RimWorld

RimWorld

Warp Rifle & Warp Turret
36 Comments
Baubs 11 Jul @ 6:01pm 
Anyone test this with 1.6 yet?
Stachman 10 Apr @ 8:04am 
can i makle a gas chamber full of sleepy gas so i can then take them as prisoners?
Wemijei 5 Apr @ 1:37am 
Is there a reliable way to disable raiders spawning with this? Raiders with warp rifle can easily ruin any strategy by sending us to our nodes. Not to mention how useless the gun is on their hands when there are no nodes to be found
Also, turret is made with x10 tea which provides full ammo. But refuelling it 0 to 100 costs x80 tea instead, which is a bit weird and too costly
Tookatee 29 Jan @ 7:05pm 
I think a cool idea to help balance this mod would be to add a new event for a prison break. Where if there's a warp node in a prison room, a new type of prison break can occur where the prisoner pawns can figure out how to hack the node to teleport them to a random spot on the map. Or maybe to the location of another warp node/warp gun. Could also have this event have a greater chance to occur if there is a prisoner in the room with high construction or intelligence skill.
SilkCircuit  [author] 27 Jan @ 8:30am 
@Tye-Wynd @RiceBowl - It is compatible with Combat Extended, I've tested the warp rifle alongside CE and the pawns teleported as expected.
RiceBowl 27 Jan @ 7:57am 
CE?
To0n 27 Jan @ 6:54am 
Great, now I don't have to send one of my colonists all the way out to help some downed pawn, only to carry the pawn back. Now they can shoot them from a comfortable distance and then walk back without additional load. Plus, now they don't have to feed the chemrats
Solanum 27 Jan @ 3:41am 
Jimmy.Firecracker, magic mirror from Terraria
Yeet 26 Jan @ 5:19pm 
I do have a power one
SilkCircuit  [author] 26 Jan @ 3:18pm 
@suarezwalther @CTH2004 @Vectrix - I added a Warp Turret.

@Yeet - Do you have a powered Warp Node placed on your map? That is required for the Warp Rifle and Warp Turret to teleport pawns.
Yeet 26 Jan @ 1:03am 
Why is it not working
Vectrix 25 Jan @ 10:58am 
Warp turret
bonitoflakes 25 Jan @ 2:00am 
OMG I just discovered this and you don't know how happy this makes me! With the warping feature, you can build prisons that are virtually inescapable. You can even use it to save your allies that are injured and are too risky to save, or capture hostile relatives during raids. So many things to consider! Thank you!

But if anything, the cost for the gun relative to its value is too much of a steal hehe, I think it could do with a bump in the cost of producing it because it's too good, or make it a higher tech tier, IDK
Jimmy.Firecracker 24 Jan @ 7:29pm 
I think this is a weapon that needs a "shoot myself button" so pawns can use it to warp home or something
Highwayman 24 Jan @ 1:23pm 
I see too many uses with this and a lot of them are less then ethical.
Tye-Wynd 24 Jan @ 1:16pm 
Does this work with CE? It iconically messes with mods (especially those to do with combat) and so I just wanted to make sure.
[kk_Leg] kRIEGER 24 Jan @ 11:48am 
Can raiders also use it to auto-kidnap your pawns?
Duckpower2017 24 Jan @ 9:20am 
Ooooohhhhh now i can tewepowt peopwe into teh gas chambew's uwu
Tonkotsu Ramen 23 Jan @ 7:59pm 
oh nice, I can use this to teleport people into my pit of rats
CTH2004 23 Jan @ 3:41pm 
hmm... would you be willing to create a version of the warp rifle that is placeable (2 versions), a turret, and a trap (like the teleportation trap, but, you know, at least half of it doesn't get destroyed)
SilkCircuit  [author] 22 Jan @ 9:08pm 
@Silver - Yes, this works on tamed and wild animals.
Silver 22 Jan @ 7:56pm 
Does this work on wild animals? Like could I warp a bunch of manhunting rats to a siege raid on the other side of the map?
Bondrewd 21 Jan @ 5:06pm 
You monster! You- Ehehe, EHEHhahahahaAHAHAHAHA!
SilkCircuit  [author] 21 Jan @ 11:12am 
@남블님 - Added functionality allowing you to use the warp gun from any map tile to teleport pawns to a powered warp node. You can still have only one warp node, and it can only be placed on your home colony map.

@Mike3223cz - Thanks for reaching out. It doesn't currently work with 1.3, I can look into backwards compatibility.
suarezwalther 21 Jan @ 8:10am 
I will need an auto-turret
Mike3223cz 21 Jan @ 7:47am 
Looks cool
Mike3223cz 21 Jan @ 7:46am 
Like 1.3
Mike3223cz 21 Jan @ 7:46am 
Is there a way to make this for older versions?
seabazian 21 Jan @ 7:40am 
mobile concentration camp
seabazian 21 Jan @ 7:40am 
20000 point raid, and there's a warehouse with warp nodes and a bunch of people killing them as they come in like factory work
srtxdp 20 Jan @ 9:37pm 
Lmao. Y’all don’t even know the war crimes I have planned for this—let alone the plans for my colonists 🙃.
SilkCircuit  [author] 20 Jan @ 8:07pm 
@ShyGuySpirit – Very clever of you to connect the dots so quickly. Yes, you can intentionally shoot your own colonists (and even animals) to spawn them wherever you’ve placed your warp node.

@남블님 – Map-to-map transfers are not possible at this time, but it's something I have on the roadmap for a future update.
남블님 20 Jan @ 7:53pm 
map to map is possible?
ShyGuySpirit 20 Jan @ 7:53pm 
Interesting. I wonder if I can use this as a medic an shoot colonist to save them. Extract them into the hospital.
SilkCircuit  [author] 20 Jan @ 7:11pm 
@SaltyCrab - Let us know the results of your mechanitor and centipede 'research'. 😈
Karkino 20 Jan @ 6:38pm 
tp to a mechanitor with 5 centipede... sounds like fun