Conquest of Elysium 5

Conquest of Elysium 5

PVE_High_Cultist
20 Comments
khjgames  [author] 12 Mar @ 10:05pm 
@Corwin I'm glad you think so :). If you have any balance notes / suggestions against other classes in the PVE suite feel free to mention them in pve suite collection threads / comments. I hope to give every class a really ridiculous power fantasy.
Corwin 11 Mar @ 2:25pm 
absolutely broken. You have combined benefits of all classes + infinite summons/infinite uints/free roaming uinits/teleports/strong magic/bilding
woat 25 Feb @ 2:24pm 
I am getting attacked ongoing by groups of high powered horrors roaming around nonstop. There is a high cultist NPC in my game. This latest update I am now seeing 3 sharks called Invasion of the Deep that are horror marked and stationary at my capitol. I'll start a new game and see how any of this is different.
Satan-Sama 24 Feb @ 6:11pm 
Me and a friend are doing a bit of testing, as we may or may not have found a bug...will update more as we test.
Satan-Sama 24 Feb @ 5:44pm 
Ah, I'm a dork, thank you!
BadCub 24 Feb @ 3:50pm 
Hello again. The mod description on the mod page is for the Voice of El, not the High Cultist.
khjgames  [author] 24 Feb @ 10:32am 
Thanks for the bug report.

Beacons attract stupid commander armies.

Apparently I forgot to upload the high cultist bug fix I made 4 weeks ago so the stupid commander armies that spawn at altars of the deep with the message "A being of the Deep has answered your prayers" described in the guide were not spawning. - and no one told me, o7.

This should be fixed as of (V: 1.14).

Fish food and all mechanics are described extensively in the Mechanics & Class Guide.
And if it lacks clarity or you have suggested improvements or your own stuff to add, request, mention or add them.

These guides exist for Voice Of El, High Cultist, and Demonologist at present, and eventually may be made for every PVE class.
Satan-Sama 24 Feb @ 2:48am 
May I ask what "A being of the Deep has answered your prayers. Now is the time to drown Elysium." Does? I get it a lot but I don't see anything happening.

Also, how does Fish food and Beacon of the deep work?
khjgames  [author] 4 Feb @ 8:05pm 
khjgames  [author] 22 Jan @ 4:55pm 
If you find any of the PVE Suite classes are under or overperforming consistently as AI players against each other, even at specific stages of the game (ex: early, mid, late game) feel free to mention it and we'll add some more specific balance tweaks for the AI at that phase of the game so they provide more engaging challenges.
khjgames  [author] 19 Jan @ 3:51pm 
Updated rituals to have clarified wording about coasts, lakes & rivers. Changed your starting citadel to a "Deserted Lake Port" so even when the (BASE GAME BUGS) and doesn't spawn you on a coast, you can still use your rituals as if you were near a lake. Be sure to update base mod as well!
BadCub 18 Jan @ 10:32pm 
Okay, so, the spell read that that it could be casted anywhere, but I was able to cast them because I was near a lake.
BadCub 18 Jan @ 10:31pm 
Thanks. Call Army of the Deep is also able to be casted anywhere. If I find anymore bugs, I'll report them.
Edit: No problem, and glad to be of help.
khjgames  [author] 18 Jan @ 10:25pm 
Call of the Deep and Call Warriors of the deep can be performed within 3 tiles of any Coastline or source of water (such as a Lake). Frozen bodies of water also count.

The architect bug should be fixed within a few hours for all classes.

The Architect , World events, QoL overhaul, & Primal Core should all be modular features,
not required dependencies for any other mods.

The only dependency/required mod that should be PVE_Base.

Thanks for helping spot errors!
khjgames  [author] 18 Jan @ 9:59pm 
Thanks I should be able to fix this soon, I hadn't actually play-tested the last update to this class my bad.
BadCub 18 Jan @ 9:43pm 
Along with Call of the Deep. Are these two intentional?
BadCub 18 Jan @ 9:42pm 
Call Warriors of the Deep can be casted anywhere.
BadCub 18 Jan @ 9:19pm 
Subscribed to the Architect mod, was able to start a game as High Cultist, and I started in a deserted port not next to any water.
BadCub 18 Jan @ 9:15pm 
Hello. I got an error 'Bad limiter -Elite Architect'.
khjgames  [author] 18 Jan @ 8:34pm 
If you experience errors make sure you have our PVE_Base mod installed and enabled.

PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.