Conquest of Elysium 5

Conquest of Elysium 5

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PVE_Voice_of_El
   
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Posted
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1.301 MB
11 Jan @ 3:59pm
25 Feb @ 3:03pm
11 Change Notes ( view )

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PVE_Voice_of_El

In 1 collection by Undying_Unity
Perserverance Suite
11 items
Description
This mod requires our PVE_Base mod to function;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405644962

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Class Guide & Mechanics;

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3405661956/603020878754694391/

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FUN RAMPING MID-LATE-GAME PLAYSTYLES
Ever wished the Voice of El class had more unique paths and utility?

This mod expands and rebalances the Voice of El class, introducing new rituals, playstyles, and strategies that shine in the mid to late game. Whether you want a power fantasy, diverse playstyles or improved utility, this overhaul delivers!

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BASTION OF FAITH: A RISKY CITADEL
Ever wished for a unique, evolving home base?

The Bastion of Faith grows over time, leveling up to unlock celestial defenders, transport, and other powerful benefits. However, beware! When the Bastion falls, ALL FAITH is lost, leaving the victor with the spoils and turning the Bastion into a mere plain. A true double-edged sword!

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BREAKING SEALS AND COMMANDING HEAVENLY FORCES
Want to wield the power of Heaven itself?

Expand upon the Voice of El’s celestial reinforcement fantasy by using rituals like Coerce Judgement to capture and command forces from Heaven when you break the seals. Dominate the skies with divine power!

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SACRED PLAINS & HEAVENLY TOMBS: DUNGEONS OF LOOT, POWER AND WEALTH
Want to conquer unique, resource-rich dungeons?

Explore Sacred Plains and Heavenly Tombs, where defending armies guard valuable resources, wealth, loot, and imprisoned Celestials. Unearth them over time or with rituals, and claim their riches upon victory!

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DESIGNED FOR PVE SUITE AND MULTIPLAYER
Want a challenge tailored to our mod ecosystem?

This mod has been designed to balance and complement our other PVE Suite mods. It offers tweaks and tunings that keep conquest engaging when playing against Emperor AIs, with class balancing & multiplayer compatibility for PVE / PVP games.

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UNIQUE BALANCING & AI TUNINGS
Does the base game feel too static, or class mods feel unbalanced at times?

We’ve dug into the limits of mod support implementing mechanics. new rituals, events, balanced units, 26k+ lines of insanity, and carefully crafted tweaks designed to keep the AI and game world challenging.

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CREDITS
A huge thank you to the creators of The Conquest of Elysium 5 Total Overhaul for inspiring and providing content that’s been integrated into this mod. Additional credit goes to the base game and Dominions series for their assets, ideas, and rituals that helped shape this overhaul.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619598766

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This mod is part of our PVE Suite and works best when combined with other mods in the collection. We are always open to suggestions for future additions, so let us know what you think!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250

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Popular Discussions View All (2)
17
7 Jun @ 12:02pm
Bugs and Suggestions Thread
BadCub
9
24 Mar @ 4:12pm
PINNED: Voice of El: Player Guide & Mechanics
khjgames
25 Comments
Pippin 5 Mar @ 8:47pm 
Sacred sites; being any level of Bastion of Faith, Sacred Mountains, and Sacred Plains ignore the movement penalty from Snow, incredibly minor as that is.
Pippin 1 Mar @ 3:08pm 
The Crusader leaders' "Holy Armaments" ritual can sometimes spawn Cursed Magic Items (crystal heart, blood sickle, et cetera.)

This isn't a problem, as the cursed items can actually be pretty good! The only problem is, being cursed items.. They cannot be removed from the chest- At all.
If the chest dies in combat, the cursed item goes to a random commander unit- but there's no guarantee of making the chest 'die,' and the ritual 'destroy chest' makes all items with the chest disappear; making cursed items unable to be obtained intentionally, and sometimes just making the spell 'fail' by proxy. This is so far my only bug noticed with the mod.
khjgames  [author] 26 Feb @ 12:57am 
probably not all as I just don't enjoy all the classes / have enough ideas for 25 different engaging play styles, mechanics, etc, but I do plan to do more, and also rebalance patches for other mods classes to 'buff them to the level of perseverance collection classes.

Overall class balancing can be discussed in the collection discussion / comments and I setup a discussion for upcoming content as well where I mentioned a few of my ideas and ask for suggestions. Linked from collection or tat the bottom of our class mods.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250
Satan-Sama 25 Feb @ 10:34pm 
Gotcha. Still doing more testing with friend, will be going through everything with as fine tooth combs as we can. Also, will you be doing all the classes over time?
khjgames  [author] 25 Feb @ 2:53pm 
@Satan-Sama sacred mountain movement cost is an oversight. Supposed to cost 2.
Satan-Sama 24 Feb @ 6:05pm 
Just curious, are Sacred Mountains supposed to be only one movement?
khjgames  [author] 22 Feb @ 11:09pm 
An interesting idea I could do is make it so the reward for destruction of a bastion of faith increases by 7 gold and 3 iron with each celestial arch angel, seraph, or ophan spawned.

Or something like that. So overcoming free god-tier stationary defenders at least rewards the conquerors slightly more for the losses they're bound to suffer.
khjgames  [author] 21 Feb @ 12:43pm 
Did (v: 1.11) actually fix the item creation junk? Have I cracked the code? Have I slain the mythical 'spr command did nothing' error?
Find out on the next episode of dragon ball z.
khjgames  [author] 31 Jan @ 7:16am 
@haychy101. Here you go.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3405661956/603020878754694391/

First class guide I finished, especially since this class had the most newer mechanics it was most important to do first I hope to do the high cultist next as its the second most needing of a guide, and eventually to finish writing guides at least short ones for every one of our classes.
haychy101 30 Jan @ 9:04pm 
probably needs a more extensive guide on how the new mechanics work...