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Much more amusing and challenging than to fight Rome after 150 turns, and noticing they haven't expanded an inch. These factions will make their own multicultural empires.
To build your own empire, you'll have to bring down all these great nations as Rome did historically, so believe me it won't be easy. Rome took centuries to do it.
You can finally make the AI more agressive and make big factions at war against the surrounding states so that they expand quickly.
For ex:
1 Rome gets + 12 000 each turn and decreased upkeeps, better cities etc
2 Seleucids, Carthage : get 10 000 turns and unit upkeeps nerfed etc.
3 Egypt : gets 8 500 and...
4 Parthia, Macedon 7000 and...
Because historically, these factions fought only against each other and their combined forces represented something like 70% of the known world's wealth.
As egypt, u will have to fight to death against seleucids, and eventually carthage will want to invade u.
As carthage or rome, well you need to destroy the other one in a long and bloody war.
As macedon u have to beat the greek states and then face the mighty rome, and eventually selelcuids.
This mod would be more historicall. You will beat easily the minor factions and build a sloid empire, and have to face the other superpower's empires. It'd make a imperator augustus like campaign ; huge and very powerful factions deadly fighting against each other, instead of poor tribes fighting for a couple of dollars and a cow.