Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Defense and breakout around Chernikov -- remake
29 Comments
Fluffy 23 May @ 10:30pm 
coop not work
ILKAY 21 Apr @ 9:40pm 
Yeah and my pc can’t handle it somehow unlucky man
biggest-rat  [author] 21 Apr @ 9:32pm 
I've done a lot of optimization, because after each wave of enemies is destroyed, corpses, vehicle debris, and abandoned weapons are removed. So there won't be more than a certain number of units on the battlefield. After all, this is a big battlefield, you know, bigger than official mission. @ILKAY
biggest-rat  [author] 21 Apr @ 9:19pm 
i9+16gb
ILKAY 20 Apr @ 2:33am 
Idk when the soviets attacks like maybe its my pc? how much ram you got?
biggest-rat  [author] 20 Apr @ 1:01am 
since when? its fine for me. @ILKAY
ILKAY 19 Apr @ 1:31pm 
so laggy man unplayable
Rusty 11 Feb @ 8:55am 
Good work and thanks.
biggest-rat  [author] 22 Jan @ 6:37pm 
i dont know how to do that @Audie
Audie 22 Jan @ 11:15am 
so you should set the player as a squad number so you can find him then..almost impossible if you dont
biggest-rat  [author] 22 Jan @ 12:04am 
not ur troop, its urself, the player @
zokolic
zokolic 21 Jan @ 1:34pm 
Problem - trying to connect with forces on the right flank. When the forces get there, nothing happens.
biggest-rat  [author] 19 Jan @ 1:53am 
ur are right, I will design relevant tasks for it, but players may lack offensive units. @Günni
Rusty 18 Jan @ 10:55am 
Fantastic.
Günni 15 Jan @ 9:07am 
After finishing the part where the artillery falls and the katyushas show up, I think you should let players destroy the katyushas if they can manage it before they fire (say 30s) and give a proper timer after a few waves so you can recover russian vehicles/steal supplies
biggest-rat  [author] 14 Jan @ 7:29am 
yea, why do you do that
屑唐 14 Jan @ 7:15am 
at the beginning, if the officer(player) rides on the last truck and follows the convoy away from the map, it will cause the game to be unable to continue playing
biggest-rat  [author] 11 Jan @ 5:31am 
sp and defensive
Воин дорог 11 Jan @ 5:27am 
is this a defensive mission?
Hamatsu? 11 Jan @ 3:37am 
what about coop is it available?
biggest-rat  [author] 11 Jan @ 3:00am 
Okay, not having enough oil is indeed a problem. I wanted players to go to the front line to collect fuel, but abandoned enemy tanks were automatically deleted and the Soviets used diesel.
LoupArgent 11 Jan @ 2:40am 
Hello :)
Thanks for your work.
I just begin the mission but i have a few asks :
- make squads and not infantry divided man per man
- give more fuel for vehicles. They are too low, or give fuel in the barrel (supply truck)
biggest-rat  [author] 10 Jan @ 9:22am 
Are you saying that the PzRb series was rarely issued to infantry? That’s indeed not very accurate. You can think of it as the anti-tank units under the grenadier battalions of an armored division being distributed across different positions.
biggest-rat  [author] 10 Jan @ 9:15am 
The ones in the mission are not PzRb 54 but PzRb 43. I remember these were used as early as 1943, and the 54 version came later as an improvement.
kataplast5 10 Jan @ 7:42am 
Yes howeverthe Panzerschreck was first handed over to the troops in the spring of 1944.
Before that PzRb 54 was in german armory but in the test period. Not on the frontlines.
biggest-rat  [author] 10 Jan @ 7:17am 
I tried to use mkb42 instead of stg44, but I may have missed some units that might be equipped with it. And wasn't panzershrek issued in 1943?
kataplast5 10 Jan @ 5:02am 
ok good work genarally, however... I noticed so far few mistakes:
Stg 44 and Panzershreks are not avaible in fall 1943.
Stug assault guns was organizationally subordinate to artillery. So crew should be Heer Tankman (beige/green) instead Panzerwaffe tankman (black)
If I fing something more I will put it here.
FeldwebelSteiner 9 Jan @ 1:27pm 
thanks you are the best :steamhappy:
marques.2000 9 Jan @ 11:01am 
GRATO BOM 2025 !!!!