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@endurstonehelm AI Army Tasks and Strategy Turns almost all passive factions into aggressive ones, that's why
Since when could the AI attack another ally they liked and had an alliance with 0.0 I feel like something has gone catastrophically wrong.
Playing as Imrik, Clan Carrion declared war on turn 6 and invaded my territory with a doomstack of endgame units, even though they are supposed to be a passive "Sentinel" faction defending Nagashizzar.
Also, at turn 20, AI Reikland ended up in the war with dozens of different "evil" factions on the other side of the world, like Tamurkhan and Grimgor. I'm not sure if it's caused by the mod, but I rarely see this happen in my campaigns.
I would be nice if we got at least 1 or 2 rounds delay for that trespassing punishment in order for the player to move their army off the region.
Any change to affect the rather strange trespassing behavior when regions have just be captured by the AI (by whatever means)?
I also wonder if you could add at least one round of trespassing after a faction took over a settlement. In the base game every time the AI occupies a settlement that you just razed they give you negative diplomatic relations for trespassing despite the settle only just being newly established.