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Sadly the annotation (adding text and/or icons) doesn't work anymore
1) Open up map
2) Add Annotation
3) Close map
4) Reopen map -- the annotation from step 2 is not showing up
Sidenote: The annotation of your feature "Locate yourself" does work.
Hope you can fix this. If you need any further help with this let me know I could dive further into your code.
I have to remove each sketch from my inventory after adding them to the map, because it prioritizes whichever sketch is at the top of the stack, not the one I select for the recipe, resulting in it trying to re-add the same sketch unless I drop them after use
It's not possible to add region for the areas you’ve visited during the day with markers. We can sketch and even transfer those sketches to the map, but we can’t use them to draw the areas we’ve explored (I’m guessing it’s something you forgot to include, but it would be great if you could add it)
Not being able to see fliers and annotated maps directly on the map like in vanilla is a huge downside. It would be awesome if you could include this feature in your mod
Having to keep the map in the main inventory all the time for any action is a bit of a pain; it would be perfect if we could open the map even when it’s in a backpack, or if—when adding a region or sketch—the character could automatically grab it from the backpack instead of us having to do it manually every time
It would be amazing if you could look into these three things
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399645148
It works like this:
-You can only use it in your known regions.
-If you use it in a high building: Your character will be able to mark his location with 100% accuracy, and when the map opens, it will zoom to your location (a marker will be placed).
-If you use it at the street level: Your character might fail to pinpoint his exact location (1/5 chance), in this case, when the world map opens, the map will zoom to an area where your character may be (no marker will be placed)
-Just like with sketches, you need to be able to see the outside. Standing next to a window also works.
I'm still unsure about this feature, if it makes sense with this mod, if it makes it too easy... feedback it's welcomed
I love this mod btw, let me know if I can somehow tweak it to work with custom maps as well please :)
Once you've crafted the world map, we should be able to draw directly onto it without having to search for paper first to sketch the surroundings and then transfer it to the world map.
It's a bit tedious, and it doesn't make much sense that, now that we have a world map where you can draw directly, we still have to keep making maps of the surroundings all the time just to transfer them to the world map.
Feature suggestion:
When holding the map item in your hand, a small interface should appear, showing a portion of the map with the ability to scroll or drag the view to explore nearby areas — simulating the player unfolding and inspecting the map without opening the full UI.
I wonder if an alternative and lore-friendly way of doing this would also be to have a main physical map in your inventory that your character has to update manually, but rather than adding sketches, your character updates the map from memory - for example, drawing everywhere they've been in the last 12-18 in-game hours. This way, the map feels more organic and less patchy, with your character filling in the various roads and things that they've travelled. Using the mod as it is now, my world map has a lot of unconnected squares on it which feel less natural.
But anyway, great mod regardless, thanks.
`attempted index: getPlayerNum of non-table: null
function: NIM_InitWorldMap -- file: NIM_ISMapDefinitions.lua line # 4 | MOD: Handmade maps: A Map Overhaul
function: NIM_overrideWorldMapBackgroundKeyPress -- file: NIM_ISMapDefinitions.lua line # 37 | MOD: Handmade maps: A Map Overhaul
java.lang.RuntimeException: attempted index: getPlayerNum of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
(There's more but is not letting me post more in this comment)
i disabled all my map mods for this as well (only cosmetic stuff like more map symbols etc, which seemed to work anyway) but no change. gonna have to let this cook a little bit more i guess