Project Zomboid

Project Zomboid

Tsar's Common Library B42
108 Comments
TricksterTravvy 4 minutes ago 
R.SKnight - I could kiss you man. I've spent the last few hours enabling and disabling mods, deleting files, completely reinstalling the game. Turns out this was the problem!
Aki 12 Jul @ 10:01am 
yep firefighter outfits was the problem for me as well, thanks dude you saved me a lot of time. First time breaking my rule of not installing mods that just came out. Now i understand why i stick to this rule xD
StarCupkake 12 Jul @ 4:56am 
i love u R.Sknight, i was suffering all night yesterday because i couldn't fix the problem, you're a genius.
R.SKnight 11 Jul @ 6:54pm 
Found out the issue on my end. turned out to be one of the newer mods, J&G's firefighter outfits. I spent hours trying to figure this out yesterday and for some reason I believe it edits some files in tsarslib? anyways disabling J&G fixed the issue for me!
marcopolio1001 11 Jul @ 6:19am 
I think its CleanUI, just updated.
borrowdaledrew 10 Jul @ 4:59pm 
yea, i'm suffering the same issues. I think something is messing with this mod:
```
function: populateRecipesList -- file: ISCraftingUI.lua line # 1394 | Vanilla
function: createChildren -- file: ISCraftingUI.lua line # 1291 | Vanilla
function: instantiate -- file: ISUIElement.lua line # 926 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1368 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 143 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 24 | MOD: Tsar's Common Library v.2.07
function: createPlayerData -- file: ISPlayerData.lua line # 196 | Vanilla
```
i'll see if i can track it down, i think its one of the crafting ui mods.
Tchernobill  [author] 4 Jun @ 6:14pm 
that's not related to thiis mod, check this thread history.
󠀡󠀡 4 Jun @ 9:37am 
An update is needed, it generates an error where the dashboard does not load when entering the car, if you let the radial menu be used, but you cannot use the dashboard. I don't think he lets open the auto mechanics menu either, but I'm not sure 100 of that. Thanks, it's a great job
Polyethyleneglykol 25 May @ 2:19pm 
ISVehicleDashboard.lua line # 608 Error when entering vehicles, causes dashboard not to render.
n1k 23 May @ 3:36am 
Are you going to do port True Actions. Act 1 and 2 B42?
Rick_Revolver_ 26 Apr @ 9:37pm 
This throwing errors for anyone else since the Damn Library update to the vehicles? i cannot get the Dashboard for any vehicles to show up...
Demon[ISR] 14 Apr @ 10:12am 
hi all. I have a problem: in new game dont work armor on the cars. armor does not appear on any car. what to do, who can help me? there are mods on Grand Cherokee and Range Rover???
Beathoven 25 Mar @ 11:54pm 
@Mitchel Vorles Satsuma is loaded before tsarslib, it's a mod that requires it.
Beathoven 25 Mar @ 11:51pm 
It's working fine, I have 200+ mods, get your mods straight, with just It doesn't work nobody can do smth with it.
irrelevantredundancy 16 Mar @ 6:51pm 
Hey there I'm back -- I've been working on a stable mod list all day. I loaded Tsar's Library with a handful of other mods and got this. There are other mods but Tsars is the only new one. Here's the message:

java.lang.ClassCastException: class java.lang.Double cannot be cast to class se.krka.kahlua.j2se.KahluaTableImpl (java.lang.Double is in module java.base of loader 'bootstrap'; se.krka.kahlua.j2se.KahluaTableImpl is in unnamed module of loader 'app') at VehicleType.initNormal(VehicleType.java:96).

The rest is pretty short but it doesn't fit in a comment so here's another Pastebin link [pastebin.com].
irrelevantredundancy 16 Mar @ 10:04am 
I'm starting a new mod list, and I loaded up Tsars and got this stack trace referencing line #5 in TsarSpawnList.lua :

VehicleZoneDistribution.bigtrailerparkinglot.vehicles = {};

