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This isn't a problem, as the cursed items can actually be pretty good! The only problem is, being cursed items.. They cannot be removed from the chest- At all.
If the chest dies in combat, the cursed item goes to a random commander unit- but there's no guarantee of making the chest 'die,' and the ritual 'destroy chest' makes all items with the chest disappear; making cursed items unable to be obtained intentionally, and sometimes just making the spell 'fail' by proxy. This is so far my only bug noticed with the mod.
Overall class balancing can be discussed in the collection discussion / comments and I setup a discussion for upcoming content as well where I mentioned a few of my ideas and ask for suggestions. Linked from collection or tat the bottom of our class mods.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250
Or something like that. So overcoming free god-tier stationary defenders at least rewards the conquerors slightly more for the losses they're bound to suffer.
Find out on the next episode of dragon ball z.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3405661956/603020878754694391/
First class guide I finished, especially since this class had the most newer mechanics it was most important to do first I hope to do the high cultist next as its the second most needing of a guide, and eventually to finish writing guides at least short ones for every one of our classes.