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<?xml version="1.0" encoding="utf-8"?>
<unit dlc="Supplement11">
<unit>
<model>
<unit mesh="Units/SistersOfBattle/BattleSister"
material="Units/SistersOfBattle/BattleSister"
idleAnimation="Units/SistersOfBattle/BattleSisterIdle"
idleAnimationCount="3"
idleContinuously="1"
normalWeight="0.1"
scale="0.9 0.9 0.9"
bloodBone="Chest"
walker="1"/>
Where should I put the <unit icon="Units/SpaceMarines/Apothecary"> line at?
Яндекс.Warhammer Balance and maybe i could add some extra missiles for the Death Strike, no other plans for now but we will see
so togehter each unit you added should have something like this in their file entry: <unit icon="Units/SpaceMarines/Apothecary"> (just change the unit and faction name to whichever unit you are editing ofc)
<entry name="AstraMilitarum/TacticalSpaceMarine" value="Tactical Space Marines"/>
<entry name="AstraMilitarum/TacticalSpaceMarineDescription" value="Versatile infantry unit."/>
<entry name="AstraMilitarum/TacticalSpaceMarineFlavor" value="Where an objective must be seized, Tactical Squads attack in a storm of gunfire and combat blades. Where the line must be held, these courageous warriors plant their feet, raise their weapons, and fight to the last. Armed with boltguns and grenades, Tactical Squads are superbly versatile strategic assets."/>
But, after I recruit them it shows a question mark where their unit icon should be and for some reason where their name is supposed to be, like "Tactical Space Marines," is also just a question mark. How do I make it so that after I recruit them, their proper icons and names show??
Have you ever considered making a Cadian Castellan?
Will you ever give weapon variations for Devian's Veteran Guardsmen or the Death Korps Grenadiers?
I would say that the Earthshaker Platform seems overpriced for what you get. The Scout Sentinels with Plasmas are OP, but that's basically inevitable with Plasmas.
I've been playing on impossible, so Idk how the balance would be otherwise.
Also I decided to decrease the armor penetration on the extra charge to standard levels
Quote:
"Thanks! I'll try changing the name...would you be kind enough to look in your Units folder to see the name Devian is using? I assume it's PlagueMarine, and I can change mine to prevent conflict.
Sgt Stoner 8 minutes ago
So the Heros of legend chaos units conflicts with this mod now after the new update. it is having an error with the plague marines crashing the game before even launching it. had no issues before the latest update to this mod."
I am using the following modules, but I don't know which one is incompatible with UNIT PACK.
Buildings/SpaceMarines/Vehicles/ProduceUnit/Space Marines/HellfireDr eadnought
Might be a misspelling of HellfireDr eadnought instead of something like HellfireDreadnought or Hellfire Dreadnought.
std::unique_ptr<class gladius::world::action::Action,struct
std::default_delete <class gladius::world::action::Action> >,const class
std::basic_string<char, struct std::char_traits<char>,class
std::allocator<char> > &): Assertion
"!world.getActionTypeManager().contains(name)" failed:
Buildings/SpaceMarines/Vehicles/ProduceUnit/Space Marines/HellfireDr eadnought
Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users\User\Documents\Proxy Studios Gladius).
Very fun is the conversion of units to different loadouts. Your work is a piece of art!
May i suggest, what do you think about a Stormsword?
In the lore, it is a conversion of a heavily damaged Shadowsword.
In Gladius, some superheavies on low-HP (maybe 15%) could convert to a Stormsword?
This could be used on a Shadowsword or Stormblade to give a second chance.
The Heavy Weapons Squad is awesome, Bluu. It's definitely not broken, and with only 2 tile fire radius, I get fewer shots in with it than the Fire Support Squad, but it can take like two hits from a Hive Crone versus usually 1 with the FSS, so it balances out. I think that the Basilisk extra charge Gets Super Hot will be fine for most people (Idk how most play). I usually have like 8 squads of Engineers split into 2 groupings (1st Engineers, 2nd Engineers, sometimes 3rd) to continuously repair my armor so even if it did 2 self-damage per shot, which is what I'd probably put it at, it wouldn't cause me significant problems unless my tanks are getting obliterated - like in my current impossible campaign.
Now I just have to figure out why I can research them but have no option to build them...maybe I need to start a new game?
Also made the Aquilons with Hot-Shot long las, although, well they are as they are, not perfect