Project Zomboid

Project Zomboid

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Week One & Beyond [Addon]
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3.489 MB
10 Jan @ 11:15pm
12 Jan @ 6:41pm
6 Change Notes ( view )

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Week One & Beyond [Addon]

Description
Week One officially has the toggle for the nuke in sandbox settings
The ability to disable the nuke will still be a toggle (and on by default), for the sake of ongoing saves.

Want to see whats next? Take a look at my trello board![trello.com]

Week One & Beyond
This mod seeks to make additions, fixes, and changes to Week One. Please check the mod config before playing, so you can toggle what you do and don't want to play with!

(Some of these changes are intrusive as they change functions directly, so if an addition is updated by slayer it might cause issues or be outdated)

What does this mod do?
  • Re balance NPC melee damage
  • Vary "raids" by police, swat, and hazmat squads
  • Allow the nuke to be toggled off mid-save (nuke disabled by default!!!)

Bugs
Uhhhh- I kinda threw this together. It works fine when I debug it, but I haven't had the time to test a full play-through yet. if this causes issues please tell me
  1. If it has to do with the new additions
  2. The steps to repeat this bug
  3. If the addition has been officially updated recently by Slayer
  4. Any error in the console if possible

Suggestions
I'm open to suggestions for minor tweaks you want made. Idk, what do y'all want tweak-able or as a toggle?

THIS MOD IS NOT MEANT TO THROW SHADE AT SLAYER
They are a great mod developer who made a fantastic mod! Please do not use this mod or their decisions for their mod as an excuse to harass the dev.

Workshop ID: 3405043636
Mod ID: BeyondOneWeek
Popular Discussions View All (1)
8
9
29 Jul @ 6:09am
Making Build 42 Work: New Slayer Bandit Update
XYZ_Infinity
198 Comments
XYZ_Infinity 28 Jul @ 6:46pm 
@lamarr232 i think zombies start on day 3
Prkr 28 Jul @ 3:56pm 
any chance you can add a toggle for turning off the light flickering during the last few days? It keeps bugging out and permanently breaking the overhead lights almost every play through. Btw, it doesn't shut off the actual power, its just the lights
lamarr232 27 Jul @ 8:26pm 
for some reason spawning zombies (the addon works and doesnt conflict) doesnt work in this mod, no zombies work until the end of the mod, can u make it so zombies can work before day 7?
JovicaSnezni22 26 Jul @ 6:18am 
How to disable the nuke ?
pp-man 25 Jul @ 9:55am 
worked perfectly after i followed the simple instructions in the discussion. Took only 2 minutes, thanks xyz
Lord Swed 23 Jul @ 2:37am 
@Scar the mod creator doesnt owe you shit, stop acting so entitled.
SchlotzeRotz 22 Jul @ 12:02pm 
@Scar how entitled can you be to tell someone to remove a mod they worked on FOR FREE ON THEIR OWN TIME or to hand it over to others just because you are too lazy/incompetent to read simple instructions and add a number to a .txt file. Pathetic.

@XYZ_Infinity and @Fear&Delight , thank you so much for your work <3
XYZ_Infinity 20 Jul @ 11:20am 
See everyone is still talking about how this mod doesn't work anymore with the new bandits 2! I have a discussion to make it work, but please note that this will cause some errors to pop up while you play (I am not in the mood to go through bandits vs bandits 2 to find all the changes). My discussion leads you to the exact file you need to open and the text line you need to change/copy and paste. Hope the original modder returns soon!
nikagigachad 20 Jul @ 6:48am 
this so fun i really like this:steamhappy:
Scar 20 Jul @ 5:19am 
i would love to use this mod but i cant with it being incompatable and sorry i know you put a thing explaning how to get it to work im not a modder and i dont want to go thought the effort of doing it myself can you please just fix the mod so us normaly people with zero experience in modding can enjoy it if not just remove the mod or pass it down to someone thats willing to do it