Here is Pastebin link [pastebin.com] with the whole stack trace.
Hans-Landa 12 Mar @ 5:48pm 
I can assure you Cookies that it's not this mod as my game is not crashing to desktop and i have this enabled.
Cookies 12 Mar @ 7:23am 
After the 42.5.0 update the mod is crashing the game to desktop.
FPSRoCkeT 10 Mar @ 4:53pm 
10/03/2025, still not working for B42 :( couldn't find any recipe even in debug mode, I even created a new game and checked all the libraries and vehicle repair shops and found nothing
Beathoven 3 Mar @ 2:25pm 
missing car dashboard is not this mods fault, its a mod you have with recipes that cause errors(not correctly updated to b42).
DIGUINHA 3 Mar @ 9:47am 
The car dashboard does not appear when entering a vehicle
DIGUINHA 3 Mar @ 9:46am 
It's not working, please fix it
Elban 1 Mar @ 3:33pm 
can't see any items or receipts - doing this on a up to date server with workshop id and tslarlib correctly defined
aamm07 1 Mar @ 1:13pm 
@Beathoven makes sense :steamthumbsup:
aamm07 1 Mar @ 1:12pm 
YEY now that i can finally use cars i went head first against a tree and died love this game 10/10 :bleach:
Beathoven 1 Mar @ 1:06pm 
because the recipes are not up to b42 standard
aamm07 1 Mar @ 12:47pm 
i dont exactly know why it caused the error though
aamm07 1 Mar @ 12:41pm 
okey found it
MY HEAD FUCKING HURTS FROM READING FUCKING LOGS but its the Oil From Seeds mod
aamm07 1 Mar @ 12:21pm 
Equipment UI, Extra Gun Slot and Fill Bottles with Petrol also seems to give this problem (not the ones causing it for me)
aamm07 1 Mar @ 12:14pm 
@EdgeCrusher how did you manage to find wich mods were having conflicts with Tsars mod? cause im having the same problem but i have other mods XD
EdgeCrusher 28 Feb @ 2:56pm 
i linked the 41 versions on mistake but there are recent 42 updates
EdgeCrusher 28 Feb @ 2:55pm 
Not true. These mods are b42 and have just been updated because of this. You need to unsub and resub them for it to work properly FYI.
Beathoven 28 Feb @ 2:37pm 
both are b41 mods they dont have anything to do with this here.
UattO 28 Feb @ 2:33pm 
EdgeCrusher Thanks
EdgeCrusher 27 Feb @ 2:49pm 
@Tchernobill After a bunch of testing I have found out that these adding these mods from another author WILL break Tsarlib and remove the dashboard. This is a problem with thier mods im sure but it WILL appear as Tsarlib is giving error in game. Hopefully this helps the constant bug reports for it.

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More Gloves https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945060824&searchtext=more
Beathoven 26 Feb @ 11:40am 
@UattO this is not breaking vehicle consoles, you should read your console.txt file and look which recipe from your mods breaks it.
UattO 26 Feb @ 11:29am 
This mod breaks the vehicles consoles, please fix it to allow us to play autotsar, trailers and other mods.
Float 18 Feb @ 1:52pm 
Console is getting spammed with:

no such function "CommonTemplates.ContainerAccess.ContainerByName

Not sure when, but I'm mostly driving W900 or accessing it's trailer.
Float 18 Feb @ 6:17am 
ERROR: General f:109771, t:1739886862649> LuaManager.getFunctionObject > no such function "CommonTemplates.Update.Microwave"
ERROR: General f:109771, t:1739886862650> LuaManager.getFunctionObject > no such function "CommonTemplates.Update.Fridge"
Hans-Landa 16 Feb @ 9:18pm 
`function: populateRecipesList -- file: ISCraftingUI.lua line # 1394 | Vanilla
function: createChildren -- file: ISCraftingUI.lua line # 1291 | Vanilla
function: instantiate -- file: ISUIElement.lua line # 696 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1138 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 143 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 24 | MOD: Tsar's Common Library v.2.07
function: createPlayerData -- file: ISPlayerData.lua line # 196 | Vanilla
java.lang.RuntimeException: Object tried to call nil in populateRecipesList
`
Xerdess 14 Feb @ 4:34pm 
Hello, are pop-up headlights currently not working in B42?
Aeronava 9 Feb @ 2:48am 
Not being able to enter the car/seats is related to Tsars lib?
LilAndo117 9 Feb @ 12:42am 
roof lights not appearing in containers
Beathoven 2 Feb @ 9:54am 
ok its cause by the tuningtable in line 21-23
ATA2TuningSpecialSpawnCount = {}
ATA2TuningSpecialSpawnCount["Screws"] = 5
ATA2TuningSpecialSpawnCount["Base.Screws"] = 5

No clue why thats necessary, iam not a lua guy :D
Beathoven 2 Feb @ 9:36am 
something is intervening with the tuningtable. https://imgur.com/a/ibdPL1j
The Mustang faces this too, 6 Screws in the tuningtable for bullbar, but ingame it needs 10.
Maybe this is where the bug is coming from that recipe requirements like the tuningmagazine or vanilla car magazines are not working.
diasony92 30 Jan @ 8:22am 
When I ride the Mustang, the game crashes saying there is a problem with the spawn list.
reguero01 30 Jan @ 6:49am 
in b42.2 not work
Tchernobill  [author] 28 Jan @ 11:47am 
@antisocialian thanx for the info.
antisocialian 28 Jan @ 6:05am 
@Tchernobill it would seem that someone has included your tsarlib in their mod and modified the file,

at line 5 they have:
VehicleZoneDistribution.bigtrailerparkinglot.vehicles = 3;

i had assumed that it meant your mod and not the copied code someone else had. their mod doesn't say it requires yours but that it includes the modid of tsarlib as well as theirs.
Tchernobill  [author] 27 Jan @ 6:21pm 
@antisocialian I have no idea how this line could be an error. I am pretty sure it cannot.