Project Zomboid

Project Zomboid

Week One & Beyond [Addon]
200 Comments
LumpyLP 6 hours ago 
Random idea while I'm high; what if you could randomize the transmission type?
slimeform 17 hours ago 
It would be awesome if there was a way to make the zombies start right away
XYZ_Infinity 28 Jul @ 6:46pm 
@lamarr232 i think zombies start on day 3
Prkr 28 Jul @ 3:56pm 
any chance you can add a toggle for turning off the light flickering during the last few days? It keeps bugging out and permanently breaking the overhead lights almost every play through. Btw, it doesn't shut off the actual power, its just the lights
lamarr232 27 Jul @ 8:26pm 
for some reason spawning zombies (the addon works and doesnt conflict) doesnt work in this mod, no zombies work until the end of the mod, can u make it so zombies can work before day 7?
JovicaSnezni22 26 Jul @ 6:18am 
How to disable the nuke ?
pp-man 25 Jul @ 9:55am 
worked perfectly after i followed the simple instructions in the discussion. Took only 2 minutes, thanks xyz
Lord Swed 23 Jul @ 2:37am 
@Scar the mod creator doesnt owe you shit, stop acting so entitled.
SchlotzeRotz 22 Jul @ 12:02pm 
@Scar how entitled can you be to tell someone to remove a mod they worked on FOR FREE ON THEIR OWN TIME or to hand it over to others just because you are too lazy/incompetent to read simple instructions and add a number to a .txt file. Pathetic.

@XYZ_Infinity and @Fear&Delight , thank you so much for your work <3
XYZ_Infinity 20 Jul @ 11:20am 
See everyone is still talking about how this mod doesn't work anymore with the new bandits 2! I have a discussion to make it work, but please note that this will cause some errors to pop up while you play (I am not in the mood to go through bandits vs bandits 2 to find all the changes). My discussion leads you to the exact file you need to open and the text line you need to change/copy and paste. Hope the original modder returns soon!
nikagigachad 20 Jul @ 6:48am 
this so fun i really like this:steamhappy:
Scar 20 Jul @ 5:19am 
i would love to use this mod but i cant with it being incompatable and sorry i know you put a thing explaning how to get it to work im not a modder and i dont want to go thought the effort of doing it myself can you please just fix the mod so us normaly people with zero experience in modding can enjoy it if not just remove the mod or pass it down to someone thats willing to do it
PremiumWeed&JackFire 20 Jul @ 3:19am 
u mod mo werk say bantid needed must disable nuke nuuuuuu
75Kerbals 19 Jul @ 6:50am 
Fixed the issue
75Kerbals 19 Jul @ 6:43am 
Fixed that, now saying that it's incompatable.
75Kerbals 19 Jul @ 6:13am 
Downloaded the mod and it's dependencies, but they aren't even showing up in my mod manager. Is anyone else also dealing with this?
Ruji 15 Jul @ 12:17am 
if everyone could have eyes and look at the discussion thread right above the comment box
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3405043636/595150606159587800/
andyemslie 14 Jul @ 8:02am 
Keeps telling me I need bandits even though I have it
Krazium VR 8 Jul @ 5:19pm 
So what’s the beyond part ?
jubal harshaw 6 Jul @ 12:12pm 
Its not working for me either, it has a big red x on where you activate it. Saying i need the bandits mod and def have it. Anyone have a fix
兔耳藏住的星 4 Jul @ 5:38am 
I can't work it in mod list,"dependencies with \Bandits",but I'm sure that I have the correct mods,
SD JUAN 3 Jul @ 7:17am 
if it will fix everything, but go to [Steam install location folder ] steamapps\workshop\content\108600\3405043636\mods\BeyondOneWeek\42
open the file mod.info on notepad and change the "require=\Bandits" to "require=\Bandits2". It should work again.
martinez66 26 Jun @ 6:38am 
dead mod?
Wako Doodle 18 Jun @ 7:08am 
@metal mario, ah ok. I'll give it a try. Thanks for the tip! :gearthumbsup:
Metal Mario 17 Jun @ 7:58pm 
@Wako Doodle, sorry for late response but yeah, the car is practically invulnerable armor
Ryan 17 Jun @ 7:20am 
compatible with 42.9?
kps224 13 Jun @ 8:09pm 
@Gandon It's called "arresting and shooting someone because they are blatantly stealing something from a store." It's a pretty revolutionary concept :steamthumbsup:
SnowBee 11 Jun @ 7:51am 
Similar to what Silby said below. I am looking for a Week One mod without the nuke and planes or end. Something that takes you into a long term survival after Week One. Is this mod doing that now? It would be great if the rest of the map NPC's are either surviving or dying off as they turn into zombies.
electricteam055 9 Jun @ 10:06pm 
Is there a version for b41?
Wako Doodle 8 Jun @ 1:31pm 
@Metal Mario, i'm curious, how does getting in a car prevent a plane crash? Is the car immune to the fire because that legit would help :D

