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Could you please consider a mod for two optional QoLife improvements:
- Hostile enemies no longer do that "refuses to speak with you" when you click on them in combat.
- Meaningless popups like when Basking (Photosynth Skin) and "Whipping up a Meal" from campfire now appear in only the message log (not as annoying whole screen popups that require multiple space button presses).
Maybe try the following wish?
cs The.Player.PermuteRandomMutationBuys()
If you can please explain, i heard it is possible to reset the "random mutation buy seed" with this mod, similar to how the Nectar item does it?
Thanks for letting me know! Updated with a fix. Hopefully now I tracked down all the ways Qud's code does a check for unequipping :)
This mod applies a bug fix to address the known Qud issue where turrets are disarmable, as if they were some watervine farmer holding a vinereaper. :p
You can disable the bug fix in Options -> Debug if you prefer though.
1. Run steam's Verify Files on Qud.
2. Open Qud. If More Modding Goodies is disabled, enable it. Save & reload mods. Close Qud.
3. Open Qud again.
It is a known bug in Qud that reloading mods causes mod errors until the game restarts. It is necessary to manually restart Qud after changing the mod loadout. This is fixed in the beta branch, so Qud 1.1.0 should see this issue properly resolved.
The other common issue is this mod error:
<...>\steamapps\workshop\content\333640\3403942187\CSharpWishMaker.cs(356,65): error CS0234: The type or namespace name 'Public' does not exist in the namespace 'Accessibility' (are you missing an assembly reference?)
This suggests some issue with the file <...>\CoQ_Data\Managed\Microsoft.CodeAnalysis.dll in the Qud install. Since the 1.0.2 update, several people have reported it, and all of them so far have resolved it by running steam's Verify Files.
Can you run steam's Verify Files on Qud? That error is due to a missing or corrupted dll. Several people have had that issue since 1.0.2, and verifying files fixed it for them all so far.
<...>\steamapps\workshop\content\333640\3403942187\CSharpWishMaker.cs(356,65): error CS0234: The type or namespace name 'Public' does not exist in the namespace 'Accessibility' (are you missing an assembly reference?)
== Warnings ==
None
Was working fine just a couple days ago.
The strip flies use the same code that disarm uses, so I think that should be fixed. If you see something different, please let me know.
I fixed an issue with magnetic pulse unequipping turrets. Next update will include this fix (probably when Qud 1.1.0 releases). Thanks for pointing it out.
Thanks for the heads up. I was unaware of those mechanics. I'll check them out to make sure they are fixed.
There isn't a github at the moment.
But even if there were, version 204.118 appears to be from the end of 2023. I didn't create this mod until 2025.
Very interesting though!