RimWorld

RimWorld

Cover Autonomy
36 Comments
MonsterCock69 12 Jul @ 7:12am 
will wait patiently, or just say have a great day if you don't plan to update!
footman 1 Jun @ 1:06pm 
combat extended ??? compat ???
Ishchyaboi 4 May @ 9:09am 
Could this be tied to the Combat Command ability? Whenever a leader uses Combat Command, a zone for cover autonomy spawns in the range of Combat Command and clears up when the pawn undrafts or the ability ends.
тетеря, блин 26 Apr @ 8:14am 
fps impact?
SaMaHaJoGu 12 Mar @ 11:25am 
Also want to report that player.log is reporting a bunch of things and was hoping maybe you can tone it down for performance improvements while maintaining the integrity of the mod?
tide{S}haper industries 12 Mar @ 6:48am 
Just a heads-up. Coming here from collecting a list of overly verbose mods for a troubleshooting guide and this mod came up in some logs. Seeing it's still in 'early-beta' the logging there might be intentional - in which case just ignore my comment. But just so you can keep in mind and not forget for later to either reduce the logging, or ideally make it opt-in to begin with as soon as the mod gets to a more stable state and that info might only be relevant for actual troubleshoots and not permanent.

RW's logger is in general not really performant - so while verbose logging at startup is mostly just annoying if you have to read the log later, having it running constantly ingame can add quite some overhead to the overall performance.

But as said - mostly just FYI - over and out :)
SaMaHaJoGu 5 Mar @ 9:48am 
I've loved this mod. But I hope you can implement a system where you don't need to be drafted in order to see the cover spots anymore. But much appreciated for this awesome mod!
雷霆特大番薯⚡ 28 Feb @ 11:40am 
Is this mod compatible with the CAI 5000 mod?:steamhappy:
ThatCoolSnek  [author] 20 Jan @ 4:00pm 
backwards compating to 1.4 is alot of work and it will not be done
sifenke 18 Jan @ 7:00pm 
Could you please provide version 1.4
anantasak5g 16 Jan @ 6:05am 
Can you increase tps with this mod?
ThatCoolSnek  [author] 16 Jan @ 12:53am 
you can contact the dev on discord, his discord is leo280485
Davinci 15 Jan @ 8:47pm 
Anyone else having an issue where clicking "enable cover" doesn't cause the pawn to do anything? I'll select three pawns, draw an area, click enable cover on the three pawns, and maybe one of them will actually start taking cover.
Krypto 15 Jan @ 1:26am 
1.4 version please
SuperBoyOk 14 Jan @ 8:22pm 
Thanks for the great mod!!! I've got a couple suggestions, after watching your demo video.
One: a cover tab would be awesome instead of having cover manage button with drafted pawn.
Two: roofed areas having a button to turn off/on cover visibility would be great.
(Three: in the future, make it so pawns wielding melee weapons in the cover area will automatically attack enemies inside the cover as front-line defense)
[TTV] Cozy_Katie 14 Jan @ 4:10pm 
CAI 5000 affects enemies, if you read the authors comment they explain this works only for colony pawns and not raiders, so yes it does work with cai 5000
wi9390 14 Jan @ 9:26am 
does it work with CAI 5000 tho?:steamhappy:
Tcgirl8 14 Jan @ 8:09am 
yooo
'atrick 14 Jan @ 4:06am 
Please add a setting to make the buttons added smaller.
PinkPlinko 11 Jan @ 11:02pm 
This is VERY cool. Fantastic work.
ThatCoolSnek  [author] 11 Jan @ 6:00pm 
the mod only works on colony pawns and not raiders, vehicles dont really need cover and raiders cant use vehicles yet
HEAVY 11 Jan @ 4:57pm 
REVOLUTIONAL MOD!
NerffffF 11 Jan @ 8:32am 
How do I Delete Cover Box?
bash 11 Jan @ 4:29am 
The mod looks awesome. I'll use it because it's really cool, even tho im running medieval with almost half my pawns in melee lol
bash 11 Jan @ 4:21am 
does it work with CAI 5000 tho?
Greenie /Taxibutler 10 Jan @ 4:47pm 
Very nice mod, would appreciate, though, if the areas didn't automatically delete when all pawns are gone (would like to switch between areas) and if they were only visible while dragging or selecting a "Cover Enabled" pawn.
Taemaly 10 Jan @ 12:37pm 
this seems Interesting
5150 10 Jan @ 9:04am 
Nice awesome
Cypress, Master Spy of IKEA 10 Jan @ 8:32am 
Could melee pawns take advantage of this system too? I.E. move from cover to cover and engage enemies as they get closer?
VitaKaninen 10 Jan @ 3:25am 
Great Idea for a mod! Looking forward to the final version!
Krazyfan1 9 Jan @ 11:10pm 
does search and destroy do this already?
ProfZelonka 9 Jan @ 9:52pm 
Amazing. !!!
Limey Lassen 9 Jan @ 9:06pm 
This is so cool!
TIIKKETMASTER 9 Jan @ 8:46pm 
no-pause + CAI 5000 + CE is actually possible now.
AOBA 9 Jan @ 5:50pm 
that's something my playthrough needs. great work :3