UBOAT
Custom Officer Bonuses [Modder's Resource]
6 Comments
Godefroy de Bouillon 25 Mar @ 11:10pm 
it 's possible have you in friend for speak with you for a mod i try to do for officer thx
BobbySopor 12 Jan @ 2:36pm 
a very mature view on the situation, thanks for the insight.
wjen the game was on kickstarter and i got the first version i was hoping so much that people would not start to compare it with SH because it has very different aspects and qualities, but so much for that. i hope we can enjoy each others effords to make this game the best it can be
DarkRaven  [author] 12 Jan @ 1:57am 
Hard to say. I feel like the more dedicated modding community is a smaller percentage of the overall player base in UBOAT than in SH, though that maybe just on what's more easily modifiable. AFAIK it's easier to mod in ships in SH than UBOAT, but easier to access core functions in UBOAT vs exe hacking for SH.

Lurking in subsim and SH3 megamod discords there is a vibe I get that some of the more vocal users find UBOAT 'immature' and not up to snuff, which I find a bit ironic when they are comparing it to a 10 to 15 year user developed version of less than stellar base game. I find the 10 or so point checklist suggested for saving the game only mostly ensuring that the save will not be corrupted kind of telling.

In general, I'd like to see more players modding UBOAT and maybe in the future there will be some megamods.
BobbySopor 12 Jan @ 1:29am 
anyway, thanks for the mod. much apprechiated.
on a personal note, do you think there will ever exist megamods for UBOAT like SH had it?
DarkRaven  [author] 12 Jan @ 1:25am 
Not to my knowledge.
BobbySopor 12 Jan @ 1:23am 
are there mods already using this?