Conquest of Elysium 5

Conquest of Elysium 5

PVE_Primal_Core
8 Comments
Aten 2 Aug @ 6:57pm 
Great mod, although I would love to see each faction make use of a thematic unit however! Very handy mod (:
Play For War 8 Jun @ 1:17pm 
Plus let's be real, this is nothing compared to the kind of jank you usually get while modding XD
Play For War 8 Jun @ 1:17pm 
I have no idea, but coding anything is a mess, especially for a multi decade franchise that keeps most elements from the previous games.
khjgames  [author] 7 Jun @ 11:47am 
Odd how they do that with units but having capslock on breaks every keybind in the game...
Play For War 6 Jun @ 10:57pm 
You didn't, actually. Since they have the same name (I don't think capital letters count for differentiation for units), it's a 50/50 chance of spawning with the wrong one. Had that happen a few times while I was testing something else.
khjgames  [author] 6 Jun @ 9:23am 
@Play For War - fixed it, thanks
Play For War 3 Jun @ 5:56pm 
Hello ! You might want to switch the Primal Core for the guildmaster to 'gatheranygems' instead of 'gathergems', otherwise it separates the gems into their invidual types !
khjgames  [author] 18 Jan @ 8:30pm 
If you experience errors make sure you have our PVE_Base mod installed and enabled.

PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.