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I would like to ask you some technical questions, if you don't mind:
1) Would it be in theory possible for me to alter your mod so that it saves maximum amount of the GUI screen area and minimizes or even removes the need for scrolling in the citizens, buildings and vehicles details windows? I just want to see all info at once. The need for constant scrolling is truly killing me as it wastes so much time.
2) Is there a way how to mod font sizes in the game so that I can save even more space?
3) Is it possible to change the game files so that the data (such as consumption of resources etc.) currently represented by bar charts are represented by line charts as with resource prices, for example? The bar charts are useless for spotting patterns and trends the way they are implemented in the game.
Thanks!
(I mean it'll still work fine, it'll just have old style UI/missing building data etc for DLC buildings)
I did notice what seems to be a bug, Road with tram track lists speed as 110km/h while the tooltip says 80
That seems like it could work, I'll try that in an update at some point :)
Honestly I looked at the gravel first and tought it is quarried stone.
Not sure how well it worked though!
GREAT WORK! :)
I didn't check yet what all the files do, but I saw it didn't match in game and compared the building.ini to see that their capacity didn't match the pictures they were next to.
I believe I found a small bug? the imagegui.png files appear to be swapped for cwc/buildings/DryBulkSilo1/ and cwc/buildings/DryBulkSilo2/ and don't match the building files with them.
also not sure if they're intended in this order, as I'd expect them ordered by cost, so maybe they're supposed to also be rotated #1 > #3 and #3 > #2 and #2 > #1?
On Maps with just land, or rivers, what I describe is not relevant. It is just not a consideration.
The map that I'm using has huge expanses of water that might well benefit from doing as you describe.
If you want everything else but not the water, you can always use my textures but just keep the vanilla skies (the dds files in the Weathers folder with names like day1.dds, sunset.dds etc.)
That should tone down the water, but you'll have dimmer and lower resolution skies. Might be worth it for what you want though!
I can only appreciate the limitations that you are working with and the compromises that you must make.
Ultimately that kinda compelled me to go back to the vanilla textures due to that intense reflective water, that matched the sky, complete with clouds.
I do hope that this observation does not unduly upset you, that is not what I intend. Just offering some feedback :)
Thanks again for what you create here.
I'll probably have another look at the texture pack at some point yeah. For one thing I want to do a pass on the other biomes.
Very well thought through and implemented, with good consistency.
It will take some time to adapt to these changes, after being used to the std UI for so long.
I'll continue with it and then be able to offer a more informed opinion in time.
Would you consider relooking at your texture pack at some time?
Thanks for the incredible work you have done here.