Conquest of Elysium 5

Conquest of Elysium 5

Lost and the Damned (Renegade Guard)
34 Comments
Vorochi  [author] 12 Jul @ 12:45pm 
Thank you!! Always glad to see people are enjoying my work.
Von Tarkin 12 Jul @ 11:59am 
Hi, just popping in here to say a loud thanks for making all these 40k mods. COE5 is twice as great thanks to your effort!
Vorochi  [author] 29 May @ 3:31pm 
World Eaters and Emperor’s Children have both been on-and-off projects of mine for around a year now. I don’t play either legion, so the motivation is limited. If you join the mod set’s discord server, you’ll see more regular progress updates.
Wateriercrown5 29 May @ 3:20pm 
Then is there a chance to see Blood Pact/World Eaters or Emperor's Children any time soon?
Vorochi  [author] 29 May @ 3:18pm 
Such is an unfortunate downside of Undivided worship
Wateriercrown5 29 May @ 3:03pm 
I wish you could dedicate to a god guaranteeing which one you'll ascend into.
Vorochi  [author] 6 May @ 6:31am 
Just a typo, the rest of the class' daemon princes are immortal. Issue is fixed, uploading now
clong666 6 May @ 2:02am 
The Slannesh daemon princes do not have immortality like princes from other faction. Is this intended or just another thing waiting to be updated?
Ramarak the Prophet of Chaos 10 Mar @ 10:52pm 
Consider me hyped then
Vorochi  [author] 10 Mar @ 2:57pm 
Word Bearers are very much on the way, as they’re the Legion I play on tabletop. Their roster will likely have a heavy focus on their 30k units, such as Ashen Circle and Gal Vorbak, with Daemons of the Ruinstorm as their summons.
I Love this Mod so far, Say is there a Word Bearers One Planned?
Vorochi  [author] 8 Mar @ 7:44pm 
I updated the ritual descriptions- they’re a bit more accurate now, and the references to Tzeentch have been removed.
Vorochi  [author] 7 Mar @ 5:27pm 
Lack of any need to learn new rituals is a management thing as much as anything. You’re meant to have quite a lot of them as the game goes on, and it’d be rather troublesome to deal with who has what with that many of them. It also makes the wander/settle rituals easier to work with.
C-Vale 7 Mar @ 5:16pm 
Ahhh, alrighty.
Vorochi  [author] 7 Mar @ 5:13pm 
Yeah, that much is just a communication error. ‘Providing access to new rituals’ is meant to be fairly literal, as that is what gaining sacrifices allows you to do- use the rituals that your commander knows. They do intentionally start with access to all of the rituals that are in the cult leader school.
C-Vale 7 Mar @ 5:06pm 
Speaking about that, I feel like something has to be unintended about it. All 3 tiers of the preacher-style units have a ritual which sacrifices generic cultist for Sacrifices on a one to one basis (for example, Perform Greater Sacrifices.). In their description they all mention providing access to new rituals, but as far as I've seen they don't unlock anything? I understand it might be flavor text but in that case using the game term 'rituals' is not the best call. It was a bit of a roadblock to understanding how to grow my commanders in power for this faction. Though, it could just also be that things are either not unlocking correctly, or are unlocking too early. It did feel a little strange that Cult leader units just get all their rituals solely by upgrading to their next tier. Point is that something here just feels 'off,' and perhaps you could identify what the error is if there is one. However, don't take this for complaining, as playing with this mod has been very fun!
C-Vale 7 Mar @ 5:06pm 
I only saw it on the two I specifically mentioned, but if they have more rituals that they don't start with I might not have seen it. (Sorry about this, hit the word count so my rambling about something which feels unintended will have to be in a second comment)
Vorochi  [author] 7 Mar @ 3:24pm 
You’re welcome!
So I can fix the descriptions- which particular rituals had the wrong ones?
C-Vale 7 Mar @ 2:51pm 
Ohhhh, alright. Good to know!
Vorochi  [author] 7 Mar @ 11:48am 
Also, though it's subtle- the undivided cult leaders are all women! mostly because the model is, and I based the sprite off of her
Vorochi  [author] 7 Mar @ 11:48am 
Nah, that's just an error. A lot of the rituals are mostly copied from Thousand Sons, as the cult mechanics are largely the same, and I just forgot to update the descriptions on some of them.
C-Vale 7 Mar @ 11:30am 
Question: I noticed that my Demagogue worship's Tzeench in the flavor text of some of his rituals (Mass Sacrifice and Proselytisation), is this just flavor text or do Demagogue's get anything based on their favored chaos god, like summons from them or different blessings? Also do their Appointed Preachers carry over their Demagogue's favored god when they promote to the same level? I assume not but it would be really funny to do the closest thing to a 'mono-god' run that way.
Vorochi  [author] 24 Feb @ 7:54am 
Unless by ‘grand daemon’ you mean named characters (Kairos, Skarbrand), rather than Greater Daemons (Bloodthirster, lord of change, etc), in which case they aren’t in the mod yet
Vorochi  [author] 24 Feb @ 7:48am 
Demagogues, Mindwitches, Daemon Princes and most Heralds should all have rituals for it
fabian 24 Feb @ 4:50am 
How do you summon the grand demons?
Syrett 6 Feb @ 11:09am 
i love sending princes of tzeentch to just baleful devolution armies and make a bunch of spawn.
i love collecting all the chaos spawn
Plaguerabbit 31 Jan @ 2:24pm 
This mod is so fun and faithful to the 40k lore, while still feeling balanced and fun to play as, as well as against. 10/10, I love it:WH3_nurgling:, thank you for creating this amazing mod! :D
Vorochi  [author] 27 Jan @ 11:37pm 
Identified and fixed, will be uploaded shortly. Just a typo in the events for Horror splitting- it wasn't checking for which player to give the new horror to.
Kenk 27 Jan @ 9:20pm 
not sure if this is a bug or not.
Took a capital location and then at the end of every other AI's turn it spawned a group of 8-10 Blue Horrors to attack the same location.
This included every "player" group as well as Independents, Horros, Hades, Inferno, Kingdom.

I the only detail I can compare was one of my pink horrors had died and "split" into the two blues during the original fight to take the location? Dunno if that has any relevance or not but maybe.

If this is all supposed to happen like it was an event I just didn't see a notification for then no issue, just thought it was odd that it was literally every group but Tzeentch be like that I guess.
Doombot 22 Jan @ 7:37am 
This is an awesome looking mod, thank you for your work!
Vorochi  [author] 19 Jan @ 12:08pm 
Take a look at the mod manual, and maybe hop into the CoE discord server, as well. We have a handful of people there, myself included, who are more than happy to give modding advice.
Fuklaw’s modding guide is also serviceable, albeit not entirely accurate, regardless of my misgivings around the person.
ARandomSmartAlec 19 Jan @ 12:06pm 
Sorry, my mistake! Out of curiosity, do you have any recommendations on where to start modding CoE5? I've been thinking about trying to do a bit of spriting and making some AoS stuff for it.
Vorochi  [author] 13 Jan @ 10:19am 
Thank you! This one is likely my largest mod yet, in terms of units, thanks to all of the Daemons.

Also, I am a woman
ARandomSmartAlec 13 Jan @ 8:43am 
This is gold, man. It's awesome to see more 40k modding stuff these days