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This isn't a problem, as the cursed items can actually be pretty good! The only problem is, being cursed items.. They cannot be removed from the chest- At all.
If the chest dies in combat, the cursed item goes to a random commander unit- but there's no guarantee of making the chest 'die,' and the ritual 'destroy chest' makes all items with the chest disappear; making cursed items unable to be obtained intentionally, and sometimes just making the spell 'fail' by proxy. This is so far my only bug noticed with the mod.
Overall class balancing can be discussed in the collection discussion / comments and I setup a discussion for upcoming content as well where I mentioned a few of my ideas and ask for suggestions. Linked from collection or tat the bottom of our class mods.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250
Or something like that. So overcoming free god-tier stationary defenders at least rewards the conquerors slightly more for the losses they're bound to suffer.
Find out on the next episode of dragon ball z.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3405661956/603020878754694391/
First class guide I finished, especially since this class had the most newer mechanics it was most important to do first I hope to do the high cultist next as its the second most needing of a guide, and eventually to finish writing guides at least short ones for every one of our classes.
Special Commanders (At Academy)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/2802643577
If nothing is broken. Sorry about all the bugs, originally this was a 26k line single mod for personal use we played with for a year that we decided to try splitting into modules and releasing on the workshop. Still fixing issues arising from splitting some of the logic improperly.
Had forgotten some dependencies and accidentally deleted 100+ lines of code somewhere along the line.
I plan to write a Player Guide & Class Mechanics post soon-ish to explain everything about all our class mods, especially the voice of el as it is has the most new mechanics while also using as much base game content as possible.
PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.