Stellaris

Stellaris

! NSC3 - Season 1 - Real System Scale 6x Patch
22 Comments
Zorelmo 2 Aug @ 11:55am 
ships behavior ai are still in the 30+ range
XCABAL  [author] 13 Jun @ 1:20pm 
@Skaeren I did a quick check. The extra shipsets should work out of the box with the patch.
XCABAL  [author] 13 Jun @ 12:55pm 
@Skaeren Thank you, I'll look into the the shipsets in the near future and determine if a patch is needed. They theoretically shouldn't unless they have their own ship behavior or component files.
Skaeren 13 Jun @ 8:45am 
So, I'm not sure how Stellaris structures its mods. Do the shipsets compatible with NSC3 need their own SIS patch, or is this sufficient? I'm not sure if you scaled ships down, or scaled system size up, etc. Thank you for your time and the great work you do.
Solodon 5 Mar @ 7:58pm 
thank god the last patch is deprecated
XCABAL  [author] 1 Feb @ 4:22pm 
@Lordfil Correct.
Lordfil 1 Feb @ 8:56am 
so if i understand it correctly, its only a visual thing atm?
XCABAL  [author] 31 Jan @ 8:04pm 
@Lordfil As I mentioned in my last comment: The ranges are adjusted for SiS. What you see is a graphic that I need to manually edit. I haven't had time to get around to this and I will set some time aside to get this done.
Lordfil 31 Jan @ 12:30am 
hi, i'm just checking with the ranges, because the additional behaviour (flank, hit and run) computers still have their original ranges listes (30, 50, etc) can (or needs) this to be changed?
XCABAL  [author] 18 Jan @ 3:04pm 
@Dukoth That's because it's an actual graphic. I would have to manually edit the picture to reflect changes to ranges as well as edit the localization file to reflect said changes on the tooltips
Dukoth 18 Jan @ 9:56am 
I believe the issue might be with the tactics modules getting set back to their original ranges, I noticed they have their original numbers
Saint Marold YT 18 Jan @ 3:44am 
The problem with ships getting stuck outside of weapon range and not moving seems to be a bug with the original real space scaling mod. Happens to me all the time without having used this comp patch.

There are also many comments on Real Space Scaling's workshop website about this problem.

I once saw a mod somewhere that was supposed to fix this, but I can't find it anymore ...
XCABAL  [author] 17 Jan @ 11:50pm 
@ShieldsOfFire Hmm, I'll look into that and see what I can do
ShieldsOfFire 17 Jan @ 5:24pm 
This patch for the same mods but for Stellaris 3.12 has new graphics and adjustments to ranges for NSC3s Advanced Ship Behaviors that may be worth implementing into your mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3276758435
Soaryn ツ 16 Jan @ 4:08am 
I did report it there but no one replied :(
XCABAL  [author] 16 Jan @ 12:58am 
@Soaryn ツ I and Tony have not been able to replicate this issue. The patch is working as advertised for me and him. This sounds like an issue outside the scope of my patch. Please report this in the bug report section for "Ultimate Stellaris Collection" and Tony will be able to help further.
Soaryn ツ 15 Jan @ 4:29pm 
It happens in every game, I just start a new game and it's already broken with basically everything.
XCABAL  [author] 15 Jan @ 4:00pm 
I'm at work right now so I can't properly troubleshoot this at the moment.

Until then, can you tell me in detail what was happening when you had this issue? Specificly what ships you were using, what ships your opponent was using, and what weapons you were both using? I will try to further investigate and replicate the issue when I get home.

If anyone else is having this issue, please come forward.
Soaryn ツ 15 Jan @ 3:00pm 
I'm playing "Ultimate Stellaris Collection" (which has your name under it I believe) and none of the reduced radiuses' apply. For example, none of my ships can fire any weapon, since they don't get close enough to other ships. The minimum range I get to choose is 30, and the average radius of the weapons for system scale is 5 I think.
XCABAL  [author] 15 Jan @ 2:50pm 
@Soaryn ツ Can you be more specific? Is the whole mod not working or only specific parts? Make sure it is loaded below both the required mods
Make sure another NSC3 patch isn't overwriting it.
Soaryn ツ 15 Jan @ 8:13am 
It's not working for me. Anyone else got issues with this?
tony_sm 13 Jan @ 7:43am 
Ty brutha!!!