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报告翻译问题
The mod is still WIP, but I am aiming to release it in the next few days.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3377995402
Just thinking out loud here though, I don’t really know much about Stellaris modding.
Still liked mod as a player. Adds variety of challenges to the gameplay, though at times it makes games a bit too easy—since it significantly weakens AI empires. Also they can be easely cheesed and while pirates slowly nibble their borders, you can swoop in and grab those chunks without ever declaring war. Sadly, the your neighbors couldnt care less—you’d think they’d at least say something when you’re literally stealing their territory.
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies : Secrets Beyond The Gates
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
Ancient Empire 1.9 [Stellaris 3.14]
The Ancient Star Ship:Caliburn
Lawless Space
Dynamic Mod Menu [3.10.]
Precursor Selection
More Precursors
Forgotten History
Expanded Mods Base
Plentiful Traditions 3.x
AI can't research Orbital Habitats
! Casako's Framework & Modmenu
! Better Performance & Utilities
! The Merger of Rules 3.14
!!Universal Modifier Patch (3.14.)
!!!Universal Resource Patch [2.4+]
The outlaw fleets start at around 800-1000 FP on PL1, 1600-2000 FP on PL2, 2400-3000 FP on PL3 and so on in equal increments. For example, the second screenshot in mod description shows a typical mid-game outlaw fleet on Captain difficulty. What I'm trying to say is the outlaw fleets should not be getting anywhere near 40k FP, unless you've achieved a combination of having massive pop counts, completing an ascension path (outlaw leaders copy your species' traits), playing on harder difficulties and letting said fleets get reinforced by stations for many years. At this point you should be strong enough to have fast-response forces (or at least mercs) on standby to minimize any damage from outlaws. Using defense platforms and bastion starbases is a valid tactic too, despite what you've said
- Nacho Libre
Was localizing my mods before the big update and this is a great addition to my collection!