RimWorld

RimWorld

36 ratings
Warhammer 40.000 - Imperium Weaponry: Grimworld Integration
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.464 MB
11 Jan @ 11:44am
23 Feb @ 9:23am
3 Change Notes ( view )

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Warhammer 40.000 - Imperium Weaponry: Grimworld Integration

Description
Integrates Warhammer 40.000 - Imperium Weaponry into Grimworld that are not duplicates. Alters the balance to match, and allows weapons to be researched in Grimworld research tab and crafted at Grimworld crafting bench.

Use this in place of Warhammer 40.000 - Imperium Weaponry. Using both together will cause a mod conflict.

All credit to the Warhammer 40.000 team. Original mod can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012357076
19 Comments
Insane Ruffles  [author] 29 Jun @ 12:53am 
@Halloween Yes, all this mod does is edit a bunch of values in the Grimworld Integration mod to be more in-line with Hammer of the Imperium balance.
Halloween 15 May @ 1:30am 
For other examples on the interaction, vanilla weapons expanded-laser changes how the lasguns work.
Halloween 15 May @ 1:29am 
Does this keep the unique interactions with other mods from imperium weaponry? For example, in that mod, if you have force weapons and the vanilla psycasts extended mod added, it makes force weapons stronger.

Either way, very cool mod you've made!
Melon 6 Apr @ 4:39am 
Legend
Jeffery Helldiver 25 Feb @ 1:59pm 
alright awesome
Insane Ruffles  [author] 25 Feb @ 11:08am 
Yes, I am going to implement a slight rework on how the mod patches files. I will add those weapons then, within the next few weeks.
Jeffery Helldiver 24 Feb @ 4:59pm 
Question, are the force weapons still planned to be implemented? I get that it takes a while to add stuff in and code things and such, but it would be great to have them.
Insane Ruffles  [author] 23 Feb @ 9:24am 
Thank you for the heads up! It has been fixed.
tide{S}haper industries 17 Feb @ 6:20pm 
Just a heads-up - coming from helping someone over on the RW Discord fix their game. Your 'GF40K_Ark.xml' is broken:

<graphicData>*

as in; there's a stray * where it doesn't belong ;)
Prevents RW from actually parsing that file.
RedCloud53 14 Feb @ 9:06am 
@Insane Ruffles
Very sorry for the long delay, but I did more testing and found out that while none of the weapons seem to be patched, most of them do work fine, although they have no ammo and no aiming modes.