Conquest of Elysium 5

Conquest of Elysium 5

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PVE_Primal_Core
   
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69.252 KB
11 Jan @ 2:07am
7 Jun @ 11:56am
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PVE_Primal_Core

In 1 collection by Undying_Unity
Perserverance Suite
11 items
Description
This mod requires our PVE_Base mod to function;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405644962

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PREVENTING AI DEATHS
Ever found yourself frustrated when the AI randomly loses because it failed to defend its home citadel? Or worse, had your own game ruined by forgetting to leave troops behind?

This mod addresses that problem by adding a stationary guardian statue to all home citadels. It ensures the AI doesn't lose prematurely to random wildlife like deer or wolves, allowing for a more balanced and enjoyable experience.

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STARTING DEFENSE
Tired of scrambling to fortify your home base while trying to expand?

The guardian statue provided by this mod offers an immediate defensive boost at the start of every game. You can now focus on exploration and expansion without worrying about surprise attacks on your home citadel.

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GUARANTEED SPECIAL RESOURCE
Do you hate losing access to your class's unique specialty resources just because all your commanders died?

With this mod, the guardian statue ensures you'll always collect your associated specialty resource income, no matter what happens on the map. Expand with confidence, knowing your critical resources are safe.

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This mod is part of our PVE Suite and works best when combined with other mods in the collection. We are always open to suggestions for future additions, so let us know what you think!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250

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Popular Discussions View All (2)
0
11 Jan @ 2:09am
PINNED: SUGGESTIONS
Undying_Unity
8 Comments
Aten 2 Aug @ 6:57pm 
Great mod, although I would love to see each faction make use of a thematic unit however! Very handy mod (:
Play For War 8 Jun @ 1:17pm 
Plus let's be real, this is nothing compared to the kind of jank you usually get while modding XD
Play For War 8 Jun @ 1:17pm 
I have no idea, but coding anything is a mess, especially for a multi decade franchise that keeps most elements from the previous games.
khjgames  [author] 7 Jun @ 11:47am 
Odd how they do that with units but having capslock on breaks every keybind in the game...
Play For War 6 Jun @ 10:57pm 
You didn't, actually. Since they have the same name (I don't think capital letters count for differentiation for units), it's a 50/50 chance of spawning with the wrong one. Had that happen a few times while I was testing something else.
khjgames  [author] 6 Jun @ 9:23am 
@Play For War - fixed it, thanks
Play For War 3 Jun @ 5:56pm 
Hello ! You might want to switch the Primal Core for the guildmaster to 'gatheranygems' instead of 'gathergems', otherwise it separates the gems into their invidual types !
khjgames  [author] 18 Jan @ 8:30pm 
If you experience errors make sure you have our PVE_Base mod installed and enabled.

PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.