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@T h e R a t
Unfortunately that’s done because engaging BLUFOR is more likely than OPFOR early and mid game. If I set the crabs to civilian they’ll attack everyone, but they also won’t be engaged by any AI even as the crabs latch on and attack. When I got time I’ll see if I can work on changing that up but… alas, don’t have much of that recently lol
Unless the OCA are huge Headcrab rights activists or something.
Think next to do is make factions for Benefactors Extended with RHS vehicles, atop of make RHS versions of the newly added stuff, just.... ach, time, time, time, time...
Do enjoy!
The idea behind playing the Combine as the rebels would be for a post-war Combine defeat. Think of it similarly to the Thunder's Leaves Half-Life 2 mod, and the Combine in that.
Funnily enough, a suggestion was voiced in the Dev Discord earlier about having a Lambda enemy force, so that’s on the to-do list, along with a player combine remnant faction too!
An Antistasi Ultimate version will eventually be made.
@Sablus Maximus Decimus Antistasi the Mod, but you only require this Mod. Using both this Mod and Antistasi- The Mod may cause errors. An Antistasi Ultimate version is worked on now and then but it’ll be a bit, working on improving this current Mod first.
So, bit of a long shot callout BUT if any of y’all happen to be properly good at Arma modding, specifically in making vehicle models and making them well… vehicles in Arma, I’d appreciate your help!
Essentially, it’d be cool to have properly fitting Combine aesthetic vehicles as our current options are limited. I.e the Alyx Civil Protection transport for example, a simple unarmed transport, or some of the Combine vehicles in the concept and beta concept art.
If you’re interested, do feel free to send me a message via Steam or join the Dev Discord so we can chat there!
@Scream Strange, to launch this even in SP it has to be in a MP way, even with LAN. What mods are you using?
@IWL Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee welp… too late to change it now lol
https://www.youtube.com/watch?v=uWCHHNPYNXs
@Drezzeth This uses the healing system with antistasi, where it’s like Vanilla except for going into a downed state, in which using a First Aid Kit can be used for a revive or healing. Can also full heal from the garage at base. (If it’s healing with ACE that’s a big other explanation)
If you mean the healing items from WBK’s stuff, like stims, batteries and the like, those haven’t been implemented for use with this mod, alas. Didn’t wanna mess up the current system at risk of causing any issues
Yee, I dig! Was thinking of integrating the Xenians by making a ‘roll the dice’ sort of spawning with civie towns, with most chances of the town being normal and the off chance being… Xen filled. Whenever I got time for Antistasi Ultimate version I’m def making a ‘zombie’ civie faction with Xenians, it’d be friggin cool
@Xeno I did! Love CWR III only… it already has CUP as a prerequisite (and that has V-22s too). Might use it for the retextures, but more likely than not I’ll be using CUP vehicles for the WBK Benefactors Extended Factions.
OH SPEAKING OF WHICH- that’s next on the list rn, and I made a Dev Discord for general ramblings and the to do list.
https://discord.gg/Z54xuvsP5M
did you have a chance to take a look at the Cold War Rearmed III mod ?
@Fiery Wayfarer
Man I didn't even think this was gonna be seen by anyone save for myself and a couple others, haven't thought about making a Dev Discord or anything. Though with all these suggestions, yee, I'll probably go about making one tomorrow. And yee, good call about not making custom factions. Probably taking/making any homebrew stuff shouldn't be done unless those who made 'em wanted them in themselves, got a bit too excited lmao
BUT THAT'S GOOD lol
4 direct hits from RPG-42s (Vanilla) with AT Rockets
2 direct hits from MAAWS (CUP I believe?) with HEAT 75s
3 direct hits from M3 MAAWs (RHS) with HEAT 75s
4 direct hits from MAAWS Mk4 Mod 0 (Vanilla) with HEAT 75s
I think because WBK's Strider is technically an entity with multiple parts that it doesn't calculate a scale of "Damage Percentage" like most units, (ah right, btw I only had them spawn but didn't change their variables at all) but I'm not certain. Alas, thus far, they're killable even if barely... strange. I'm not sure why they're not killable for you but apologies for that inconvenience.
I do have a logo/insignia for The Old Guard made if you're interested as well, as you mentioned the possibility of adding custom factions
Yeah, I gotcha. Totally understandable.
Ya' know, I actually wasn't going to mention role-play server, homebrew factions, but now that you've mentioned I was also going to suggest that until deciding against it. I know not all people like HLRP stuff, and I just assumed it might be seen as disingenuous taking ideas from places like that.
I didn't put my hand in HLRP too much in terms of more serious servers except in the case of Willard Networks, but I sure know of it as a whole. I stuck my hand in semi-serious a lot. Both have swathes of faction ideas though, and especially when you factor in differing servers.
By chance, have you considered making a Discord server for the project to better keep track of development, or by setting up pages in the addon discussions?
Also ye, wanted to limit mandatory mods for this but knowing that… does open a lot of options.
Also, there are black reskins of CSAT vehicles around on the workshop, could work well for stand in Combine vehicles for later war stages, especially the Y-32, Tempest, and IFVs
-
I spot a lot of people suggesting ideas. Kurt Kien's idea for a faction caught my eyes as it made me think of something. There are a lot of mods and content for Half-Life spread around, but if you've ever played some of them they'll add their own flavoring or ideas too.
Maybe you should recreate some of the concepts from these mods or get some inspiration from them. What I specifically thought of was factions from mods. For instance, there is Radiohim from Snowdrop Escape, or Roki's Black Squads from Swelter. On the other hand, you could also use ideas suggested by players like Kurt Kein for the mod.
It could be food for thought.
ok the best shot for the vehicles would be Cold War Rearmed III mod