Conquest of Elysium 5

Conquest of Elysium 5

PVE_High_Priestess
11 Comments
woat 25 Feb @ 6:03pm 
Ah, thank you for the clarification. Didn't realize the intent was to ramp/power things up. Glad to know Emperor AI has been buffed.
khjgames  [author] 25 Feb @ 4:45pm 
Adjusted some ritual costs and made sure summon god is actually gone.
khjgames  [author] 25 Feb @ 3:27pm 
Every class is OP for fun (High cultist can call forth a freaking invasion and launch horror nukes for crying out loud), and is designed against the other OP classes from the suite against Emperor AI with custom tuned buffs.

I'll look into nerfs, buffs & balancing them against each other within that context,
I'll have to check out those points and compare them to the other classes.
I've had to nerf voice of els celestial rabbits several times, lol.

As for the 2 options to summon baal, I have no idea when that bug got reintroduced I'll fix it asap, Yeah, we integrate content from total overhaul, mentioned in class guides and credits on every mod. Although I think voice of el was mostly original additions.

And I only wrote guides for High Cultist, Voice of El, and Demonologist at present.
woat 25 Feb @ 2:39pm 
There are still 2 options to summon Baal, 800 and 1000 cost. I notice many rituals from AI Overhaul in this mod. I feel overpowered with this class LoL. The double regeneration from the Dark Rites blessings, Greater call giants, and cheaper Ceremony of Baal that has larger Shed production is very powerful. It always bothered me to destroy a city for something that didn't have a blessing and mixed results. Now I can cast summons for 200 without destroying plus regeneration and other blessings. The Employ Hashishins with blessings give over 20 units that is quite easy to spam once Iron is flowing. My recommendation at the minimum is raising Ceremony of Baal back to 75, increase Greater Call Giants to 300, and remove regeneration from the blessings.
khjgames  [author] 22 Jan @ 4:55pm 
If you find any of the PVE Suite classes are under or overperforming consistently as AI players against each other, even at specific stages of the game (ex: early, mid, late game) feel free to mention it and we'll add some more specific balance tweaks for the AI at that phase of the game so they provide more engaging challenges.
khjgames  [author] 19 Jan @ 8:18pm 
Summon God is meant to be disabled and replaced with Summon Baal, this has been fixed in newest update.
BadCub 19 Jan @ 8:04pm 
Two rituals exist to summon Baal: 'Summon God,' and 'Summon Baal.' 'Summon God' states that it costs 1000 virgins and the priestess, and it costs 1000 virgins as well. 'Summon Baal' states the same, but costs 800 virgins. I have not yet cast either of them yet.
BadCub 18 Jan @ 8:39pm 
Thanks!
khjgames  [author] 18 Jan @ 8:27pm 
Bad Limiter +ai error will happen if you lack the required PVE_Base mod.


PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.
If you are experiencing errors using any of these mods while having PVE_Base enabled please tell us. Thanks!
Better content descriptions are planned I just haven't gotten around to it yet.
BadCub 14 Jan @ 3:44pm 
Same with the witch mod as well.
BadCub 14 Jan @ 3:37pm 
Hello! I'm trying to play the mod, but I keep getting an error: bad limiter '+AI'.