Sea Power

Sea Power

Hunt for Kirov
8 Comments
Jilano  [author] 30 Jun @ 10:01am 
Thanks @Jive Turkey
Jive Turkey 29 Jun @ 12:52pm 
There is a lot of realism in this scenario.
I like the high number of shipping contacts.

I haven't figured out how to complete the objectives yet with the current load outs, but I"m working the problem.
Good job.
Jilano  [author] 13 Mar @ 3:53am 
Thanks for the feedback, I'm glad you liked it! Especially since it's not the easiest scenario to get started in Sea Power, I think :)

As far as airborne resources are concerned, if I'm not mistaken, the fueltank is automatically jettisoned, so if the order is given ‘too early’ (for the game) the range before bingo becomes effectively too short. Normally fighters have the range for attacks from Ireland to Spain.
MrBronson 12 Mar @ 3:48pm 
fun Scenario but by the time I got into missile range all my air assets were bingo fuel. also they are useless. great mission though. im new to the game and have tried about 10 times to complete it. what a great moment for a nuke.
Jilano  [author] 12 Jan @ 12:46pm 
Thanks @Ajlma!

On my tests it went through using all my missiles and throwing the tomahawks forward as a decoy. Flatbird used a more subtle method with a good emcon and fired after weakening the escort. I also suppose that taking the time to clean up the escort with fighters and leaving the Kirov for last with a light AA defence might work .

Thanks for the feedback anyway, and I'll think about it and see what other feedback I get.
Ajkla 10 Jan @ 1:23pm 
Good scenario but with your force being severely underpowered compared to the Soviet fleet I couldn't finish it. I shot all 24 harpoons plus 4 Exocets at the Kirov and RNG had it that only 2 made it through and the Kirov managed to repair the damage. It was shocking how many missiles were intercepted like literally a split second from impact. Perhaps add another squadron of F1s at the airbase?
Jilano  [author] 9 Jan @ 3:53pm 
Thanks @knorke !

As for the speed, I strongly suspect that it's normal and due to the weather conditions.
knorke 9 Jan @ 8:41am 
I loved the scenario, but I'm wondering: while chasing the Kirov my ships are only going at 18 knots (max). Is this because of weather effects or a bug or something else?