RimWorld
Warp Rifle & Warp Turret
Комментариев: 36
Baubs 11 июл в 18:01 
Anyone test this with 1.6 yet?
Stachman 10 апр в 8:04 
can i makle a gas chamber full of sleepy gas so i can then take them as prisoners?
Wemijei 5 апр в 1:37 
Is there a reliable way to disable raiders spawning with this? Raiders with warp rifle can easily ruin any strategy by sending us to our nodes. Not to mention how useless the gun is on their hands when there are no nodes to be found
Also, turret is made with x10 tea which provides full ammo. But refuelling it 0 to 100 costs x80 tea instead, which is a bit weird and too costly
Tookatee 29 янв в 19:05 
I think a cool idea to help balance this mod would be to add a new event for a prison break. Where if there's a warp node in a prison room, a new type of prison break can occur where the prisoner pawns can figure out how to hack the node to teleport them to a random spot on the map. Or maybe to the location of another warp node/warp gun. Could also have this event have a greater chance to occur if there is a prisoner in the room with high construction or intelligence skill.
SilkCircuit  [создатель] 27 янв в 8:30 
@Tye-Wynd @RiceBowl - It is compatible with Combat Extended, I've tested the warp rifle alongside CE and the pawns teleported as expected.
RiceBowl 27 янв в 7:57 
CE?
To0n 27 янв в 6:54 
Great, now I don't have to send one of my colonists all the way out to help some downed pawn, only to carry the pawn back. Now they can shoot them from a comfortable distance and then walk back without additional load. Plus, now they don't have to feed the chemrats
Solanum 27 янв в 3:41 
Jimmy.Firecracker, magic mirror from Terraria
Yeet 26 янв в 17:19 
I do have a power one
SilkCircuit  [создатель] 26 янв в 15:18 
@suarezwalther @CTH2004 @Vectrix - I added a Warp Turret.

@Yeet - Do you have a powered Warp Node placed on your map? That is required for the Warp Rifle and Warp Turret to teleport pawns.
Yeet 26 янв в 1:03 
Why is it not working
Vectrix 25 янв в 10:58 
Warp turret
bonitoflakes 25 янв в 2:00 
OMG I just discovered this and you don't know how happy this makes me! With the warping feature, you can build prisons that are virtually inescapable. You can even use it to save your allies that are injured and are too risky to save, or capture hostile relatives during raids. So many things to consider! Thank you!

But if anything, the cost for the gun relative to its value is too much of a steal hehe, I think it could do with a bump in the cost of producing it because it's too good, or make it a higher tech tier, IDK
Jimmy.Firecracker 24 янв в 19:29 
I think this is a weapon that needs a "shoot myself button" so pawns can use it to warp home or something
Highwayman 24 янв в 13:23 
I see too many uses with this and a lot of them are less then ethical.
Tye-Wynd 24 янв в 13:16 
Does this work with CE? It iconically messes with mods (especially those to do with combat) and so I just wanted to make sure.
[kk_Leg] kRIEGER 24 янв в 11:48 
Can raiders also use it to auto-kidnap your pawns?
Duckpower2017 24 янв в 9:20 
Ooooohhhhh now i can tewepowt peopwe into teh gas chambew's uwu
Tonkotsu Ramen 23 янв в 19:59 
oh nice, I can use this to teleport people into my pit of rats
CTH2004 23 янв в 15:41 
hmm... would you be willing to create a version of the warp rifle that is placeable (2 versions), a turret, and a trap (like the teleportation trap, but, you know, at least half of it doesn't get destroyed)
SilkCircuit  [создатель] 22 янв в 21:08 
@Silver - Yes, this works on tamed and wild animals.
Silver 22 янв в 19:56 
Does this work on wild animals? Like could I warp a bunch of manhunting rats to a siege raid on the other side of the map?
Bondrewd 21 янв в 17:06 
You monster! You- Ehehe, EHEHhahahahaAHAHAHAHA!
SilkCircuit  [создатель] 21 янв в 11:12 
@남블님 - Added functionality allowing you to use the warp gun from any map tile to teleport pawns to a powered warp node. You can still have only one warp node, and it can only be placed on your home colony map.

@Mike3223cz - Thanks for reaching out. It doesn't currently work with 1.3, I can look into backwards compatibility.
suarezwalther 21 янв в 8:10 
I will need an auto-turret
Mike3223cz 21 янв в 7:47 
Looks cool
Mike3223cz 21 янв в 7:46 
Like 1.3
Mike3223cz 21 янв в 7:46 
Is there a way to make this for older versions?
seabazian 21 янв в 7:40 
mobile concentration camp
seabazian 21 янв в 7:40 
20000 point raid, and there's a warehouse with warp nodes and a bunch of people killing them as they come in like factory work
srtxdp 20 янв в 21:37 
Lmao. Y’all don’t even know the war crimes I have planned for this—let alone the plans for my colonists 🙃.
SilkCircuit  [создатель] 20 янв в 20:07 
@ShyGuySpirit – Very clever of you to connect the dots so quickly. Yes, you can intentionally shoot your own colonists (and even animals) to spawn them wherever you’ve placed your warp node.

@남블님 – Map-to-map transfers are not possible at this time, but it's something I have on the roadmap for a future update.
남블님 20 янв в 19:53 
map to map is possible?
ShyGuySpirit 20 янв в 19:53 
Interesting. I wonder if I can use this as a medic an shoot colonist to save them. Extract them into the hospital.
SilkCircuit  [создатель] 20 янв в 19:11 
@SaltyCrab - Let us know the results of your mechanitor and centipede 'research'. 😈
Karkino 20 янв в 18:38 
tp to a mechanitor with 5 centipede... sounds like fun