RimWorld

RimWorld

Warhammer 40.000 - Imperium Weaponry: Grimworld Integration
19 Comments
Insane Ruffles  [author] 29 Jun @ 12:53am 
@Halloween Yes, all this mod does is edit a bunch of values in the Grimworld Integration mod to be more in-line with Hammer of the Imperium balance.
Halloween 15 May @ 1:30am 
For other examples on the interaction, vanilla weapons expanded-laser changes how the lasguns work.
Halloween 15 May @ 1:29am 
Does this keep the unique interactions with other mods from imperium weaponry? For example, in that mod, if you have force weapons and the vanilla psycasts extended mod added, it makes force weapons stronger.

Either way, very cool mod you've made!
Melon 6 Apr @ 4:39am 
Legend
Jeffery Helldiver 25 Feb @ 1:59pm 
alright awesome
Insane Ruffles  [author] 25 Feb @ 11:08am 
Yes, I am going to implement a slight rework on how the mod patches files. I will add those weapons then, within the next few weeks.
Jeffery Helldiver 24 Feb @ 4:59pm 
Question, are the force weapons still planned to be implemented? I get that it takes a while to add stuff in and code things and such, but it would be great to have them.
Insane Ruffles  [author] 23 Feb @ 9:24am 
Thank you for the heads up! It has been fixed.
tide{S}haper industries 17 Feb @ 6:20pm 
Just a heads-up - coming from helping someone over on the RW Discord fix their game. Your 'GF40K_Ark.xml' is broken:

<graphicData>*

as in; there's a stray * where it doesn't belong ;)
Prevents RW from actually parsing that file.
RedCloud53 14 Feb @ 9:06am 
@Insane Ruffles
Very sorry for the long delay, but I did more testing and found out that while none of the weapons seem to be patched, most of them do work fine, although they have no ammo and no aiming modes.
Insane Ruffles  [author] 7 Feb @ 8:02pm 
@RedCloud53 Are all the weapons not showing as patched, or just melee weapons? The original mod has some issues with CE and the melee weapons.
RedCloud53 7 Feb @ 6:48am 
Im pretty sure this isnt CE compatible, everything about weapons just says "not patched for CE"
Insane Ruffles  [author] 22 Jan @ 10:18am 
@Camalie The non-duplicate power weapons were mostly the Admech power weapons. There are a couple more I will integrate, to include psyker weapons.
Camalie 21 Jan @ 12:58pm 
are you planning on integrating more weapons from the original mod? I noticed that only mechanicus weapons are in the mod but none of the force weapons or the psyker ranged weapons.
Insane Ruffles  [author] 21 Jan @ 11:02am 
@UselessGoddess69,

This mod should also be compatible with CE. If you have an issue, please let me know and I'll fix it.
UselessGoddess69 21 Jan @ 5:41am 
Curious if CE works with this or does it only work with the original mod?
Sgori 20 Jan @ 3:52am 
Oh, I'm sorry. I thought that I need both. Thanks :poweraxewpn:
Insane Ruffles  [author] 19 Jan @ 6:37pm 
@Sgori, I just tested it and the Arc Rifle definitely does damage. Make sure you dont also have the original Warhammer 40.000 Imperium Weaponry installed.
Sgori 19 Jan @ 7:55am 
Hello, Arc Rifle have 0 damage when I enabled this mod.