Also I did think about messing with the script but I have no idea what to do or where to start. I tried with the OG Week One mod but couldn't find the plane crash anywhere.
Typhus the Traveller 7 Jun @ 11:19pm 
Doesn't work because of the dependencies
Metal Mario 7 Jun @ 10:39am 
@Wako get in a car, you can also mess around with teh BWOscheduler.lua in the lua/client folder
Silby 6 Jun @ 2:44pm 
Is this mod edit basically made so that you'd be able to go into a new long-term save after the first week, instead of Week One's originally contained story?
Gandon 4 Jun @ 1:48pm 
can yall make police stop shooting me because i took something ?
Wako Doodle 3 Jun @ 2:50pm 
Is it possible to add a new option to remove the crashed airliner event that happens on the day the outbreak starts?

Long story short, if you're in a city a plane will crash into where ever you are 3-4 times and will cause a wave of fire that will pretty much insta-kill you.

This event also affects you underground somehow and the jet turbines if you are near, will suck you into them and kill you; if you are underground it'll just pull you towards where ever it is above ground.

So it's pretty much another nuke even with the nuke feature off. If you can add the option to turn that off too it would be amazing! :gearthumbsup:
M1ST0R 3 Jun @ 10:56am 
fix dependencies!!
Krokspy 2 Jun @ 6:57am 
@XYZ_Infinity sadly cant find you Discussion
Horny‘s Tamer 1 Jun @ 1:14am 
cannot select this mode, tips said need /bandits, but now week one depends on the /bandits2:steambored:
XYZ_Infinity 31 May @ 8:30pm 
Hello all, if you are here because b42 isn't working, I just posted a discussion with a step-by-step on how I fixed it. Give it a shot!
Mod hasn't been updated with latest patch and Slayer's newest version so it won't show up anymore.
Pogromca tyskiego 24 May @ 11:07am 
I need help , i cant see this mod on mod list . i see only bandits and Bandits week one and beyond but this mod is off
Delicatesse 24 May @ 10:10am 
It is not working for me, it says it needs bandits and I have it
mr.fantastic201 22 May @ 8:14am 
says it needs bandits
JankyBoi 20 May @ 11:40pm 
every time i wanna try a mod they fucking update the patch
Jackshapespear 18 May @ 5:48pm 
BRO PLEASE UPDATE IT
Mevt 17 May @ 9:30am 
you need to update it doesnt work
Mangun 17 May @ 5:58am 
fucking masterpiece, turns the whole zomboid gameplay upside down, my favourite mod
umer_w_tilte 11 May @ 12:59am 
я хуй знает, иди тести:bleach:
Philistine Swine 6 May @ 11:20pm 
@Metal Mario Thanks for the suggestion, but it seems it's coded deeper than that.
Philistine Swine 6 May @ 11:00pm 
Not working, only way I find Week One playable