Conquest of Elysium 5

Conquest of Elysium 5

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PVE_High_Priestess
   
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346.249 KB
12 Jan @ 12:36am
25 Feb @ 4:43pm
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PVE_High_Priestess

In 1 collection by khjgames
Perseverance Suite
12 items
Description
This mod requires our PVE_Base mod to function;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405644962

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FUN RAMPING MID-LATE-GAME PLAYSTYLES
Ever wished the High Priestess class had more unique paths and utility?

This mod expands and rebalances the High Priestess class, introducing new rituals, playstyles, and strategies that shine in the mid to late game. Whether you want a power fantasy, diverse playstyles or improved utility, this overhaul delivers!

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DESIGNED FOR PVE SUITE AND MULTIPLAYER
Want a challenge tailored to our mod ecosystem?

This mod has been designed to balance and complement our other PVE Suite mods. It offers tweaks and tunings that keep conquest engaging when playing against Emperor AIs, with class balancing & multiplayer compatibility for PVE / PVP games.

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UNIQUE BALANCING & AI TUNINGS
Does the base game feel too static, or class mods feel unbalanced at times?

We’ve dug into the limits of mod support implementing mechanics. new rituals, events, balanced units, 26k+ lines of insanity, and carefully crafted tweaks designed to keep the AI and game world challenging.

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CREDITS
A huge thank you to the creators of The Conquest of Elysium 5 Total Overhaul for inspiring and providing content that’s been integrated into this mod. Additional credit goes to the base game and Dominions series for their assets, ideas, and rituals that helped shape this overhaul.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619598766

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This mod is part of our PVE Suite and works best when combined with other mods in the collection. We are always open to suggestions for future additions, so let us know what you think!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250

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11 Comments
woat 25 Feb @ 6:03pm 
Ah, thank you for the clarification. Didn't realize the intent was to ramp/power things up. Glad to know Emperor AI has been buffed.
khjgames  [author] 25 Feb @ 4:45pm 
Adjusted some ritual costs and made sure summon god is actually gone.
khjgames  [author] 25 Feb @ 3:27pm 
Every class is OP for fun (High cultist can call forth a freaking invasion and launch horror nukes for crying out loud), and is designed against the other OP classes from the suite against Emperor AI with custom tuned buffs.

I'll look into nerfs, buffs & balancing them against each other within that context,
I'll have to check out those points and compare them to the other classes.
I've had to nerf voice of els celestial rabbits several times, lol.

As for the 2 options to summon baal, I have no idea when that bug got reintroduced I'll fix it asap, Yeah, we integrate content from total overhaul, mentioned in class guides and credits on every mod. Although I think voice of el was mostly original additions.

And I only wrote guides for High Cultist, Voice of El, and Demonologist at present.
woat 25 Feb @ 2:39pm 
There are still 2 options to summon Baal, 800 and 1000 cost. I notice many rituals from AI Overhaul in this mod. I feel overpowered with this class LoL. The double regeneration from the Dark Rites blessings, Greater call giants, and cheaper Ceremony of Baal that has larger Shed production is very powerful. It always bothered me to destroy a city for something that didn't have a blessing and mixed results. Now I can cast summons for 200 without destroying plus regeneration and other blessings. The Employ Hashishins with blessings give over 20 units that is quite easy to spam once Iron is flowing. My recommendation at the minimum is raising Ceremony of Baal back to 75, increase Greater Call Giants to 300, and remove regeneration from the blessings.
khjgames  [author] 22 Jan @ 4:55pm 
If you find any of the PVE Suite classes are under or overperforming consistently as AI players against each other, even at specific stages of the game (ex: early, mid, late game) feel free to mention it and we'll add some more specific balance tweaks for the AI at that phase of the game so they provide more engaging challenges.
khjgames  [author] 19 Jan @ 8:18pm 
Summon God is meant to be disabled and replaced with Summon Baal, this has been fixed in newest update.
BadCub 19 Jan @ 8:04pm 
Two rituals exist to summon Baal: 'Summon God,' and 'Summon Baal.' 'Summon God' states that it costs 1000 virgins and the priestess, and it costs 1000 virgins as well. 'Summon Baal' states the same, but costs 800 virgins. I have not yet cast either of them yet.
BadCub 18 Jan @ 8:39pm 
Thanks!
khjgames  [author] 18 Jan @ 8:27pm 
Bad Limiter +ai error will happen if you lack the required PVE_Base mod.


PVE_Base is REQUIRED for the mods in our PVE Suite to function properly.
You should be able to find it under Required Items on the right or the Perseverance Suite collection.
If you are experiencing errors using any of these mods while having PVE_Base enabled please tell us. Thanks!
Better content descriptions are planned I just haven't gotten around to it yet.
BadCub 14 Jan @ 3:44pm 
Same with the witch mod as well.