Total War: WARHAMMER III

Total War: WARHAMMER III

Reclaim the Temples
16 Comments
Co1475 10 Jul @ 9:02pm 
@Antagonistes, would you be willing to explain how you made these mods? I would be happy to try and learn to make changes myself. Also, is one of the visual glitches sinking settlements?
Antagonistes  [author] 8 Jul @ 7:37am 
Unlikely. I was quite disappointed with the final result of these mods, notably the obnoxious stuttering issues, battle maps inconsistencies and other visual bugs...

I am also quite burnt out on TW Warhammer as a whole, but we'll see.
Co1475 7 Jul @ 6:46pm 
Is there any chance you make more mods?
Co1475 2 Jul @ 7:17am 
I would love if you did one for The Dark elves and the High Elves! Naggarond would be fun with High Elf Settlements, Ulthuan would be great with dark elve style. This is just the mod I was looking for, a lore (accurate) way to make the map dynamic. Thanks for your work!
Antagonistes  [author] 3 Mar @ 2:37am 
Thanks for reporting this issue. I just pushed another update, it should be fixed now.
Weird bug...
xMrSugar 2 Mar @ 8:21am 
Hi, love the idea behind this mod but I believe this mod unintentionally overwrites some things in a "The Realm of Chaos" campaign. Not sure how it works but I started a fresh TROC campaign as Elspeth and it modifies her capital city Nuln and other cities to the wrong models. (e.g. Marienburg into a camp, Grim Duraz into a temple city). I guess maybe you made this for IE and forgot to disable this in TROC and TLG or something?

Proof: https://imgur.com/a/YnZ6UJG
Antagonistes  [author] 25 Jan @ 4:20am 
Thanks for the report. I just published an update to fix it.
Shulgi 25 Jan @ 4:00am 
Nice mod! Is it normal that "Marks of the Old Ones" locality doesn't change to a temple?
Boesman Koning 24 Jan @ 11:50am 
Happy to Chotec (Old One) honored us with a strong 2 generation slann capable of Lustria to forgotten glory!!!:steamhappy:
ConfusedHaberdasher 23 Jan @ 6:20pm 
@WAAAAGH!!!

Dynamic Settlements Reborn changes most (but not all) settlement models to that of the race controlling them, regardless of context (e.g. Altdorf turns from an Empire city into a Bretonnian castle into a Dwarf hold into a Tomb King pyramid etc.).

This mod, and the related mods, only does so for specific races, in keeping with the lore (e.g. this mod has Lizardmen replace the architecture of other races with their own, but only in Lustria and the Southlands, which were controlled by them).
WAAAAGH!!! 22 Jan @ 5:52pm 
I read your writing and looked into Simple Dynamic Settlements Reborn.
What are the differences between your mod and that one? I am not very familiar with modding.

P.S. I am not fluent in English, so I wrote this using a translator. Thank you for the great mod!
Ben 21 Jan @ 5:33am 
@Gleen Cross I had forgotten about them!
Gleen Cross 20 Jan @ 2:11pm 
For a moment, I assumed you modded those "puzzles" from Warhammer 2. Not everyone enjoyed them, but I think they were cool and loreful (especially if they are only a thing in Lizardmen settlements)
Rincewind322 20 Jan @ 1:07pm 
I just got finished decoding this 10,000 year old stone megalith and it turned out just to be a link to this mod with a thumbs up
Antagonistes  [author] 20 Jan @ 10:02am 
You're welcome! Have fun.
PorkNotBeef 20 Jan @ 7:12am 
Praise Sotek!
I was especially tired of the Lizardman cities permanently stuck as a damn skaven city. :steamsunny: Thanks a bunch