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Rapporter et oversættelsesproblem
Shaostoul's a WITCH!!!!!!! 0.0
Immediatly after that it says
"Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range." Looking at the call backs in that error message, it happens in the VRageRender.Import.MyModelImporter methods
You might try deleting the 340091841.sbm in the appdata/roaming/spaceengineers/mods folder and redownloading the mod. It might've messed up on download as well.
ARMOR: Most all should be okay. A few special blocks may be rotated.
INTERIORS: Due to some complications, some blocks will be rotated 90-180 degrees.
MOUNT POINTS: All models are receiving proper mount points. Cheaty placed objects may suffer.
CONSTRUCTION MODELS: All models are receiving their own CON models. This will solve several issue, such as deadly interior corridors.
DX11/DX9: Will be supported on the update.
DESIGN: Many models were lost when my PC died. Several models have been overhauled as a result.
SIZE: The mod is presently around 1.42 GB in size uncompressed, fair warning.
Any further notices will be posted as necessary. Sorry for all the inconvenient changes. If you have any comments, questions, or concerns, let me know.
Please check out the following link to aid me in acquiring a new PC:
{LINK FJERNET}http://www.gofundme.com/shaostoul
To view the campaign and donate you go here: {LINK FJERNET}www.gofundme.com/shaostoul
And if you could please spread the word, I'd be eternally grateful for the additional support!
Thank you and I hope you all have a wonderful day,
Michael "Shaostoul" Boisson
Hello everyone, today I suffered from a brown out that fried most of my PC, thankfully the HDD wasn't one of those. A friend has lent me a PC older than mine that is low-end until I can save up for a new PC. I will continue to work on things, but progress will be hampered significantly. If you'd like to lend a hand in raising money for the new PC, I'd greatly appreciate it!
MY MODS: Nearly had the DX9 release done, then the DX11 update came. Was going to improve all of my blocks, may just convert everything to work as is over to DX11 due to computer failure, just so my stuff works in DX11 for now.
STAR WARS COLLAB: Progress is great, lots of new mods/modders being added. Will focus on this more than my mods, since it's the easier/shorter of the two.
I apologize for this inconvenience and hope to have something out to you guys soon. Have a good day!
The latest update to SE has broken some of my blocks. I'm taking the time now to update all of my blocks, which is in the ball park of 500 blocks. Both in code and models. This means the MWM's will be getting updated, the mount points, construction models, collision mesh, orientation, etc. are all subject to change. Please patient through this process. I will do my best to avoid any reorientation of models, as happened with the force fields. My master pack will be updated to include all of my mods and then it will be parted out to the respective small mod portions. I presently have around 700 MWM files, I expect this number to reach over 1000 by the time the update finishes. I apologize for any inconvenience this may cause you. I can't provide a good ETA on when it will be done, but I'm shooting for before next Thursday, but it very well could take significantly longer.
Thank you,
Shaostoul
I'm going to send you a friend request and we can talk.
https://d2t1xqejof9utc.cloudfront.net/screenshots/pics/d504c3203ea86d87d24f464cb457dea9/medium.jpg
And this:
http://thestarwarssaga.com/wp-content/uploads/2013/10/52dejarik.jpg