RimWorld
Warp Rifle & Warp Turret
36 件のコメント
Baubs 7月11日 18時01分 
Anyone test this with 1.6 yet?
Stachman 4月10日 8時04分 
can i makle a gas chamber full of sleepy gas so i can then take them as prisoners?
Wemijei 4月5日 1時37分 
Is there a reliable way to disable raiders spawning with this? Raiders with warp rifle can easily ruin any strategy by sending us to our nodes. Not to mention how useless the gun is on their hands when there are no nodes to be found
Also, turret is made with x10 tea which provides full ammo. But refuelling it 0 to 100 costs x80 tea instead, which is a bit weird and too costly
Tookatee 1月29日 19時05分 
I think a cool idea to help balance this mod would be to add a new event for a prison break. Where if there's a warp node in a prison room, a new type of prison break can occur where the prisoner pawns can figure out how to hack the node to teleport them to a random spot on the map. Or maybe to the location of another warp node/warp gun. Could also have this event have a greater chance to occur if there is a prisoner in the room with high construction or intelligence skill.
SilkCircuit  [作成者] 1月27日 8時30分 
@Tye-Wynd @RiceBowl - It is compatible with Combat Extended, I've tested the warp rifle alongside CE and the pawns teleported as expected.
RiceBowl 1月27日 7時57分 
CE?
To0n 1月27日 6時54分 
Great, now I don't have to send one of my colonists all the way out to help some downed pawn, only to carry the pawn back. Now they can shoot them from a comfortable distance and then walk back without additional load. Plus, now they don't have to feed the chemrats
Solanum 1月27日 3時41分 
Jimmy.Firecracker, magic mirror from Terraria
Yeet 1月26日 17時19分 
I do have a power one
SilkCircuit  [作成者] 1月26日 15時18分 
@suarezwalther @CTH2004 @Vectrix - I added a Warp Turret.

@Yeet - Do you have a powered Warp Node placed on your map? That is required for the Warp Rifle and Warp Turret to teleport pawns.
Yeet 1月26日 1時03分 
Why is it not working
Vectrix 1月25日 10時58分 
Warp turret
bonitoflakes 1月25日 2時00分 
OMG I just discovered this and you don't know how happy this makes me! With the warping feature, you can build prisons that are virtually inescapable. You can even use it to save your allies that are injured and are too risky to save, or capture hostile relatives during raids. So many things to consider! Thank you!

But if anything, the cost for the gun relative to its value is too much of a steal hehe, I think it could do with a bump in the cost of producing it because it's too good, or make it a higher tech tier, IDK
Jimmy.Firecracker 1月24日 19時29分 
I think this is a weapon that needs a "shoot myself button" so pawns can use it to warp home or something
Highwayman 1月24日 13時23分 
I see too many uses with this and a lot of them are less then ethical.
Tye-Wynd 1月24日 13時16分 
Does this work with CE? It iconically messes with mods (especially those to do with combat) and so I just wanted to make sure.
[kk_Leg] kRIEGER 1月24日 11時48分 
Can raiders also use it to auto-kidnap your pawns?
Duckpower2017 1月24日 9時20分 
Ooooohhhhh now i can tewepowt peopwe into teh gas chambew's uwu
Tonkotsu Ramen 1月23日 19時59分 
oh nice, I can use this to teleport people into my pit of rats
CTH2004 1月23日 15時41分 
hmm... would you be willing to create a version of the warp rifle that is placeable (2 versions), a turret, and a trap (like the teleportation trap, but, you know, at least half of it doesn't get destroyed)
SilkCircuit  [作成者] 1月22日 21時08分 
@Silver - Yes, this works on tamed and wild animals.
Silver 1月22日 19時56分 
Does this work on wild animals? Like could I warp a bunch of manhunting rats to a siege raid on the other side of the map?
Bondrewd 1月21日 17時06分 
You monster! You- Ehehe, EHEHhahahahaAHAHAHAHA!
SilkCircuit  [作成者] 1月21日 11時12分 
@남블님 - Added functionality allowing you to use the warp gun from any map tile to teleport pawns to a powered warp node. You can still have only one warp node, and it can only be placed on your home colony map.

@Mike3223cz - Thanks for reaching out. It doesn't currently work with 1.3, I can look into backwards compatibility.
suarezwalther 1月21日 8時10分 
I will need an auto-turret
Mike3223cz 1月21日 7時47分 
Looks cool
Mike3223cz 1月21日 7時46分 
Like 1.3
Mike3223cz 1月21日 7時46分 
Is there a way to make this for older versions?
seabazian 1月21日 7時40分 
mobile concentration camp
seabazian 1月21日 7時40分 
20000 point raid, and there's a warehouse with warp nodes and a bunch of people killing them as they come in like factory work
srtxdp 1月20日 21時37分 
Lmao. Y’all don’t even know the war crimes I have planned for this—let alone the plans for my colonists 🙃.
SilkCircuit  [作成者] 1月20日 20時07分 
@ShyGuySpirit – Very clever of you to connect the dots so quickly. Yes, you can intentionally shoot your own colonists (and even animals) to spawn them wherever you’ve placed your warp node.

@남블님 – Map-to-map transfers are not possible at this time, but it's something I have on the roadmap for a future update.
남블님 1月20日 19時53分 
map to map is possible?
ShyGuySpirit 1月20日 19時53分 
Interesting. I wonder if I can use this as a medic an shoot colonist to save them. Extract them into the hospital.
SilkCircuit  [作成者] 1月20日 19時11分 
@SaltyCrab - Let us know the results of your mechanitor and centipede 'research'. 😈
Karkino 1月20日 18時38分 
tp to a mechanitor with 5 centipede... sounds like fun