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while(greenthing = Entities.FindByClassname(greenthing, "spitter_projectile"))
{
NetProps.SetPropEntity(greenthing, "m_hOwnerEntity", jockey);
NetProps.SetPropEntity(greenthing, "m_hOwner", jockey);
}
ClientPrint(null, 5, "\x03" + "Jockey (IMBA)" + "\x01" + " dropped " + "\x05" + "ACID");
might wanna assign that acid to your boomer too so bots knows to avoid it + for it to make sizzle sounds + trigger pain responses when touched
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018206593