 3:54pm 
Thanks to you two for playing it, it means a lot :)
HorgeTheFlier 10 Jan @ 2:59pm 
I love this scenario. Very good mission.
Sckullchrusher 10 Jan @ 11:13am 
Really amazing:steamthumbsup:
Munar  [author] 5 Jan @ 8:51am 
Thanks for all the feedback and kind words, it really means it to me :)

About the fire, I didn't think the damage reduction script would do that, will keep that in mind for future missions.

Have a good one lads!
zahl 5 Jan @ 1:32am 
dying to campfires might be related to damage reduction scripts - been there done that

all in all pretty nice mission, especially your first release
Chris P. Bacon 4 Jan @ 4:51pm 
Pretty good mission. Voice acting, detailed areas, and pacing. I died standing within the radius of the campfire several times at the mortar site. Not sure what is causing that.

nevertheless, nice work :)
Munar  [author] 4 Jan @ 4:18pm 
Thank you!
PaweU 4 Jan @ 1:25pm 
Very fun and quick mission.
Munar  [author] 3 Jan @ 5:12pm 
Many thanks for playing the mission, I'm glad you liked it!

Yeah I also died once to the fire which is weird, but it's passable I guess?
onestar 3 Jan @ 4:42pm 
In my experience, when saving/publishing a mission, JSRS messes it up and it is "required" afterwards (unless you re-save the mission and override the "dependency").

The mission works fine, there's voice over and nice atmosphere (a bit Silent hill but it's OK). I had a little problem at the mortars, somehow I died from the fire-pit barrels (fire damage?). Thanks for the work, hope to see some more!
Munar  [author] 3 Jan @ 4:27pm 
Weird, JSRS doesn't show at the mods needed tab on the editor. I'll disable it and publish it again without the mod. Thanks!
onestar 3 Jan @ 4:25pm 
still having error about jsrs. i'll try to add the version I use myself, but it should be safer to just save/publish the mission in the editor without jsrs enabled.
Munar  [author] 3 Jan @ 4:21pm 
onestar fixed, scenario should load now. Tell me if it doesn't please!
onestar 3 Jan @ 4:07pm 
Hi, there is a problem with the mod dependencies. Can you check if the mission does not require your personal/other mods? Thanks!