Kenshi
Biome Food Expansion (Continued)
18 Comments
Midnight Nix  [author] 3 Jul @ 3:28pm 
I'm sure you've answered these questions yourselves already but if not-

@Armchair Civilian - The mod does not include any way to get a large quantity of fish, you'd have to install a fishing mod to gain access to a renewable supply.

@G0UD13 - All foods are craftable and many of the recipes within make use of the spices (which you can also cultivate). You can also sell them at a lucrative mark up in areas which they are difficult to acquire.
Midnight Nix  [author] 3 Jul @ 3:23pm 
Glad to see you're doing well, Hade! I'd be flattered if you wanted to add a link on the original mod, if only to let people find it easier.
G0UD13 30 Jun @ 9:11pm 
The variety looks good. Are the foods craftable? Are the spices usable?
Scar 25 Jun @ 6:42pm 
Awesome mod, love the variety
Armchair Civilian 14 Jun @ 11:15am 
Thank both of you for your stellar work, t've been looking for something that did this for too long!
One question - is there a way to farm fishies included with the mod, or do we have to buy them (or is Crows world conflicting lol)
Hade 29 May @ 9:40am 
Hey there, I was just scrolling through the workshop thinking of coming back to Kenshi after years for another playthrough potentially and I must say I'm pretty flattered finding out someone found my old work good enough to continue working on it or just fixing some mistakes/decisions stupid 18 year old me made because he didn't fully understand how the whole FCS thing worked and just wanted to turn an idea into reality lol, I'm 23 now.. Damn, time just flies by.

Anyways, I fully support any additions or changes you make to my mod, thank you!
I can also link your version on my mod's page if you like.
MR.DrunkⅢ® 6 Mar @ 6:06pm 
thanks for your work the new release works well, i appreciate it
rditto48801 17 Feb @ 12:30pm 
I did a little test with the original mod.
I reset the water to its original price.
It caused a 'lot' of stuff to have the price drop.
Some food items like bread (including foods from other mods), stuff like grog (and drinks added by mods), cotton and fabric, (which also lowered cost of stuff like bandages).

So that one little change made by the original mod, of tripling the base value of water, made a 'lot' of stuff more expensive.
Leeum 3 Feb @ 4:54pm 
Would really appreciate a similar fork for Expansion of Food Culture! Thanks for the great mod!
rditto48801 25 Jan @ 10:03pm 
I did a little looking over the Wiki, to see what farmed crop can be made into what, to look for a pattern, and found one common factor.
Food.

The three that do not have Water listed, are ingredients for food items.
Where the ones that have Water listed, are not ingredients for food items.This technically includes Wheatstraw, since Strawflour is itself not a food item, but an ingredient for food items.
(re-post, darn lack of edit function)
Midnight Nix  [author] 25 Jan @ 4:46pm 
That checks out then. I didn't realize there was a category for that particular multiplier, good to know. Its a bit silly that half of the crops are affected by this while the other half aren't though.
rditto48801 25 Jan @ 3:01pm 
I dug up the workshop ID for the original, poked around it in FCS.
Saw something that makes me want to repeatedly face palm and/or head desk, for not noticing before.

Check the Changes List, look for Water, and what the original mod changes.

Then look at the description for Profitability.
"If an item has ingredients then its price will be calculated from them, then this percentage will be added (0-1)"

Some of the grown crops have Water as an ingredient, like Hemp, Cotton and Wheatstraw, but not Riceweed, Greenfruit or Cactus.
So we have three crops, who base prices are tripled due to the Water value change, affecting all items made from those crops.

Since the alternate recipe for Fabrics needs 6 Cotton, and Cotton needs 4x more Water than Hemp, that likely drives up the average Fabrics cost quite a bit, hence why Sleeping Bag is also a fair bit more expensive with this mod.

Talk about snowball effects.
Midnight Nix  [author] 24 Jan @ 8:48pm 
(2/2)

Assuming this is true, it would explain the price changes you two have been seeing. But that leaves the question, why? I'm guessing it was to inflate the prices of the new food items but that's a pretty awful way to do it. All the presumably unintended and sweeping price changes are proof of that. So I'm just left sort of confused.

I could change it back, but I'm worried I'll break something I'm not understanding. Some direct input from Hade would be really helpful right about now.
Midnight Nix  [author] 24 Jan @ 8:48pm 
(1/2)

I play with UWE so I never realized the price changes weren't related to that. I took a quick look, and, as you've said, nothing regarding items like, cotton, wheat, or sleeping bags were touched. However, I did see that, for some reason, the price of water was increased by triple from 50c to 150c.

Now, I know the price of crafted items is directly affected by their base products, i.e. strawflour price affects bread price. However, I do not know if this applies to farmed food. I would assume it does since on the back-end it's fundamentally the same process of refine items into new items.
Mandalf 24 Jan @ 8:03pm 
I feel like the OG one made sleeping bags cost twice as much and then I never followed up on it.
rditto48801 23 Jan @ 10:08pm 
A fork, eh? Sounds good, since I have not seen any sign of the original mod maker for some time.

Vain becomes a gold mine with the original, due to some of the prices. A run from a hive, to Squin, to the Waystation South of Squin, and back. (And also the Swamp, with manpower, or a mod tones down the blood Spiders a little bit). Absurd profit, hard to resist at times.

Oh, has anyone noticed with the original mod, of some things, like flour and cotton, getting more expensive?
And does this one cause the same effect, of odd changes to base game items, even though the mod itself doesn't directly touch said prices?
Been trying to figure out such an issue, and the original is the main suspect, since I don't think any of the other mods I have, affect such prices.
Would be odd, if Dried Hemp and Hemp Pepper, are behind price shifts in Cotton, by virtue of Fabric, which can be made with Hemp or Cotton.
Midnight Nix  [author] 23 Jan @ 10:27am 
Nope, since its a full fork, everything is included. Just make sure to back up your saves and, ideally, follow those instructions in the FAQ to make sure you don't brick your save.
GoodSmurfin 23 Jan @ 9:39am 
Looks awesome, does this require the original mod? It doesn't appear as such