Left 4 Dead 2

Left 4 Dead 2

Acidic Boomers
28 Comments
ForlornLarva117 18 May @ 11:41am 
very dangerous!
kurochama 6 Apr @ 8:11am 
@zetgoodkid , you can remove the "m_hOwner" part, because actually it still works with only "m_hOwnerEntity". It's also the same on "DropFire". As long as the "m_hOwnerEntity" is registered to the attacker, the damage is registered to the attacker.
Z 6 Apr @ 7:47am 
DropSpit(GetPlayerFromUserID(params.userid).GetOrigin());
while(greenthing = Entities.FindByClassname(greenthing, "spitter_projectile"))
{
NetProps.SetPropEntity(greenthing, "m_hOwnerEntity", jockey);
NetProps.SetPropEntity(greenthing, "m_hOwner", jockey);
}
ClientPrint(null, 5, "\x03" + "Jockey (IMBA)" + "\x01" + " dropped " + "\x05" + "ACID");


might wanna assign that acid to your boomer too so bots knows to avoid it + for it to make sizzle sounds + trigger pain responses when touched
ForlornLarva117 19 Mar @ 8:43am 
DAAAANG that is actually devestating and a good idea.
kurochama 5 Mar @ 5:56pm 
On "player_now_it" event function, there's "event.attacker". Probably you can try to use it to register the attacker, so, the acid only spawns if the attacker (boomer) causes it.
xSporez 5 Mar @ 5:44pm 
ah okay thanks
Geebanger0  [author] 5 Mar @ 2:00am 
no thats kinda intentional in a way, because its still bile so its like the bile is acidic
xSporez 4 Mar @ 10:45pm 
If your using a mod that allows survivors to be bile bombed then it makes acid spawn below them even tho they weren't boomed. Will u fix this to make it compatible with that or nah?
メSifryメ 1 Mar @ 12:46am 
What a good script! brother could you accept the request?
Have you seen gavin? 15 Feb @ 10:34pm 
this with the spitter removal mod is a perfect balance.
Orion 30 Jan @ 10:59pm 
Unfortunately, bots just don't know what to do with boomer acid and just stand in it.
Flashyface 11 Jan @ 8:44am 
slobber dead island 2
Geebanger0  [author] 8 Jan @ 2:11am 
try "bile the world" thats probably pretty close to what you want
EMI.P.Z 7 Jan @ 9:26pm 
can you create a mod that makes vomit hurt zombies?
Kalinin 7 Jan @ 9:24am 
很有创意但是对于单人带bot来说不推荐,因为bot不会离开boomer呕吐物的伤害范围
蔬菜蛋餅 6 Jan @ 9:55pm 
Thank you, Creator, for making me feel so challenged!:steamthumbsup:
Kали 6 Jan @ 11:58am 
if theres a spitter goo global damage this mod would be a lot more fire(literally). if you could make one
Owned793 5 Jan @ 9:22pm 
The boomer is now a retch
Abcmanx6 5 Jan @ 9:21pm 
I love how i have been waiting for something like this on the workshop for i think almost around 1- ish years now.....god now i can finally make the game oppressively difficult
Whatsoam303 5 Jan @ 9:00am 
cave johnson type description lmao
stomach acid😂
Specters Scream 5 Jan @ 4:17am 
the fact if this was the boomer's ability, I'm sure versus players would've crashed out
D.Toshimura 5 Jan @ 12:39am 
imagine using this mod while playing mutation flu season......
.Intavation Wholri 5 Jan @ 12:38am 
noiceeeee, an idea: is it possible to have a mod where it allows players to not lose any items they held when they get revivied ?
minions_kirill 5 Jan @ 12:00am 
now we need a ratman mod
Geebanger0  [author] 4 Jan @ 11:10pm 
holy moly indeed
TuMaravilla 4 Jan @ 11:08pm 
holy moly