RimWorld

RimWorld

Addie's Gunblade Arsenal
49 Comments
Addie Van Winters  [author] 19 Jul @ 9:33pm 
huh, weird i'll look into it
Leonhardt312 19 Jul @ 8:09pm 
any chance of getting the Crownsblade as a relic? I'm unable to select it as such when trying to set it up. I do have the Vanilla Expanded ideology relic mod installed, if that matters
Big Fascist Yoshi 14 Jul @ 10:47am 
Any way we might get a CE patch ? I would do it myself, but i simply have no experience making one
Rust-Clad King 14 Jul @ 9:44am 
The lack of Seifer's Hyperion makes me sad. This mod is so cool, though, what a clever idea to give them all different purposes.
Tokai Teio 12 Jul @ 12:55am 
Huh... Y'all ain't half bad! Keep makin' it worth my bullet fees!
nil 7 Jul @ 6:37pm 
epic
Addie Van Winters  [author] 7 Jul @ 5:35pm 
the odyssey dlc had a purpose (i'm working on it)
nil 7 Jul @ 5:19pm 
you should update to 1.6 for the odyssey dlc
usaxslayer 22 May @ 4:55pm 
The Odyssey had a purpose
Jolak 16 Apr @ 1:20pm 
Is there a possibility that these gunblades could become persona weapons? They're so cool!
i.y.nishiki 10 Apr @ 4:48am 
Thanks for the reply! After checking the structure, it looks like weapon names and descriptions are handled entirely via JSON, so unfortunately it seems I can't localize them via DefInjected XML.

No worries though—I'm really enjoying the mod as-is.
Appreciate your work, and looking forward to future updates!

(Thanks again!)
Addie Van Winters  [author] 9 Apr @ 9:44am 
Er, I think it should work fine? the only JSON files in use are the ones for melee animation compatibility
i.y.nishiki 9 Apr @ 12:42am 
Hi! Thank you for the awesome mod!

I’m currently working on a Japanese translation patch for Addie's Gunblade Arsenal.
It’s working well, but since the mod uses JSONs and doesn’t support DefInjected XML, I can’t translate weapon names or descriptions in-game.

Would you consider adding basic DefInjected support (e.g., `label`, `description` in ThingDefs)?
It would make localization easier and more accessible to other communities too.

Thanks again for this amazing work!

No pressure at all, just wanted to ask 😊
Awiss 8 Apr @ 11:58pm 
The odyssey had a purpose...
Knight 8 Apr @ 7:16pm 
CE compat?
Vond 7 Apr @ 5:56pm 
Leonhart and Crownsblade seem to be currently unavailable at all, even if I try to cheat em in
Still, very fun so far
And am glad I can shoot the cryoblade with a shield on
also, how much emp damage does the amp blade do?
Halicade 28 Mar @ 11:43am 
Odysseus has a porpoise
Addie Van Winters  [author] 27 Mar @ 4:11pm 
i'll add that one next when i fix the forcedmiss...
Tenchi 27 Mar @ 4:04pm 
Cervantes de León would be happy yet disappointed. Ezra Bridger's gunsaber when?
Diamond 26 Mar @ 7:54pm 
THE ODYSSEY HAD A PURPOSE
Addie Van Winters  [author] 24 Mar @ 9:40am 
The forced miss stuff is ignorable but i'm going to try and fix that and the recipe issue soon (which i actually noticed yesterday but assumed it was only in my test build :/)
Tokai Teio 24 Mar @ 9:09am 
I can see late tech stuff despite not researched but can't craft them and pawns get stuck in the machining table
Tokai Teio 24 Mar @ 9:07am 
currently having a problem regarding some weapons having forcedmiss settings on or something, as well as recipemaker with no costList or costStuffCount
C H I C K E N 19 Mar @ 12:29pm 
I knew it was Outis' gunblade... Welp... the odyssey had a purpose...
DerpyCharizard 18 Mar @ 11:10pm 
The odyssey had a purpose.
Fenrir009 16 Mar @ 2:05am 
The odyssey had a purpose.
Addie Van Winters  [author] 15 Mar @ 8:54am 
now it does.
Salted_Edge 1 Mar @ 3:30am 
The Odyssey had a purpose.
warcrime commiter 25 Feb @ 7:00am 
The odyssey had a purpose
Tokai Teio 11 Feb @ 10:35pm 
The odyssey had a purpose...
Fuse 10 Feb @ 1:47am 
Crown's Blade and Leonhart cannot be reloaded
Fuse 10 Feb @ 12:01am 
I ran it with the minimum MOD, but I can't replenish it.
Why? !
SupposedlyAux 9 Feb @ 5:47am 
These are so cool looking….,.,.. I’m droolign these are so cool…,…,.. big gun swords..,…:steamhappy::steamhappy::steamhappy:
Addie Van Winters  [author] 1 Feb @ 7:46pm 
I guess it doesn't really need the DLC, I'll remove the requirements
Halicade 1 Feb @ 7:33pm 
Hello! Any reason this mod requires all 4 DLC? It seems to run fine without any of them. Though there are some unrelated config errors and missing textures
Yatoro煜 1 Feb @ 1:28pm 
so fucking cool
Vexacuz 20 Jan @ 4:27pm 
Nice art.

Also, your preview thumbnail is broken.
blackkanye 16 Jan @ 7:28pm 
Oh interesting thanks. I want to learn about blades like that thinking rapiers and similarish blades look neat
Addie Van Winters  [author] 16 Jan @ 6:24pm 
@blackkanye it's based of a historical sword from venice called a shiavona, but the design is original
blackkanye 16 Jan @ 4:55pm 
Should have asked in the previous question, sorry. Is it an original or from something?
Addie Van Winters  [author] 16 Jan @ 2:20pm 
@blackkanye Shiavonella

@Ros[E] I was having issues getting the game to recognize some of them as melee weapons due to them having ranged verbs, I don't know how to fix that yet. As for the melee animations not working I'll try reseting them when I update the mod.
blackkanye 16 Jan @ 1:44pm 
What is the fourth one called?
Ros[É] 16 Jan @ 1:18pm 
I ask because some of the gunblades like Leonhart and Crownsblade both don't use Melee Animations when used together.
Ros[É] 16 Jan @ 1:13pm 
Awesome! But I also noticed in-game that some of the gunblades show up as ranged in Character Editor, is this an issue with Character Editor?
HIM 16 Jan @ 12:57pm 
preview image is broken
Addie Van Winters  [author] 16 Jan @ 12:28pm 
it's a relic only
crafty1983 16 Jan @ 12:20pm 
Can you make the Leonhart or is it a quest reward?
Addie Van Winters  [author] 16 Jan @ 11:50am 
It is
Ros[É] 16 Jan @ 11:36am 
Is this Melee Animation compatible?